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Titanfall graphics test highlights glitches on Xbox One (İNC.video)

Mr.Duck

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If there was ever a game that could cope with a few graphical imperfections, it'd be a frenetic multiplayer shooter like Titanfall. But flaws do visibly exist on the Xbox One version of that game, and Eurogamer has highlighted them in a side-by-side video with the PC version. You can see the impact of the console's lower resolution (1408 x 792) and weaker anti-aliasing, versus the 1080p experience offered by a mid-range Windows gaming rig (with a six-core AMD FX CPU and aNVIDIA GTX 760 graphics card). More noticeable than any of that, however, is the issue of screen tearing: Horizontal slashes that happen when the game drops below the holy grail of 60 frames per second that its creators intended. LikeEurogamer, we really don't think this does significant damage to Titanfall's overall experience -- we're still glued to it -- but this is one more notable instance of a mismatch between what developers wanted to achieve in a next-gen title, and what Microsoft's console was able to deliver.

 

http://www.youtube.com/watch?v=s8Zzkw4T04A&hd=1

 

SOURCE:http://www.engadget.com/2014/03/17/titanfall-graphics-test-xbox-one-pc/

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Doesn't really surprise me, the resolution it runs at is a pretty strange one though. 

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someone wants that news badge lol haha jk

In the grim darkness of the far future, there is only a GTX 1080, just a single 1080, where my glorious PC once stood....

For that is all I need, For the Emperor of Man, Jen-Hsun Huang, protects. We march for Nvidia, and we shall know no fear!

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Wow, your posting a lot of news.....

 

 

someone wants that news badge lol haha jk

 

Just got back from school :P

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Wait isn't screen tearing caused by too high frame rates?

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The "new gen" consoles look awful. They are really last gen. And then the console fans are like "whoow dem graphics :o "

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The "new gen" consoles look awful. They are really last gen. And then the console fans are like "whoow dem graphics :o "

ikr...

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The "new gen" consoles look awful. They are really last gen. And then the console fans are like "whoow dem graphics :o "

 

The hardware improvement is more than marginal, however the software just isn't there and I'm not talking about not being optimized yet, I'm talking about  quality so called next-gen titles. Honestly the only positive thing is that since then PC is experiencing something of a boost, even better that (some) console gamer might (hopefully) see how much more powerful even a modest PC gaming rig can be, though judging from sales numbers, particularly on the PS4, I doubt it.

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someone wants that news badge lol haha jk

Btw you have just mindfucked me with that profile picture :D

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The "new gen" consoles look awful. They are really last gen. And then the console fans are like "whoow dem graphics :o "

 

This! I will never understand this...

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Yikes. That's worse than I could have anticipated. Do console games just not notice screen tearing and other artifacts, or do they simply not care?

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Could you please make sure to use the automatic font color and not black? This is how this thread looks with the dark skin:

 

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Wait isn't screen tearing caused by too high frame rates?

That is just one cause of it. It is also caused by low frame rate and bad hardware.

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Wait isn't screen tearing caused by too high frame rates?

 

Screen tearing occurs when the frame buffer changes while the screen is being refreshed.

 

The best time to change the frame buffer is when the screen is not refreshing.  This is during a period known as "vblank".  If you consider the time your monitor is refreshing as "screen refresh", then this time period will be followed by "vblank" where the screen is not refreshing.  It is at this time the game should be performing rendering, or at least taking a completed render and moving it to the frame buffer.

 

| --- screen refresh --- | -- vblank -- | --- screen refresh --- | -- vblank -- | --- screen refresh --- | -- vblank -- |

 

Therefore, it is not necessary that tearing will occur on very high framerates.  Tearing can occur on low frame rates as well.  In fact, if you update the screen multiple times before vblank, you will see a second tear line.  You could even say that in some cases, for every additional 60 FPS you get on a 60 Hz monitor (e.g. 180 FPS), you will see an additional tear line.  This assumes the game is just updating the frame buffer as fast as possible.

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Wait isn't screen tearing caused by too high frame rates?

No not always.

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That is just one cause of it. It is also caused by low frame rate and bad hardware.

 

 

Screen tearing occurs when the frame buffer changes while the screen is being refreshed.

 

The best time to change the frame buffer is when the screen is not refreshing.  This is during a period known as "vblank".  If you consider the time your monitor is refreshing as "screen refresh", then this time period will be followed by "vblank" where the screen is not refreshing.  It is at this time the game should be performing rendering, or at least taking a completed render and moving it to the frame buffer.

 

| --- screen refresh --- | -- vblank -- | --- screen refresh --- | -- vblank -- | --- screen refresh --- | -- vblank -- |

 

Therefore, it is not necessary that tearing will occur on very high framerates.  Tearing can occur on low frame rates as well.  In fact, if you update the screen multiple times before vblank, you will see a second tear line.  You could even say that in some cases, for every additional 60 FPS you get on a 60 Hz monitor (e.g. 180 FPS), you will see an additional tear line.  This assumes the game is just updating the frame buffer as fast as possible.

 

 

No not always.

ah okay, I already was a bit confused, ty. Well then it is all the more proof that the consoles are too weak.

"Great minds discuss ideas; average minds discuss events; small minds discuss people."

Main rig:

i7-4790 - 24GB RAM - GTX 970 - Samsung 840 240GB Evo - 2x 2TB Seagate. - 4 monitors - G710+ - G600 - Zalman Z9U3

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Surface Pro 3 - i7 - 256Gb

Surface RT

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ah okay, I already was a bit confused, ty. Well then it is all the more proof that the consoles are too weak.

Well yes that to. The hardware in either console is seriously under powered. If this console gen lasts longer then 3 years then games will start to look like ass again. Probably even 2 years. Consoles are already far behind mid range PC's and almost low end gaming PC's which is the problem at the moment.

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(")_(")  GTX 1070 5820K 500GB Samsung EVO SSD 1TB WD Green 16GB of RAM Corsair 540 Air Black EVGA Supernova 750W Gold  Logitech G502 Fiio E10 Wharfedale Diamond 220 Yamaha A-S501 Lian Li Fan Controller NHD-15 KBTalking Keyboard

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