Jump to content

How does 125%/175% scaling work in Windows?

Noirgheos

Shouldn't scaling to an odd factor of 25% or 75% create blurry text?

i7 6700K @ Stock (Yes I know) ~~~ Corsair H80i GT ~~~ GIGABYTE G1 Gaming Z170X Gaming 7 ~~~ G. Skill Ripjaws V 2x8GB DDR4-2800 ~~~ EVGA ACX 3.0 GTX 1080 SC @ 2GHz ~~~ EVGA P2 850W 80+ Platinum ~~~ Samsung 850 EVO 500GB ~~~ Crucial MX200 250GB ~~~ Crucial M500 240GB ~~~ Phanteks Enthoo Luxe

Link to comment
Share on other sites

Link to post
Share on other sites

43 minutes ago, Noirgheos said:

Shouldn't scaling to an odd factor of 25% or 75% create blurry text?

Depends.  There is bitmap text and vector text.  With vector text (the most common these days) the outlines of the text are vectors and then color is painted inside of the line.  Possibly with some dithering if stuff is really small in comparison to the pixel ratio of the monitor.   With bitmap text the letters are bitmaps and if you try to change their size they just make different size boxes.  This stuff can become blurry.  There’s not a whole lot of it around any more.  Vector type text was pioneered by Adobe in the 80’s and first put on macs which is one reason the entire graphics community went Apple. 

Not a pro, not even very good.  I’m just old and have time currently.  Assuming I know a lot about computers can be a mistake.

 

Life is like a bowl of chocolates: there are all these little crinkly paper cups everywhere.

Link to comment
Share on other sites

Link to post
Share on other sites

No, for the same reason that changing the font size in a word document from 12 pt to 15 pt doesn't cause blur. Windows scaling changes the resolution that things are rendered at, it doesn't render at a lower resolution and then scale the image up to to a higher resolution.

Link to comment
Share on other sites

Link to post
Share on other sites

For the most part scaling won't affect clarity. But there are some applications that will become a bit blurry. But that's very rare.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

Link to comment
Share on other sites

Link to post
Share on other sites

11 hours ago, Bombastinator said:

Depends.  There is bitmap text and vector text.  With vector text (the most common these days) the outlines of the text are vectors and then color is painted inside of the line.  Possibly with some dithering if stuff is really small in comparison to the pixel ratio of the monitor.   With bitmap text the letters are bitmaps and if you try to change their size they just make different size boxes.  This stuff can become blurry.  There’s not a whole lot of it around any more.  Vector type text was pioneered by Adobe in the 80’s and first put on macs which is one reason the entire graphics community went Apple. 

 

10 hours ago, Glenwing said:

No, for the same reason that changing the font size in a word document from 12 pt to 15 pt doesn't cause blur. Windows scaling changes the resolution that things are rendered at, it doesn't render at a lower resolution and then scale the image up to to a higher resolution.

So for a game that presumably has UI assets designed around 1080p (and aren't vectors), would they look aliased or blurry playing at 1440p?

i7 6700K @ Stock (Yes I know) ~~~ Corsair H80i GT ~~~ GIGABYTE G1 Gaming Z170X Gaming 7 ~~~ G. Skill Ripjaws V 2x8GB DDR4-2800 ~~~ EVGA ACX 3.0 GTX 1080 SC @ 2GHz ~~~ EVGA P2 850W 80+ Platinum ~~~ Samsung 850 EVO 500GB ~~~ Crucial MX200 250GB ~~~ Crucial M500 240GB ~~~ Phanteks Enthoo Luxe

Link to comment
Share on other sites

Link to post
Share on other sites

Going bigger will produce some sort of dithering probably with bitmap type. Would depend on how it is done. A game will likely have its own systems there’s no real way to know. It will likely change from game to game.  Could see chunkier type with blurred edges on the boxes though.  There were some special bitmap typefaces for amigas that were quite small and for those things could get rather odd.

Not a pro, not even very good.  I’m just old and have time currently.  Assuming I know a lot about computers can be a mistake.

 

Life is like a bowl of chocolates: there are all these little crinkly paper cups everywhere.

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Bombastinator said:

Going bigger will produce some sort of dithering probably with bitmap type. Would depend on how it is done. A game will likely have its own systems there’s no real way to know. It will likely change from game to game.  Could see chunkier type with blurred edges on the boxes though.  There were some special bitmap typefaces for amigas that were quite small and for those things could get rather odd.

So if I'm truly worried about that my best bet would be to get 4K, so everything scales perfectly?

i7 6700K @ Stock (Yes I know) ~~~ Corsair H80i GT ~~~ GIGABYTE G1 Gaming Z170X Gaming 7 ~~~ G. Skill Ripjaws V 2x8GB DDR4-2800 ~~~ EVGA ACX 3.0 GTX 1080 SC @ 2GHz ~~~ EVGA P2 850W 80+ Platinum ~~~ Samsung 850 EVO 500GB ~~~ Crucial MX200 250GB ~~~ Crucial M500 240GB ~~~ Phanteks Enthoo Luxe

Link to comment
Share on other sites

Link to post
Share on other sites

4k goes 4 to 1 from 1080p but 1440p goes 4 to 1 from 720p. Still depends on the game.  I personally would more likely to go 4k over 1440p because of DLSS/dsp/that microsoft thing, and because there are more 4k things than 1440p things. 

Not a pro, not even very good.  I’m just old and have time currently.  Assuming I know a lot about computers can be a mistake.

 

Life is like a bowl of chocolates: there are all these little crinkly paper cups everywhere.

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×