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Microsoft flight simulator 2024 looks OTHERWORLDLY - but what about Mac/iOS port?

The new MSFS 2024 looks so good, and I can’t wait experience especially the performance improvements, compared to MSFS 2020, where downloading, installation, and loading just took unaturally long, egen on the most powerful PC money can buy. 
 

But does anybody know if MSFS 2024 will be getting a Mac port, and an iOS release? Especially with the new game porting toolkit 2 released at WWDC yesterday, it should be possible.
 

With Apple Silicon being so powerful now, and the Apple devices having some of the best displays of all devices, I think it would be such a missed opportunity to not release MSFS 2024 on Apple devices. 
 

most iOS devices and low end Macs, especially since this is a flight simulator, a 30 fps cap, with HDR, MetalFX 3 upscaling, and hopefully soon MetalFX 3 frame generation, at 720p low settings would be awesome, with the most powerful Macs just pushing resolution and settings as much as they’re capable. 

 

And another question, have the official PC system requrements been posted yet?
 

 

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Macs have been quitr hostile to release games on due to running only on the metal gapi. Im curious if the new dev toolkit will help even a tiny bit to win some devs over or no.

 

An ios port is a nogo anyway for the simple reason of: storage. Most people buy the cheapest one which by default doesnt even have enough storage for mfs2020 let alone the new one. Youd need AT LEAST a 256gb version which with the apple tax is stupidly expensive and not even available on all devices currently sold.

 

 

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7 hours ago, Blasty Blosty said:

Doubt it considering its a Microsoft game

Yeah, but during the xbox showcase, Microsoft/xbox also stated, that they would start porting many of their games to other platforms, so never say never.

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5 hours ago, seanondemand said:

Yeah, it’s called Microsoft Cloud Gaming

I know, but I’m talking about native support, utilizing for instance the M4 ipad pro’s unmatched single core performance and Tandem OLED display.

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6 hours ago, jaslion said:

Macs have been quitr hostile to release games on due to running only on the metal gapi. Im curious if the new dev toolkit will help even a tiny bit to win some devs over or no.

 

An ios port is a nogo anyway for the simple reason of: storage. Most people buy the cheapest one which by default doesnt even have enough storage for mfs2020 let alone the new one. Youd need AT LEAST a 256gb version which with the apple tax is stupidly expensive and not even available on all devices currently sold.

 

 

But that’s what will make people pay for more storage, to play exclusive AAA games that require more than the base 256GB storage can handle, which is more money for Apple. Or they could port it in a way where even more data is streamed, and therefore local storage requirements are lower, maybe, if possible.

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11 minutes ago, kasdashd said:

more money for Apple.

Which is good for apple but well does nothing but lower the userbase for the publishers of the game.

 

12 minutes ago, kasdashd said:

more data is streamed

Keep in mind these are mobile devices. Data limits and slow internet speeds are a given on these so datastreaming isn't reliable.

 

The only way this would ever happen is if there is a WAY smaller version or just simply an older mfs game that was small.

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7 hours ago, jaslion said:

Which is good for apple but well does nothing but lower the userbase for the publishers of the game.

 

Keep in mind these are mobile devices. Data limits and slow internet speeds are a given on these so datastreaming isn't reliable.

 

The only way this would ever happen is if there is a WAY smaller version or just simply an older mfs game that was small.

Fewer people being able to play MSFS 2024 on Apple devices is fine, cause it’s not about MSFS 2024, it’s about what orher games will follow, cause devs will be inspired by seeing MSFS 2024 on Apple devices, it’s simply a showcase of capabilities.

 

And if you can afford any Apple product, you can afford the best gigabit fiber optic connection, best router, best ethernet cables, and best 5G subscription with unlimited data. To me, internet is at the same level of basic needs as water, power, heat, aircondition, and so on, it should be available all the time, with the best possible experience.

 

For instance, the owner of the fiber optic cables at my house just increased the speed from 1 to 2 gigabits, and even 10 for some, with more people getting 10 gigabit slowly, no pun intended. But not a single 2 or 10 gigabit fiber optic subscription is offered, so it actually doesn’t matter, unless you’re a buisness. But I’d gladly pay 100’s of bugs a month for a 10 gigabit connection, cause it’s so worth it for me.

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1 hour ago, kasdashd said:

And if you can afford any Apple product, you can afford the best gigabit fiber optic connection, best router, best ethernet cables, and best 5G subscription with unlimited data

Sure man sure 🤣

Console.WriteLine("Hello World!");

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When will they come out with Microsoft Driving Simulator? I'd play that. Mainly due to wanting to learn how to drive a bit before getting on the road

Please use the mark as solution feature if your query was resolved.
If multiple people people contributed to a solution, pick the most helpful contribution.

 

https://pcpartpicker.com/list/TM4Hyg

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11 hours ago, kasdashd said:

And if you can afford any Apple product, you can afford the best gigabit fiber optic connection, best router, best ethernet cables, and best 5G

An ipad is 300$ often. Or like well 1 month of the services you described.

 

These things are not premium at all

11 hours ago, kasdashd said:

it should be available all the time, with the best possible experience.

But its not. Still isnt seen as a basic right almost anywhere.

 

11 hours ago, kasdashd said:

But I’d gladly pay 100’s of bugs a month for a 10 gigabit connection, cause it’s so worth it for me

To do what? Like one cant even download games that fast as even a top spec pc cant even install them fast enough.

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3 hours ago, jaslion said:

An ipad is 300$ often. Or like well 1 month of the services you described.

 

These things are not premium at all

But its not. Still isnt seen as a basic right almost anywhere.

 

To do what? Like one cant even download games that fast as even a top spec pc cant even install them fast enough.

You gotta be ambitious to change the world. Also, if enough people get 10 gigabit, it will force services to offer 10 gigabit downloads eventually, gotta start somewhere, and if you have multiple people in the house downloading stuff at the same time, sharing 1 gigabit can get very slow very quickly, it’s also just futureproofing and nice to have, paying for a premium experience, which many people value and have the money for.

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1 hour ago, kasdashd said:

You gotta be ambitious to change the world. Also, if enough people get 10 gigabit, it will force services to offer 10 gigabit downloads eventually, gotta start somewhere, and if you have multiple people in the house downloading stuff at the same time, sharing 1 gigabit can get very slow very quickly, it’s also just futureproofing and nice to have, paying for a premium experience, which many people value and have the money for.

They offer 10gb/s down. Our computers literally are not fast enough to download, decompress AND install a game. Quite literally our cpu's are too weak.

 

Unless you have like 10 peeps downloading at the same time a 1gig connection isnt gonna be bogged down at all.

 

Anyways back on topic.

 

Cloud gaming flopped because not enough people have fast ethernet or are willing to pay the price for it. Some services still exist but its a niche.

 

Do keep in mind that DATA COSTS MONEY so publishers will want to keep that down AT ALL COSTS and datastreaming is about as costly as it gets.

 

So no they wont do it the eay you think.

 

The ipad is getting AAA game ports from many games, however they are WAY smaller due yo containing compressed and lower res textures, lower bitrate audio,... just everything scaled down.

 

A game like mfs 2020 or 2024 wont be possible unless it looks like crap to have all that data on the device.

 

Since simply put you HAVE to optimize for the lowest common denominator and that is 32gb of storage. Which is hands down the most popular choice because its the cheapest (now 64gb is the new lowest since shortly)

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18 hours ago, jaslion said:

They offer 10gb/s down. Our computers literally are not fast enough to download, decompress AND install a game. Quite literally our cpu's are too weak.

 

Unless you have like 10 peeps downloading at the same time a 1gig connection isnt gonna be bogged down at all.

 

Anyways back on topic.

 

Cloud gaming flopped because not enough people have fast ethernet or are willing to pay the price for it. Some services still exist but its a niche.

 

Do keep in mind that DATA COSTS MONEY so publishers will want to keep that down AT ALL COSTS and datastreaming is about as costly as it gets.

 

So no they wont do it the eay you think.

 

The ipad is getting AAA game ports from many games, however they are WAY smaller due yo containing compressed and lower res textures, lower bitrate audio,... just everything scaled down.

 

A game like mfs 2020 or 2024 wont be possible unless it looks like crap to have all that data on the device.

 

Since simply put you HAVE to optimize for the lowest common denominator and that is 32gb of storage. Which is hands down the most popular choice because its the cheapest (now 64gb is the new lowest since shortly)

Yes, it doesn’t make sense financially for the developer, also cause they have to optimize for 32gb of storage. But again, this is Apple literally paying developers to port games they wouldn’t otherwise, and it’s not about this port economically making sense on it’s own, it’s about promotion and attention for Apple, showcasing that their devices can play this game as well as or better than Windows devices, especially once their add Metal frame generation and develop an M Extreme chip or whatever, with faster graphics than the top RTX card.

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1 hour ago, kasdashd said:

Yes, it doesn’t make sense financially for the developer, also cause they have to optimize for 32gb of storage. But again, this is Apple literally paying developers to port games they wouldn’t otherwise, and it’s not about this port economically making sense on it’s own, it’s about promotion and attention for Apple, showcasing that their devices can play this game as well as or better than Windows devices, especially once their add Metal frame generation and develop an M Extreme chip or whatever, with faster graphics than the top RTX card.

The real big thing would be if they just have a proper ipad os that allows you to use it like a macbook with a touchscreen. Pretty much have the ipad interface and a more work focused mac interface and well just work like a normal mac os pc. Since that is really all that is holding it back as the m4 in the ipad is BY FAR the best mobile chip in a mobile device by far yet compared to a 6 year old ipad pro there is almost no improvement in 99% of usecases since the ipad is too limiting.

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3 hours ago, jaslion said:

The real big thing would be if they just have a proper ipad os that allows you to use it like a macbook with a touchscreen. Pretty much have the ipad interface and a more work focused mac interface and well just work like a normal mac os pc. Since that is really all that is holding it back as the m4 in the ipad is BY FAR the best mobile chip in a mobile device by far yet compared to a 6 year old ipad pro there is almost no improvement in 99% of usecases since the ipad is too limiting.

I disagree. The ipad pro M4 can’t run all mobile games at max settings, with a locked 120 fps. Until it can do that, there’s still work to be done. Benchmarks can also max it out, as well as newer games with ray tracing, or just current AAA games like resident evil, death stranding, and AC Mirage, if the fps was unlocked to 120 fps, and the game was tested at lowest resoution and settings.

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