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Advice on fps with 4k display

andybeech

Hi so i know so many people have their own opinions on this. I have a 4k monitor currently and like to play beamng and gta v mainly I use my native resolution which is 4k but i feel this is taking a lot of fps performance away would i benefit from going down to 1080 on my main resolution but using the 4k monitor? Or would it make no difference eg beamng runs around 30-50 fps in 4k
specs 2070 rtx windforce oc

i5-8600k 16gb ddr4 

windows 10 

thanks

Gaming rig: Windows 10 Home 64bit Gigabyte z370 hd3p Intel I5 8600k 16Gb Corsair Vengeance DDR4 240gb SSD & 1tb HDD Sound Blaster z, 2070 RTX windforce, Cooler Master Cosmos Case

Stream rig: Windows 10 Home 64bit, Gigabyte GA-970A-DS3, Amd FX 6100, 12gb mix ddr3 ram, 1060 3gb gtx windforce oc, avermedia c985, 120gb ssd, 500gb HDD, 

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1 minute ago, circeseye said:

why not 2560x1440?  better then 1080 but will get you more fps then 4k

Will that come under the normal resolution list, ill have a look too thanks 

Gaming rig: Windows 10 Home 64bit Gigabyte z370 hd3p Intel I5 8600k 16Gb Corsair Vengeance DDR4 240gb SSD & 1tb HDD Sound Blaster z, 2070 RTX windforce, Cooler Master Cosmos Case

Stream rig: Windows 10 Home 64bit, Gigabyte GA-970A-DS3, Amd FX 6100, 12gb mix ddr3 ram, 1060 3gb gtx windforce oc, avermedia c985, 120gb ssd, 500gb HDD, 

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If you run 1080p, performance-wise, it will always give you a 1080p performance whether you run it on the native 1080p or 4k panel (it will just run at 1080p pixels and stretched it to fit the larger monitor)

 

It will just compromise your image quality. Not only you'll lose the sharpness that 4k give but any render at monitor none-native resolution will look noticeably blurry (even at a higher resolution like 1440p)

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Like you said it's a matter of preference. I personally drop settings before playing under 60 fps. If the game supports it, turn on DLSS or FSR on their quality preset for a minimal hit to image quality. If the games don't support that, turn your graphics from ultra to high. High often looks almost the same but with a lot better performance.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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2 hours ago, MikadoWu said:

Basically, you have a 1440p card that you are trying to Push 4k through. Anything less then 16g of ram is going to have issues with 4k.  There is a good Video on YT comparing a Geforce 4070ti against a little Arc A770.  They demo under certain loads how the limited memory or memory bandwidth causes issues.  The Arc actually beat it in some areas because of the 16ram.
Think of GeForce cards this way,
xx60 1080p, entry 1440p.
xx70 1440p, scratch 4k.
xx80 4k entry
xx90 4k Sell your Children for it. 

HUB did a video on that. To be fair though, the losses in performance is very minimum and the issue of micro sutter is barely noticeable in real world and only in some very selective titles.

 

I am hard disagree with HUB in that regard of any 4k card should have 16GB of RAM. You are paying for every bit of that extra hardware and unless it makes a different in a game you play right now, I am not a big fan of giving people extra hardware that may or may not be necessary. I'll rather have a cheaper card even if it come at 10-12 GB 

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19 hours ago, andybeech said:

.

i compromise in this order

dlss/fsr high

play on medium

1440p windowed (1440p or 1080p full screen the sharpness change is noticeable)

 

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1440p doesnt seem to be in the resolution list?

Gaming rig: Windows 10 Home 64bit Gigabyte z370 hd3p Intel I5 8600k 16Gb Corsair Vengeance DDR4 240gb SSD & 1tb HDD Sound Blaster z, 2070 RTX windforce, Cooler Master Cosmos Case

Stream rig: Windows 10 Home 64bit, Gigabyte GA-970A-DS3, Amd FX 6100, 12gb mix ddr3 ram, 1060 3gb gtx windforce oc, avermedia c985, 120gb ssd, 500gb HDD, 

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