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Somewhat of a specific use case with limitations, that I hope someone will be able to point me in the right directions (make & specs)

 

Use case is for a game development project that I want to share between my desktop and my laptop.

 

I currently have an archer vr900 router, this has usb 3 ports on it, I attempted to use a USB 3 to sata and plug in an old SSD, the router supports SMB and after configuring windows to accept SMB 1.0 I was able to get windows to find this drive, loaded the project files onto the drive and opened it in unity, downside (which I suspected would be the issue) is the speed, it takes a very long time to load the project up compared to a locally stored project.

 

Thus I am looking for a NAS drive to resolve this issue, the transfer speed will be limited by the 5Ghz wifi 1300Mbps (current bench mark when the usb is attached to the router is 93Mbps) As per the thread title I am looking for something that is cheap but easy to use, as its limited to the 1300Mbps a single bay would probably suffice, though a 2 bay one would be useful as I could put an old mechanical drive as a backup drive too (non raid). as long as I can map the NAS to a network drive in windows unity will find and load from it.

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https://linustechtips.com/topic/1117881-nas-drive-thats-cheap-and-easy-to-use/
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3 minutes ago, SJones said:

Budget is as much as I need to, I have seen some Synology systems but I haven't heard of them before.

They are one of the leading NAS brand. If you asked me they are the first brand that pop out in my head.

Others are buffalo, qnap and wd.

 

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I wouldn't work off a NAS, since compilation and indexing times depend heavily on disk speed. Instead use a VCS like Git, then you can work locally and only need to sync once when switching the machine. Git might not be the best option, if you want to store assets as well, but there are many options tailored for game development.

My boring Github   /人◕ ‿‿ ◕人\

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16 minutes ago, Timotheus2 said:

I wouldn't work off a NAS, since compilation and indexing times depend heavily on disk speed. Instead use a VCS like Git, then you can work locally and only need to sync once when switching the machine. Git might not be the best option, if you want to store assets as well, but there are many options tailored for game development.

Thanks for the heads up, however I think Im in a bit of luck as the way I made the game and test it I dont need to keep compiling it, running some tests in the current setup attached to the router, once the project is loaded the performance seems to be about what I an used. When I do compile the game for a releasable version etc then I will take your advice and make it a local copy before doing so.

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1 hour ago, SJones said:

transfer speed will be limited by the 5Ghz wifi 1300Mbps

what speed do you actaully get on wifi. I would be suprised if you got half that speed, you will never see the rated wifi speeds on a router.

 

 

Wifi will always be much slower than wired, and much slower than a internal drive.

1 hour ago, SJones said:

after configuring windows to accept SMB 1.0

please don't do this, huge security hole.

 

If speed really matters here. Id just get a usb ssd. Its much faster than any network drive for the price, and still very easy to switch between systems.

 

 

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