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FREESYNC TV vs monitor for ps4

Hello, as i quit pc gaming and only use ps4 pro now, I am playing with idea of buying freesync TV. Specifically Samsung QE65Q70R it should have response time: 3,7 ms and input lag 16ms . My monitor philips 276e8vjsb which i used with ps 4 with no problems had (minimum response time 4 ms, average response time 14ms, input lag 10ms). Do you think it would feel arround the same or would be tv less reponsive/delayed. As i am quite sensitive to it. Thank you

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That's lower latency that most monitors so it will be fine.

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That’s a quality qled tv, you’ll be fine. I just ordered a 65 inch Q70 online tonight for the living room. If I’m happy with it I’ll grab a 43 inch for the game room. 

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15 hours ago, name66 said:

Hello, as i quit pc gaming and only use ps4 pro now, I am playing with idea of buying freesync TV. Specifically Samsung QE65Q70R it should have response time: 3,7 ms and input lag 16ms . My monitor philips 276e8vjsb which i used with ps 4 with no problems had (minimum response time 4 ms, average response time 14ms, input lag 10ms). Do you think it would feel arround the same or would be tv less reponsive/delayed. As i am quite sensitive to it. Thank you

gfdreg.JPG

asfas.JPG

I wouldn't worry about it.

 

For console a good TV is more than capable.

You'll have more latency due to the max frame rate, frame time(16.66ms up to 33.33ms) than any latency added (INPUT Lag , not pixel response) by a 'ok' display (~15ms for TV ~ 10ms Monitor)

 

When it comes to pixel response, that affects ghosting/blurring. if ur sensitive to it, a monitor is the way to go as TVs 9 times out of 10 are VA panels.

 

You've shown a screen grab section from rtings so u know where to look. You just need to understand what each test and the results mean, which is also available on the site.

 

Your interested in input latency ..so those pixel response times are not what u need to know fro that 'specifically'.

 

Yes 'total' input latency includes 'frame time', which u 'can' use the pixel response times for.

However a pixel response time (real pixel response time) can be, and often is, higher than the frame time of the display.

For example a 144hz monitor has a frame time of 6.94ms at 144hz, BUT pixel response can often be higher, like 8ms. This doesn't mean u use 8ms for the total input latency calculation, because the next frame has already been sent to the pixel before it can reach its full transition.

In other words u never have to wait 8ms, u can only wait up to the maximum time a frame is held for, 16.66ms for 60hz/fps for example. IF the 80% pixel response time is quicker than this u get that information that much quicker (80% is enough to see close to the intended color, and thus overall image for that frame), but u never wait any longer than the frame time of that frame.

 

Pixel response affects ghosting/blurring, the 'sharpness' of moving images, more so than total input latency.

 

Since consoles rarely hit 60hz, ur going to get more input latency form the frame time duration, than the average amount of actual input latency caused by the average 'good' display. So long as its not absurd, like 50ms, u should be fine with most modern TV's in game mode.

 

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