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Locking GPUs to 60fps could cause FPS drops?

K i a r a

Hey.

 

I was wondering, I play on a oldish 60FPS monitor and I have always locked the frames to 60fps, no mater what game due to seeing screen tearing.

 

So I have a question. 
I am upgrading to a 1660ti from a 1050ti, I currently have to play most of mt games, even within a lower resolution depending on the game.

So I know the 1660 will be able to preform in games way over 60FPS at low and medium settings.

 

So my question is if its locked at 60FPS will there still be FPS drops beacsue of the fact that its at 60?   ( I know if it was not locked at 60 it would never go below it)


I have no idea if this makes scene but in my head it does

 

Thanks~

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Depends on which game to be honest. Early GCN cards had weird issues with stuttering when vsync was enabled and it took a year or so for developers and AMD to deal with those. As long as your GPU is able to push more than 60fps, locking it down to 60 would just give it more headroom for heavy scenes/loads.

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When you say locking it to 60fps do you mean a framerate capper/limiter or V-Sync?

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1 minute ago, Princess Luna said:

When you say locking it to 60fps do you mean a framerate capper/limiter or V-Sync?

I normally just turn on V-Sync, with it locked at 60 I think i still see screen tearing. 

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Just now, K i a r a said:

I normally just turn on V-Sync, with it locked at 60 I think i still see screen tearing. 

You should only use V-Sync and opt for Double Buffered when you can, so your framerate can be sync' to the monitor refresh rate otherwise you'll always have screen tearing when using some sort of frame capper.

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Just now, Princess Luna said:

You should only use V-Sync and opt for Double Buffered when you can, so your framerate can be sync' to the monitor refresh rate otherwise you'll always have screen tearing when using some sort of frame capper.

unless you have gsync.

 

Something which confused me for a long time because lots of people think you need vsync on for gsync to work, to clarify for any readers,

 

Do not use Vsync when using Gsync !

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2 minutes ago, The Torrent said:

unless you have gsync.

2 minutes ago, The Torrent said:

Do not use Vsync when using Gsync !

You should absolutely use V-Sync so G-Sync is better utilized, all G-Sync/Freesync do is match your refresh rate to your fps, then V-Sync syncs it to provide you the smoothest experience.

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1 minute ago, Princess Luna said:

You should only use V-Sync and opt for Double Buffered when you can, so your framerate can be sync' to the monitor refresh rate otherwise you'll always have screen tearing when using some sort of frame capper.

Yeah I do only use V Sync when available.

But uh it does make scene right, I saw the 1660TI on sale for the exact same price so I went with it, But as long as the game Uncapped can hold over 60 FPS I shouldnt see drops right? 

 

For example, I know with my 1050Ti right now when i see uh Fire spread in the new COD i drop to like 30FPS, So I know that it is something hard to render I guess, So knowing its like that say the 1660Ti averages around 90FPS, and it sees the Fire spread and drops to 70FPS would I notice it if my fps is locked to 60? (this is the main question I have) 

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On 12/2/2019 at 10:41 PM, Princess Luna said:

You should absolutely use V-Sync so G-Sync is better utilized, all G-Sync/Freesync do is match your refresh rate to your fps, then V-Sync syncs it to provide you the smoothest experience.

noooooooooooooooooooo

 thats very incorrect.

 

if your fps is 87 and your refresh rate is 87 - its perfectly synced no screen tear no input lag.

If u turn vsync on its adding extra frames hence input lag and removing the point of gsync.

 

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On 12/2/2019 at 5:42 PM, K i a r a said:

I know with my 1050Ti right now when i see uh Fire spread in the new COD i drop to like 30FPS, So I know that it is something hard to render I guess, So knowing its like that say the 1660Ti averages around 90FPS, and it sees the Fire spread and drops to 70FPS would I notice it if my fps is locked to 60? (this is the main question I have) 

In most cases, I don't think so but, in some games Vsync will lower the FPS dynamically in some areas just to keep gameplay smooth, this is good for the Potato users. I notice this in Sea Of Thieves where in some areas my FPS would be cut in half and in this case my monitor is set to 75Hz, I turned Vsync off and capped my FPS to 75 and I was fine.

 

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On 12/2/2019 at 5:35 PM, K i a r a said:

I normally just turn on V-Sync, with it locked at 60 I think i still see screen tearing. 

this might interest you, i would avoid using v-sync if you can pull way more then 60fps, which in most games at 1080p or lower a 1660 Super would be more then capable of doing, but using a ingame cap is fine.  If you are always above 60fps you won't have tearing anyways.  You won't see tearing unless you drop below refresh rate of monitor, but it sounds like you'll be running very low resolution and a 1660 Super so that won't be a problem. 

if you are using ingame FPS to lock FPS then usually input latency, and likewise felt micro-stuttering it can sometimes cause is reduced so long as you keep GPU usage below 97% in many games.  This isn't true in absolutely all titles, but it never hurts that badly to setup games this way, especially compared to running vsync etc


keeping it just below 97% in worst case scenario (when a smoke grenade goes off etc, for example) usage in games, you won't have to worry about stuttering or tearing if card can output at well over 60hz all the time, there is no need for vsync.  I came from systems that could bearly output 60hz in modern titles recently, its well worth running higher frames even if you can't see it, it feels completely different then locking frames too low or especially compared to using vsync

Im not sure how everybody seems to have forgot vsync, freesync, and gsync don't matter if you simply never drop below max refresh rate of monitor, but most people playing at 60hz on forums like this are running 4k, and most people on 1080 or 1440p are trying to run 120-240hz monitors, as well in the last few years games have become much more demanding so either of those are hard to acheive 90-95% of the time in games with such settings, especially with maxed out graphics settings, so i suppose people just forgot ?‍♀️

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On 12/5/2019 at 12:50 AM, Otto_iii said:

You won't see tearing unless you drop below refresh rate of monitor, but it sounds like you'll be running very low resolution and a 1660 Super so that won't be a problem. 

Thanks for the reply, Are you sure this is true though? 

 

I guess ill have to wait till i get my 1660ti to do some tests, But I can say I notice with my 1050 I can get above 60fps but when I move around the frames are still above 60 and its all tearing.

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2 hours ago, K i a r a said:

Thanks for the reply, Are you sure this is true though? 

 

I guess ill have to wait till i get my 1660ti to do some tests, But I can say I notice with my 1050 I can get above 60fps but when I move around the frames are still above 60 and its all tearing.


Its atleast dramatically reduced, if not as great as vsync, imo not noticable in the games where i'd benefit from running at hundreds of frames.  Maybe a compromise is best, for games where input latency doesn't matter 60hz vsync, but if you play a few games like CSGO, Rocket League, Quake, various Rythem games etc that can run at hundreds of frames, and latency does matter for gameplay, any visible tearing is atleast dramatically reduced vs any other none-vsync scenario 

https://www.blurbusters.com/faq/benefits-of-frame-rate-above-refresh-rate/

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