GTA 5 not going over 60 fps
23 minutes ago, Kevino said:How is this possible? At least his gpu is utilized at 90%.
I'd guess it's because you're not playing on max settings as he is. If you want more GPU usage(why I have no clue), simply bump MSAA up to x8 or bump up Shadows, bump up Texture Quality. Anything that uses tons of VRAM really. Just understand that by doing so, some of those settings are going to hit fps.
It seems you don't have Texture Quality at max and you have Grass Quality too high. Set Texture Quality at max because it barely affects fps at all and set Grass Quality to Normal as it affects fps quite a bit. And don't think having Grass Quality at Normal means it looks bad. I love it at Normal because not only does it just make grass look more like a terrain, it makes driving much easier.
Population Variety would be another thing to bump up to 100% for more GPU usage as it does not affect fps. But don't bump up Extended Distance Scaling for GPU usage as it affects fps quite a bit. Going from 0% to 100% is around literally 20 fps, give or take. I recommend 0% to 50% as that only hits fps by around 7-9 fps when using 50%. I personally set it to 0% because not only do I want that 7-9 fps, what it does to the game visually just does not bother me one bit.
What I'm explaining to you for each of the graphic settings in the game is a way to keep a more stable fps throughout the entire game world. If you'd like to know more, just let me know as I have heavily researched what each individual graphic setting does to the game both visually and performance wise.
I mean, I'm getting fps very similar to what that dude above is getting and I play the game in 1440p using a 2015 i5 clocked at 3.2 GHz paired with a 1070 using just DDR4-2133 RAM. And the best part is that my game play looks almost identical to his game play. He might get well over 100 fps in certain city areas but that's because of his insanely high RAM speed as well as having double the amount of cores in his CPU.
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