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Is This the Future of Unreal Engine 4?

Pickles von Brine

Yeah looks awesome, really there even more impressive demos I've seen. 

Now if only we see UT see the light of day being finished. 

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performance will probably be pretty bad considering its already not the most efficient engine around by quite a bit

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21 hours ago, WereCatf said:

Yeah, I could tell instantly that those were just renders. High-quality renders, but definitely instantly recognizable as ones.

the thing that bugs me most is the subway car that has most of the lights on and somehow has a very dark floor. Subway cars are super bright on the inside when all the lights are on

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On 5/4/2020 at 3:07 PM, straight_stewie said:

Yeah. It's "the other market" that Unreal markets towards: Architectural Visualization.

I wish we had the budget for a fancy rendering package like this at my office. We could offload the rendering to a few minutes on a video card, instead it's 20+ hours of flogging the poor Ryzen 1600 in one of our workstations to do large enough renders for our purposes.

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After staring at them for a while and wondering why they don’t look ‘100%’, I think it’s the textures. Wood don’t look right but reflections look perfect which is why the gym one looks so good. But places with more matt surfaces look worse such as the dark projector room or the classroom with those wood tables that don’t bounce right. I see it close in the future though.

 

 

Although I doubt this is real-time.

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5 hours ago, emosun said:

the thing that bugs me most is the subway car that has most of the lights on and somehow has a very dark floor. Subway cars are super bright on the inside when all the lights are on

Just imagine it’s a zombie apocalypse and that’s emergency lighting.

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On 5/4/2020 at 9:04 PM, FezBoy said:

I mean they look epic, but if it isn't realtime it doesn't really mean much.

it is real time as i have previously downloaded this https://www.unrealengine.com/marketplace/en-US/product/city-subway-train-modular  and it runs well as long as tou spend about an hour compiling all the lighting, however after that it runs fine on my laptop with a gtx960 at around 50fps

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