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Does virtual reality excite/interest you?

Does virtual reality excite/interest you?  

34 members have voted

  1. 1. How much does the idea of virtual reality interest you?

    • Not at all
    • Not in its current state, but maybe in the future
    • Somewhat
    • A lot
  2. 2. Do you currently own a dedicated VR device?

    • No, and I don't want one
    • No, but I'm interested in purchasing one
    • Yes, but I don't use it often
    • Yes, and I use it often
  3. 3. What possible uses for VR do you find interesting?

    • Dedicated games designed for VR
    • VR content based on existing games
    • Virtually visiting real-life places
    • Military applications
    • Virtual theater experience - movies/plays/musicals in VR
    • Augmented/mixed reality (e.g. Microsoft HoloLens)
    • Other
    • None


For me, not really.

 

Firstly, in general I don't cope all that well with things designed to fool my brain or make me feel immersed. I'd much prefer my computer content to be kept within that grid of pixels on a screen; I don't want it to feel "real" or immersive. It's a computer game; it belongs on my computer.

Secondly the technology is still doesn't seem very stable. There's not that much VR content that interests me, and the fact that the most popular stuff is owned by Facebook - a company which I avoid like the plague - isn't great.

 

This is really the first time that technology has broken out of its own little box (the screen) and started to try to not only influence the real world, but be the real world.  I appreciate it's coming; I'm not trying to fight the future here, I just personally am not that excited by it, and I seriously hope VR does not supersede non-VR computing.

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I find it theoretically interesting for the same type of game I'd run on a triple monitor setup, e.g. racing games. I don't really care for motion controlled novelties that need you to stand up with a clunky blindfold and try not to hit anything. Right now support is poor and the headsets are expensive. When that changes I might consider one.

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I am very much interested in both AR and VR, but the hardware ain't there yet. I'll look into selling my kidneys once there is a wireless VR/AR-set that's comfortable to wear with glasses -- wired one is a no-go and so is an uncomfortable one.

 

As for what I'd want to use one for: games, movies, TV-shows, virtual sightseeing and educational content. The thing that interests me the most at the moment is being able to explore all sorts of engines, machinery and human-insides in virtual-reality without me having to get my hands dirty -- being able to e.g. take apart some complex device and see all the components in clear, actual 3D with depth-of-vision would help enormously in grasping all the intricacies involved.

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I got an Oculus Quest 2 about a week ago, which is how I got my first VR experience. I had some issues the first few days getting used to it, but now I'm much more comfortable with it, playing games and watching stuff, using it daily. It's not enough to fully immerse yourself, but I think it's a step in the right direction. I can't wait to see what the future holds for VR. The Q2 is really popular, we need more devices like it that can help VR become mainstream. Although, I'm quite afraid that FB's shenanigans are ruining VR's image.

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I'm interested, but not spend all my GPU money interested.  In a few years when the price comes down and trackng drectly from the headseat has been improved I will be likely to give it a try.

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Yeah I find it pretty interesting. I answered "somewhat', because it's not like I follow VR news on the dot, but if we can get something Ready Player One-esque in the future I think that would be pretty cool. I see uses for AR in 3D modeling and visualisation as well.

 

Gaming wise I do enjoy the proper VR games the most. Not just the wave shooters or wave shooter in disquise games, but games that have taken the way you interact with and embed the player in the environment into account from the ground up. Half Life Alyx is the epitome of what VR can be in my eyes.

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Yeah. Virtual reality as we thought it to be in the 90s... totally, 100% sign me up.

 

But what 'VR' is today doesn't even come close to it, which depends mostly on technologies used,  but also contents, just because you're wearing goggles/ a helmet and have a more or less primitive '3D' screen doesn't make something actual "virtual reality". 

 

I have had more 'VR' like experiences on traditional setups , where 3D goggles maybe would have made a difference but weren't really necessary either,  it was the contents and experiences that made it like living in a "virtual world".

 

I do not see this in current vr applications at all.

 

 

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As it is now, no.

 

Too clunky and expensive. 

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