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Call of duty Warzone simply not compatible with windows?

maizenblue

So like seemingly everybody, I have always experienced microstutter in this game. Sometimes its annoying but playable. Other times it's nearly unplayable. Also like most people I've tried various fixes, none of which works for any length of time. I have a Ryzen 3700x, rtx 3080, 16 gb of 3600 mhz cl16 ram. So system specs arent the issue. Having researched the issue periodically for weeks comes up with a dizzying array of fixes, some of which actually are the opposite of each other. 

 

Is this just part of the PC gaming experience for this game? Does anyone NOT experience this? It seems to be something to do with either the game using too much ram or vram, and the amount of ram and vram you have doesnt even matter because it will always use a max amount, which seems to be more than it should. It seems this game is just designed for consoles and pc play is just tacked on and not really supported. I'm at the point where im just going to delete the game and be done with it. 

CPU: Ryzen 7 3700x,  MOBO: ASUS TUF X570 Gaming Pro wifi, CPU cooler: Noctua U12a RAM: Gskill Ripjaws V @3600mhz,  GPU: Asus Tuf RTX OC 3080 PSU: Seasonic Focus GX850 CASE: Lian Li Lancool 2 Mesh Storage: 500 GB Inland Premium M.2,  Sandisk Ultra Plus II 256 GB & 120 GB

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11 minutes ago, maizenblue said:

It seems this game is just designed for consoles and pc play is just tacked on and not really supported.

I have not played this but from your description, it does seem like this is the deal. Hopefully, someone else can step up with an answer for you before you drop the game.

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8 minutes ago, SansVarnic said:

I have not played this but from your description, it does seem like this is the deal. Hopefully, someone else can step up with an answer for you before you drop the game.

One thing Ive noticed is that when i run task manager and look at it while the game is playing, it nearly maxes out my 10gb of dedicated vram, then shows a small amount of shared vram usage? Is this normal for games? It seems to me under no circumstances should shared video memory be used during a game. Am I just interpreting the task manager wrong? If it uses up all 10 gb of vram and then reverts to shared memory for even more, that right there has to be the issue.

CPU: Ryzen 7 3700x,  MOBO: ASUS TUF X570 Gaming Pro wifi, CPU cooler: Noctua U12a RAM: Gskill Ripjaws V @3600mhz,  GPU: Asus Tuf RTX OC 3080 PSU: Seasonic Focus GX850 CASE: Lian Li Lancool 2 Mesh Storage: 500 GB Inland Premium M.2,  Sandisk Ultra Plus II 256 GB & 120 GB

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Depending on how you have the in game settings, it will use quite a lot of VRAM. I have 24GB and below you can see all 24GB in use while playing. Nothing abnormal. Game plays incredibly smooth for me but I also use a framerate cap since I only have a 100Hz GSync display. No even a hint of microstutter so its not inherent to the game, more like OS/background software/driver related. 

 

DDU, if that doesn't fix it, windows re-install, latest drivers and test the game before you install anything else.

 

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I haven't had any issues while playing (if we're not counting cheaters).

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13 minutes ago, rickeo said:

Depending on how you have the in game settings, it will use quite a lot of VRAM. I have 24GB and below you can see all 24GB in use while playing. Nothing abnormal. Game plays incredibly smooth for me but I also use a framerate cap since I only have a 100Hz GSync display. No even a hint of microstutter so its not inherent to the game, more like OS/background software/driver related. 

 

DDU, if that doesn't fix it, windows re-install, latest drivers and test the game before you install anything else.

 

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Already have done all that. Made no difference. The only time I've ever experienced anything similar is playing battlefield 1 64 player conquest with only 8 gb of ram, and that wasnt nearly as bad as warzone is. That problem was completely solved by going to 16 gb of ram. 

 

If you run task manager, does it show a small amount of shared video memory being used? 

 

 

 

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1 hour ago, maizenblue said:

Is this just part of the PC gaming experience for this game? Does anyone NOT experience this?

It's been like this more or less since day one. Sometimes an update reduces the stuttering, only for it to be terrible during the next update. Most (but not all) games released on both PC and console are ported to the PC from the console versions in some way, shape, or form, which means they'll never be as efficient as they could be had they been written for PC from scratch. Either enjoy how [poorly] the game runs, or do what my friends and I do: install the game, play for a week, then uninstall and forget about it for 6 months at a time.

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1 hour ago, kirashi said:

It's been like this more or less since day one. Sometimes an update reduces the stuttering, only for it to be terrible during the next update. Most (but not all) games released on both PC and console are ported to the PC from the console versions in some way, shape, or form, which means they'll never be as efficient as they could be had they been written for PC from scratch. Either enjoy how [poorly] the game runs, or do what my friends and I do: install the game, play for a week, then uninstall and forget about it for 6 months at a time.

I kind of like the game and I've managed to win about half a dozen times in battle royale, but I long ago lost count of the number of times Ive died while dealing with a stuttering slide slow when action gets heavy. I probably will just delete it and forget it and wait for battlefield 2042. It doesnt help that the warzone player base is easily the most toxic Ive ever encountered. It's nothing like battlefield's. I'm guessing because it's mostly console players.

CPU: Ryzen 7 3700x,  MOBO: ASUS TUF X570 Gaming Pro wifi, CPU cooler: Noctua U12a RAM: Gskill Ripjaws V @3600mhz,  GPU: Asus Tuf RTX OC 3080 PSU: Seasonic Focus GX850 CASE: Lian Li Lancool 2 Mesh Storage: 500 GB Inland Premium M.2,  Sandisk Ultra Plus II 256 GB & 120 GB

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Wasn't there an ini "hack" especially for ryzen...? Look it up... 

Never had to use it, but I actually played this game for 2 weeks because of all the complaints I've been continuously reading... not really any technical issues with it, although yes, there are certain inconsistencies... which are rather easily fixed however... ended up locking the framerate to 120fps and it ran wonderfully then... much better than unlocked which strangely goes to 170fps to 90fps... so lower than locked,  which naturally is no fun, fluctuating framerates never are.

 

Game is overall pretty awful though,  low quality textures and the shooting doesn't exactly feel great either.  (Hence I stopped playing,  doesn't help i really hate fps shooters I guess lol)

 

*bonus points for not having mega excessive  motion blur tho, but i may just turned that off , idr.

 

 

ps: as for the ram, no, no issues,  game used about 6gb vram iirc, and pretty much any "modern" game i know uses close to the max available system ram (doesn't tho, it just reserves it)

 

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I've always wished for slightly higher frame rates but microstutters have never been an issue on any of my builds. From my prebuilt ROG system with a 1060, to my laptop with a 3080, or my desktop with my 3090, the experience has always been smooth. 

Pretty much any game from the XBOX Storefront on Windows though.. thats a different story. 

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5800x, 6800xt, 16gb 3600 c16. i dont see any stutters, its smooth. running 4k. i do have it vsynced. so it doesnt go above 120. i also have it installed on a m.2.

as for vram yes mine does show some shared vram. but not very much 0.1 of 8 gig but my game is using pretty much all 16gig. its depending on res and graphic setting will determine how much vram is used. im 4k max settings...lower res and or settings will use less vram (and also increase fps also)
games do load some stuff onto system memory thou also

 

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I think the issue is internet latency. 

CPU: Ryzen 7 3700x,  MOBO: ASUS TUF X570 Gaming Pro wifi, CPU cooler: Noctua U12a RAM: Gskill Ripjaws V @3600mhz,  GPU: Asus Tuf RTX OC 3080 PSU: Seasonic Focus GX850 CASE: Lian Li Lancool 2 Mesh Storage: 500 GB Inland Premium M.2,  Sandisk Ultra Plus II 256 GB & 120 GB

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