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Improving VR frame rates and AMD Adrenaline confusion

Hey everyone,

 

So, I downloaded the latest version of AMD Adrenaline for my RX570 last night. It’s definitely ‘prettier’ than the previous version but I’m finding it to be more confusing and difficult to navigate for simpletons like myself.

 

I’ve noticed several new options, like ‘boost’ and anti-aliasing…also, it now gives you a fps ‘average’ for games.  My question is, will these settings improve my VR experience? As of right now, the frame rate seems to jump all over the place and can be nauseating.  I did play around with AMD's ‘boost’ and anti-screen tearing settings turned 'on' and didn’t notice any difference. In fact, it seemed to worsen performance a little bit as I was averaging around 100 fps in VR games before, but since changing the settings it caps at 60 fps? Now, I’m not sure if it’s actually capping the fps at 60 on the VR headset or the monitor.

 

To make it even more confusing, I have steam settings (most of my VR games were downloaded through steam) and oculus settings. I understand that my GPU is very borderline for VR but what would you all recommend to give me a more steady frame rate? I have turned multi-sampling down from 1.0 to 0.8 and anti-aliasing off (I believe that's what it was...under steam VR advanced settings). However, I do not have a really good understanding of what these do or whether it will actually help. Also, where should these settings be changed…as of right now, I have 3 different modules where I can change performance options – Adrenaline, Oculus settings and Steam VR settings…I feel like if I don't change the settings in every module, one is overriding the others.

 

I can deal with slightly grainier graphics if it means maintaining steadier frame rates.

 

Thanks!

 

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Personally i use an nvidia graphics card for VR...and i've read your post and i feel for you.

What i would recommend is set everything to default in the shit AMD software, uninstall it if you can...and forget about it.

 

As for settings in Steam VR/oculus VR...

personally everything in steam VR is on default...and in oculus the box to ''improve visual quality'' or something like that i don't remember exactly but it IS checked.

 

And eveyrhting is fine...i use oculus debug tool for supersampling.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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14 minutes ago, i_build_nanosuits said:

Personally i use an nvidia graphics card for VR...and i've read your post and i feel for you.

What i would recommend is set everything to default in the shit AMD software, uninstall it if you can...and forget about it.

 

As for settings in Steam VR/oculus VR...

personally everything in steam VR is on default...and in oculus the box to ''improve visual quality'' or something like that i don't remember exactly but it IS checked.

 

And eveyrhting is fine...i use oculus debug tool for supersampling.

Really the only reason why I have the AMD software is for overclocking the GPU and vRAM. I've tried afterburner but found it to be rather annoying as I would have to load my settings every time I rebooted...

 

Last night, I mainly focused on the steam settings and noticed application supersampling and compositor render target multiplier (whatever the heck that is)  - I reduced both from 1.0 to 0.8. There was also an 'advanced supersampling filter' checkbox I unchecked (please see below for the screen I'm referring to under Steam - advanced settings) Should this theoretically help maintain steadier framerates in VR?

 

image.png.720f352a720833bd3566d3daf7c6becc.png

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12 minutes ago, steelo said:

Really the only reason why I have the AMD software is for overclocking the GPU. Last night, I mainly focused on the steam settings and noticed anti-aliasing and supersampling (I think that's what it was) - I reduced both from 1.0 to 0.8. There was also a 'supersampling filter' checkbox I unchecked. Should this theoretically help maintain steadier framerates in VR?

yes it should.

For overclocking your graphics card you could use MSI afterburner instead?

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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1 minute ago, i_build_nanosuits said:

yes it should.

For overclocking your graphics card you could use MSI afterburner instead?

I've tried afterburner but for whatever reason it didn't retain my settings and I'd have to reload my profile every time I rebooted. I eventually grew frustrated and used AMD's suite instead...

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55 minutes ago, steelo said:

Really the only reason why I have the AMD software is for overclocking the GPU and vRAM. I've tried afterburner but found it to be rather annoying as I would have to load my settings every time I rebooted...

 

Last night, I mainly focused on the steam settings and noticed application supersampling and compositor render target multiplier (whatever the heck that is)  - I reduced both from 1.0 to 0.8. There was also an 'advanced supersampling filter' checkbox I unchecked (please see below for the screen I'm referring to under Steam - advanced settings) Should this theoretically help maintain steadier framerates in VR?

 

image.png.720f352a720833bd3566d3daf7c6becc.png

Okay, I did a little googling about supersampling and what 'compositor render target multiplier' means. From how I understand it, the only setting I need to worry about is supersampling...'compositor...' is referring to the Steam menus I really don't care about.

 

Should I uncheck advanced supersample filtering?

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29 minutes ago, steelo said:

Should I uncheck advanced supersample filtering?

i'm not sure...i don,t know.

I would click the RESET button on the bottom left, then restart steam, and then forget about it!

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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40 minutes ago, steelo said:

Okay, I did a little googling about supersampling and what 'compositor render target multiplier' means. From how I understand it, the only setting I need to worry about is supersampling...'compositor...' is referring to the Steam menus I really don't care about.

 

Should I uncheck advanced supersample filtering?

you should use ONLY the oculus debug tool to set your supersampling value.
And you should also try to use steam VR as little as possible...
whenever a game has the option to run natively in oculus mode you should use that.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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4 minutes ago, i_build_nanosuits said:

you should use ONLY the oculus debug tool to set your supersampling value.
And you should also try to use steam VR as little as possible...
whenever a game has the option to run natively in oculus mode you should use that.

Okay, most games I play require both steam and Oculus to run in the background (which probably wastes a ton of resources)

 

My worry is steam VR override the oculus settings since the games are running within steam?

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no i don't think so...your native VR environment is still oculus...but i think no one is sure...that's why i say leave everything in steam on default (1.0 supersampling etc. no nothing) and control your experience with oculus debug tool which allow you to choose if you want async reprojection, supersampling etc.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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3 minutes ago, i_build_nanosuits said:

no i don't think so...your native VR environment is still oculus...but i think no one is sure...that's why i say leave everything in steam on default (1.0 supersampling etc. no nothing) and control your experience with oculus debug tool which allow you to choose if you want async reprojection, supersampling etc.

Okay, thanks for your help!

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