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Can an rx 5700 xt handle 4K?

I’ve been considering getting a 65 inch 4K tv (with 10 ms latency, let me know if that’s too much for pc gaming) that’s being sold at a very good price where I live. The problem with this is that my current system has an rx 5700 xt and ryzen 5 3600; will I be able to run games at a constant 60 fps? My graphics card is also overclockable so that should help with fps a little bit as well.
 

If I were to play games on a high preset with demanding settings such as shadows or volumetric fog on medium, should I be able to run games at a constant 60 fps? I’d like to hear from people that have an rx 5700 xt and play on 4K. How do games run generally for you?

 

Furthermore, I heard that amd has its own thing that’s similar to dlss where you can upscale 1440p to 4K. Does it work with all games or only supported titles?

 

Thank you.

 

 

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Depends on the game, but your average game should be able to reach 60FPS as long you're okay with medium or high settings, maybe with the resolution set to something like 1800p or lower in heavier games. AMD have no DLSS equivalent, the initial DLSS was just worse than a simple upscale with AMD sharpening filter, all you need to do is to create a custom resolution at 1800p or whatever you want(1440P probably doesn't need it) and choose it in the game, the GPU/TV will do the upscale depending on your settings to fit in the screen, if you want to use the sharpening filter, just look for it in the driver settings.

From TPU, games are probably in the highest settings(without Hairworks, RTX and similar):

spacer.png

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18 minutes ago, KaitouX said:

Depends on the game, but your average game should be able to reach 60FPS as long you're okay with medium or high settings, maybe with the resolution set to something like 1800p or lower in heavier games. AMD have no DLSS equivalent, the initial DLSS was just worse than a simple upscale with AMD sharpening filter, all you need to do is to create a custom resolution at 1800p or whatever you want(1440P probably doesn't need it) and choose it in the game, the GPU/TV will do the upscale depending on your settings to fit in the screen, if you want to use the sharpening filter, just look for it in the driver settings.

From TPU, games are probably in the highest settings(without Hairworks, RTX and similar):

spacer.png

Isn’t there something called fidelity Fx or something?

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41 minutes ago, KaitouX said:

It isn't a DLSS equivalent, AMD have no equivalent currently.

I'm personally hoping the have an equivalent in Big Navi, but until we know for sure what's in the next gen, Nvidia is the only one that can reliably do 4k gaming with DLSS 2.0 or better.

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nevermind

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI GTX 1080Ti Gaming X Trio 2ghz OC  RAM: 32GB T-Force Delta RGB 3066mhz |
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1 hour ago, Thiccboy said:

Furthermore, I heard that amd has its own thing that’s similar to dlss where you can upscale 1440p to 4K. Does it work with all games or only supported titles?

If you want to test your performance on 4K rendering right now use AMD virtual resolution. https://www.amd.com/en/technologies/vsr

For better performance in games with your current card you could also just lower your resolution in games...if you set it to 1440p it'll render 1440p footage on your 4K tv...but it wont look as good as native 4K unless you're sitting on a couch...a bit far from the TV.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI GTX 1080Ti Gaming X Trio 2ghz OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Rift S

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6 minutes ago, i_build_nanosuits said:

yes AMD has virtual resolution, it's the same as nvidia DSR...and in that case you are actually downscalling...from 4K to 1440p...not upsaling.. :D

https://www.amd.com/en/technologies/vsr

DLSS is the opposite of DSR&VSR, DLSS is upscaling to get better performance, DSR and VSR are downscaling to get better image quality.

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4 minutes ago, KaitouX said:

DLSS is the opposite of DSR&VSR, DLSS is upscaling to get better performance, DSR and VSR are downscaling to get better image quality.

yes :) i know. AMD has no feature like DLSS...you have to lower your in game resolution.

i tought OP wanted to test performance before buying a new TV...to see how games run at 4K. my bad

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| GPU: MSI GTX 1080Ti Gaming X Trio 2ghz OC  RAM: 32GB T-Force Delta RGB 3066mhz |
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2 hours ago, KaitouX said:

It isn't a DLSS equivalent, AMD have no equivalent currently.

What are your thoughts on this? It isn’t exactly a dlss equivalent, but it effectively does what dlss does; improves performance without much visual impact.

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1 hour ago, Thiccboy said:

What are your thoughts on this? It isn’t exactly a dlss equivalent, but it effectively does what dlss does; improves performance without much visual impact.

that's pushing it, whatever amd has planned is tied to the newer consoles/rdna2 will probably have a feature that attempts to match dlss3.0 but likely won't have anything to do with the current cards.

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7 hours ago, Thiccboy said:

What are your thoughts on this? It isn’t exactly a dlss equivalent, but it effectively does what dlss does; improves performance without much visual impact.

Even without sharpening filters when playing at 4K, upscaling from 1800P and similar resolutions is a great way to get a performance boost without much image quality loss, the sharpening filters can help particularly when going from lower resolutions, but Nvidia does have a alternative which is in my opinion it is better than the Radeon Image Sharpening due to the finer control you have over it, and I'm not sure about it currently but the AMD one didn't work with some API when I checked it last time. Both AMD and Nvidia can use Reshade to get similar experience, with the disadvantage being the slightly performance loss compared to the others mentioned.

 

While similar to what DLSS does, because in the end DLSS is upscaling the image, the idea of using DLSS 2.0 is to get both better image quality and performance, with the drawback(currently) being some rare issues that might appear due to the way DLSS does upscaling, like for example in Death Stranding where during one specific scene the DLSS caused dark trails behind some dark object that were flying to the sky which can be seen in the Digital Foundry analysis and the other drawback is the need of per-game implementation.

So as a simple way to think about it:

 

DLSS(2.0) = AI Upscaling to achieve both better performance and image quality, drawbacks currently are possible rare visual bugs and need of per-game implementation.

Normal Upscale = Traditional Upscale, achieves better performance while sacrificing image quality, when going from ~1800p to 4K often the quality loss is really small. Often paired together with sharpening filters(RIS, Reshade, Freestyle) to achieve a sharper image(same can be done with DLSS if wished).

 

Again the reason why DLSS was compared to traditional upscaling was because DLSS 1.0 was worse than a normal upscale, offering similar performance while looking worse. DLSS 2.0 actually looks as good or better than native, with the drawbacks mentioned before, those drawbacks also applied to the older DLSS.

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What games do you want to play? I have a 5700xt so I could benchmark some for you if you want. 

PC:

Spoiler

CPU: Ryzen 7 2700x | CPU Cooler: Hyper 212 Black | Motherboard: MSI B450 Tomahawk MAX | RAM: 2x16GB Corsair Vengeance LPX 3000MHz CL16 | Storage: Crucial MX500 500GB m.2, Crucial MX500 1TB 2.5" | GPU: Gigabyte RX 5700XT | Case: NZXT H510 | PSU: Corsair RM550x

788,303 PPD F@H

 

Peripherals:

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Keyboard: Logitech G513 GX Browns | Mouse: Logitech G Pro Wireless | Monitors: Samsung TU7100 43" 4K HDR, 2 xAcer 28" 4K | Heaphones: Sony Platinum Wireless | Mic: Blue Yeti Nano

 

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