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Super Mario 64 ported to PC

Super Mario 64 has been ported to PC from the N64 unofficially through the decomp code without emulation. There are a lot of misunderstanding going on with the PC port and misinformation aswell as it is not getting much attention. It was all over 4chan and was created by the same people who decompiled sm64. You can find on on their discord sever which is here but you need to provide the rom first. They also managed to get it running on the switch. Of course I am not going to post the file due to copyright. It currently supports windows and linux right now. It can run on directx or opengl at the moment. 

 

So why is this useful?

Having the source code and being able to compile it with multiple windowing platforms like sdl and glx with graphics apis such as opengl and directx, you could easily run sm64 on many new platforms and hardware without the need of emulation. There is also a speed advantage since you are not emulating a console but playing it on your pc itself.

Quote

"This version of the game is not emulated, and has built-in controller support, including the ability to use analog sticks to move the camera." - polygon.com

Another thing is having a port to pc is just cool how they did it. With having the display lists rendered through a graphics api you could mess around with the shaders or how the game is rendered itself as shown as in a image I attached. This has also enabled sm64 to be played inside of the webbrowser with webgl and emscripten.

 

If your wondering about if this is considered piracy it is not because you have to supply a base rom to first decompile before you can get the executable to run the port

 

EDIT: They disabled invites due to the mass amount of people coming just for this

 

Quick Update as of may 7th

Nintendo has been taking down videos showcasing it and direct links to the compile executable.

Quote

"Copies uploaded to various file-hosting sites have now been removed and several Reddit posts linking to the game have been deleted too. Fans have been sharing hash values of the files though, which can still yield results with the right search techniques." - Torrentsfreak

Sources:

https://www.polygon.com/2020/5/4/21246880/super-mario-64-dx12-4k-native-no-emulator-download-hidden

https://torrentfreak.com/nintendo-lawyers-file-copyright-complaints-against-super-mario-64-pc-port-200508/

www.youtube.com/watch?v=Ehwym9kNYo8

4chan (not going to link to it since it may contain the link)

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SmartSelect_20200503-201807_Chrome.jpg?width=362&height=422

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image.png

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Hasn't SM64 run on PC for like...years? Or am I wrong?

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Just now, kelvinhall05 said:

Hasn't SM64 run on PC for like...years? Or am I wrong?

Under emulation, this isn't emulated. But also emulators run it just fine, so this was basically just a "see if we could" thing. There's no practical reason to do it as far as I can tell, other than maybe making ports to other platforms easier.

¯\_(ツ)_/¯

 

 

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Just now, LinuxTerm said:

No I am not talking about emulation of the n64 I am talking about a direct port to the PC itself

Oh, I see. What are the advantages of this? I can't think of many, wouldn't a normal emulator be better since you can have multiple games all in one program and whatnot?

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3 minutes ago, kelvinhall05 said:

Oh, I see. What are the advantages of this? I can't think of many, wouldn't a normal emulator be better since you can have multiple games all in one program and whatnot?

I mean you no longer have to worry about the performance of actually emulating a console but instead play it and it makes it easier to port to other consoles without the need of emulation like they did with the switch. Also since it runs the display lists through a graphics api you might be able to add more stuff to the game itself. Either way it is just cool how they made it work on PC

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I need this to let my kids mess around in a 3D world with joysticks.

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11 minutes ago, kelvinhall05 said:

Oh, I see. What are the advantages of this? I can't think of many, wouldn't a normal emulator be better since you can have multiple games all in one program and whatnot?

Performance is likely to be much better. Most modern PCs are able to emulate it fine of course but hypothetically you could run this on an intel compute stick or some other low power device.

Don't ask to ask, just ask... please 🤨

sudo chmod -R 000 /*

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I ran a n64 emu back in the day with a 3dfx voodoo 3 and Piii CPU. why the need for a port?

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13 minutes ago, Austinham said:

I ran a n64 emu back in the day with a 3dfx voodoo 3 and Piii CPU. why the need for a port?

I updated the post to include why it is useful

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I love the dedication more than actually natively playing the games you love

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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Wait, if it's running on DX 12 does that mean you could get Ray tracing on it?

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it has begun

 

Gaming greatest leak ever

One day I will be able to play Monster Hunter Frontier in French/Italian/English on my PC, it's just a matter of time... 4 5 6 7 8 9 years later: It's finally coming!!!

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Laptops: Macbook Pro 15" (mid-2012) | Compaq Presario V6000

Other: Steam Deck

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3 minutes ago, williamcll said:

Wait, if it's running on DX 12 does that mean you could get Ray tracing on it?

You dont need DX12 for raytracing you could do it in other graphics apis through stuff like compute shaders. And it runs on both DX12 and OpenGL. You might be able to add raytracing though

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3 minutes ago, suicidalfranco said:

it has begun

 

Gaming greatest leak ever

Its not a leek it was officially released on the N64 Decompilation discord

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20 minutes ago, LinuxTerm said:

I updated the post to include why it is useful

umm, How is there a speed boost from not emulating the N64 if Pentium 3 system can emulate just about any if not all n64 games at 60FPS. A modern system would be 1000FPS+  The rest of what you stated can be done in a emu. The only real benefit here is adding stuff to the game or modding it.

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3 minutes ago, LinuxTerm said:

Its not a leek it was officially released on the N64 Decompilation discord

oh, thought it was related to that Wii leak

One day I will be able to play Monster Hunter Frontier in French/Italian/English on my PC, it's just a matter of time... 4 5 6 7 8 9 years later: It's finally coming!!!

Phones: iPhone 4S/SE | LG V10 | Lumia 920 | Samsung S24 Ultra

Laptops: Macbook Pro 15" (mid-2012) | Compaq Presario V6000

Other: Steam Deck

<>EVs are bad, they kill the planet and remove freedoms too some/<>

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1 minute ago, Taf the Ghost said:

DX12? Come on, go full Vulkan. 

(and opengl)

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1 hour ago, kelvinhall05 said:

Hasn't SM64 run on PC for like...years? Or am I wrong?

Dynamic Recompilation is an emulation technique used for N64/GC/Wii/PS3 emulation. It's done on-the-fly, and that's typically how emulators work for 32-bit consoles.

 

What they're talking about here, is more of a brute-forced recompilation, which is basically the same idea (recompilation) except instead of trying to simulate the hardware, it's using the native OS API's (eg OpenGL) instead of the N64's libraries. It basically removes the part that needs to be emulated.

 

Of course there are two big catches:

1) This is about as illegal as it comes (as it's literately decompilation of the existing game, not a clean-room re-implementation)

2) Nintendo of course holds the trademarks on various Mario-game IP. So even calling it "Mairo 64" in any context is going to get you curb stomped by the Nintendo's lawyers.

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34 minutes ago, Austinham said:

umm, How is there a speed boost from not emulating the N64 if Pentium 3 system can emulate just about any if not all n64 games at 60FPS. A modern system would be 1000FPS+  The rest of what you stated can be done in a emu. The only real benefit here is adding stuff to the game or modding it.

you can run it on FAR lower end systems, like say a raspberry pi 0.

this is on an overclocked pi0, but it still drops frames in an n64 emulator. this is where you would notice a benefit from running the game natively.

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in other news, the board at Nintendo of japan has brain hemorrhages.

 

in all seriousness this will seriously piss off Nintendo and they will go on a suing rampage.

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Let's just say that I've hypothetically been playing this for the past hour.  It would hypothetically be awesome.  I just (hypothetically) wish that it wasn't necessary to manually cap the framerate to 30, and that the draw distance was improved.  SM64 has always had ridiculous pop-in.

 

Edit: To the people who keep asking what the advantage is, besides the fact that it doesn't need an emulator, it supports ultra widescreen and high resolutions.  You don't have to do crazy patches for that like on an emulator.

 

PS:  For no particular reason, here's a screenshot with SMAA reshade running at 1440p:

1069342011_Mario3.thumb.png.55ff3a4a0ce4a617026d0defd6c9abd2.png

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