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Indiana Jones and The Great Circle PC Requirements

I thought these were interesting and worth making a post about:

 

https://bethesda.net/en/article/3Od8RFBcAOGNxNDlD801Rp/indiana-jones-and-the-great-circle-pc-specs

 

The minimum requirements are pretty high:

 

CPU: i7-10700K or R5 3600

RAM: 16GB

GPU: RTX 2060 Super, RX 6600, or Arc A580 (implication that 8GB of VRAM is the minimum, support for hardware accelerated RT required)

SSD: 120GB (SSD required)

Performance: 1080p native at low settings for 60 fps

 

I've seen a lot of consternation online about these requirements but honestly they seem fine to me? The requirement for hardware RT without a software fallback is unprecedented, but it's been 6 years since hardware RT first hit the market with Turing. It's not unreasonable to build games around it in 2024. Common mid-range cards like the 3060 can run hardware RT just fine. For example, on my aging 2070 Super I was recently able to play Guardians of the Galaxy with RTX ON and the game ran and looked great.

 

The CPU requirements are actually what's more surprising to me. I wonder if the demands of the RT BVH structure is what's making the CPU demands so high?

 

Finally, I have to give the developers credit for actually targeting native res and 60 fps with their minimum specs instead of saying "oh, here's the minimum specs" and then in the small print put "actually this is with upscaling from 480p enabled, at 30 fps."

Gaming PC: Ryzen 5 5600 :: Gigabyte RTX 2070 Super Gaming OC :: MSI B550-VC :: WD SN750 :: NH-D15 :: 32GB DDR4-3200 :: Phanteks Enthoo Pro M TG :: Windows 10

 

Laptop: Latitude E5440 (i5-4200U, 8GB DDR3-1600, 500GB Sandisk SSD) :: Linux Mint XFCE

 

Office PC: Optiplex 5090 (i7-10700, 16GB DDR4-2933, Quadro P400, 500GB SSD) :: Windows 10

 

File and Media Server: Precision 3620 (i5-7500, 16GB DDR4-2133, a bunch of old recert HDDs) :: TrueNas Scale

 

Web Server: Raspberry Pi 4 Model B (2GB RAM, 64GB storage) :: Raspberry Pi OS

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26 minutes ago, Satan_Prometheus said:

I thought these were interesting and worth making a post about:

 

https://bethesda.net/en/article/3Od8RFBcAOGNxNDlD801Rp/indiana-jones-and-the-great-circle-pc-specs

 

The minimum requirements are pretty high:

 

CPU: i7-10700K or R5 3600

RAM: 16GB

GPU: RTX 2060 Super, RX 6600, or Arc A580 (implication that 8GB of VRAM is the minimum, support for hardware accelerated RT required)

SSD: 120GB (SSD required)

Performance: 1080p native at low settings for 60 fps

 

I've seen a lot of consternation online about these requirements but honestly they seem fine to me? The requirement for hardware RT without a software fallback is unprecedented, but it's been 6 years since hardware RT first hit the market with Turing. It's not unreasonable to build games around it in 2024. Common mid-range cards like the 3060 can run hardware RT just fine. For example, on my aging 2070 Super I was recently able to play Guardians of the Galaxy with RTX ON and the game ran and looked great.

 

The CPU requirements are actually what's more surprising to me. I wonder if the demands of the RT BVH structure is what's making the CPU demands so high?

 

Finally, I have to give the developers credit for actually targeting native res and 60 fps with their minimum specs instead of saying "oh, here's the minimum specs" and then in the small print put "actually this is with upscaling from 480p enabled, at 30 fps."

I'm worried about games that will come out later... 

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Yeah, seems fine to me. Hardware that's 4-5 years old?

 

I get that many games scale better, and will allow for even older hardware, but I don't think that has to always be the rule. And people are used to that so they get upset. But none of it seems too unreasonable to me.

 

I also find that requirements tend to be a little more conservative these days (ie you can get away with even less). Back in the olden days, I felt like the minimum requirements often led to unplayable performance, and I'm not even close to a performance snob (I'm a console & potato PC guy from way back, before finally getting a decent PC).

 

I don't know if my impressions of listed requirements over time has any basis in reality, but that's definitely been the impression I had for some time.

5800X3D | 32GB RAM | RTX 4070 | 1TB NVME (boot) | 2TB NVME (storage) | B550M DS3H | Samsung NU8000 65" 1440p 120hz | 5.1 Surround Sound

 

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I understand that things have to evolve. And when RT is available, it's natural for developers to incorporate the technology into the gaming experience.
But I also understand that people are complaining because for someone like me, living in a country in the southern hemisphere, the price of an RX 6600 isn't exactly a bargain (it costs the minimum wage).
It's an entry-level card, but there are still a lot of people here who can only play a few games because they managed to buy a used RX 580 on AliExpress.
So those people are going to feel left out, and I understand that. It's not the developers' fault, but it's legitimate for them to feel left out (social inequality, I guess?).

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1 hour ago, episcopal said:

I understand that things have to evolve. And when RT is available, it's natural for developers to incorporate the technology into the gaming experience.
But I also understand that people are complaining because for someone like me, living in a country in the southern hemisphere, the price of an RX 6600 isn't exactly a bargain (it costs the minimum wage).
It's an entry-level card, but there are still a lot of people here who can only play a few games because they managed to buy a used RX 580 on AliExpress.
So those people are going to feel left out, and I understand that. It's not the developers' fault, but it's legitimate for them to feel left out (social inequality, I guess?).

 

 

For sure, that makes sense. Not entirely different than when the console generations would switch over. It's not as bad these days, as they do a much better job at supporting cross gen and backwards compatibility for longer. But same idea. Sucks when your stuff becomes somewhat obsolete, for sure. 

5800X3D | 32GB RAM | RTX 4070 | 1TB NVME (boot) | 2TB NVME (storage) | B550M DS3H | Samsung NU8000 65" 1440p 120hz | 5.1 Surround Sound

 

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16 hours ago, episcopal said:

I understand that things have to evolve. And when RT is available, it's natural for developers to incorporate the technology into the gaming experience.
But I also understand that people are complaining because for someone like me, living in a country in the southern hemisphere, the price of an RX 6600 isn't exactly a bargain (it costs the minimum wage).
It's an entry-level card, but there are still a lot of people here who can only play a few games because they managed to buy a used RX 580 on AliExpress.
So those people are going to feel left out, and I understand that. It's not the developers' fault, but it's legitimate for them to feel left out (social inequality, I guess?).

As a kid in the 90s, having an older computer that could not run the newest shiniest games is nothing new. There is a paid barrier of entry to the hobby (Im not defending the specific decision to make RT mandatory, just looking at it from a step back), and this has been the name of the game for ever. The game is also available on xbox and PS5, so one could equally attack the decision not to release the newest game on the last gen ps4 (apart from the hardware restrictions).

 

I agree with Holmes108 that a new AAA game requiring a 5 year old GPU is not that unreasonable.

It sucks, and you have my sympathy as the game looks really interesting, but its just how it is. There are a ton of interesting games I could never play as I didn't have a Playstation (insert relevant gen for relevant game). It is what it is, I guess.

mITX is awesome! I regret nothing (apart from when picking parts or have to do maintainance *cough*cough*)

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5 hours ago, DeerDK said:

There is a paid barrier of entry to the hobby

Yes, absolutely. I was a kid in the 80s, and we didn't have a PC. My parents couldn't afford a "real" NES, so they got me a NES-compatible system called Hi Top Game, one of the many Super Nintendo/Famicom clones that were sold here. 

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And unsurprisingly it actually runs great, even on cards that are technically below the minimum requirements like the RTX 3050:

 

 

Gaming PC: Ryzen 5 5600 :: Gigabyte RTX 2070 Super Gaming OC :: MSI B550-VC :: WD SN750 :: NH-D15 :: 32GB DDR4-3200 :: Phanteks Enthoo Pro M TG :: Windows 10

 

Laptop: Latitude E5440 (i5-4200U, 8GB DDR3-1600, 500GB Sandisk SSD) :: Linux Mint XFCE

 

Office PC: Optiplex 5090 (i7-10700, 16GB DDR4-2933, Quadro P400, 500GB SSD) :: Windows 10

 

File and Media Server: Precision 3620 (i5-7500, 16GB DDR4-2133, a bunch of old recert HDDs) :: TrueNas Scale

 

Web Server: Raspberry Pi 4 Model B (2GB RAM, 64GB storage) :: Raspberry Pi OS

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