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Ok, Why would Valve not want this? Make rules....

1. Steam users can only sell to other steam users.

 

2. Any sale will be added a $5.00 or 10% fee whichever is larger. Said fee would be split between Valve and the publisher. (whatever that split is 70 Pub, 30 Valve or something)

 

3. The sale can not be for more than the current steam cost - 10%. (in other words, the Steam Game costs $50.00, The person can not sell it for more than $45.00 and that is after the fee (See Rule #2))

 

The publisher gets a portion, Valve gets a portion, And the Steam users are happy.

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None of that would be possible in France if the current ruling is upheld by appeal courts.

 

The ruling basically state that you own the game, and therefore can sell it as you please. No room for Valve to say at which price you sell it, put fees, etc.

 

The only room for Valve to do anything is to argue that part of what you bought is the game, and part is Steam's services, and you are not entitled to trade the latter - opening the window for them to charge the new owner a fee for registering that license in Steam. However, that would be subject to a followup debate (and possible court case) on the ability to play your game without Steam, even if you purchased through them, which then taps into DRM, games as a service, etc. The used games market is the tip of the iceberg really.

 

Bottom line: how the second hand market for digital copies will exactly work is yet to be seen, but a system like you suggest wouldn't stand a chance in the same French court, and frankly I doubt Valve itself would even try.

They may come up with something like this in countries where no such riling exists yet, though, as a preemptive measure.

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Two reasons. First, trading games will replace some fraction of new game sales. People who would have otherwise bought the game from Valve will instead buy it from another player, so Valve and its publishers make less money. Doesn’t have to be a perfect 1:1 ratio, as long as some significant portion of people buy from players instead. Second, publishers have significant input in how their games are sold and publishers would probably rebel if Valve tried to do this, because player sales would reduce publisher revenues. 

 

 

 

 

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On 10/11/2019 at 2:21 PM, melete said:

Two reasons. First, trading games will replace some fraction of new game sales. People who would have otherwise bought the game from Valve will instead buy it from another player, so Valve and its publishers make less money. Doesn’t have to be a perfect 1:1 ratio, as long as some significant portion of people buy from players instead. Second, publishers have significant input in how their games are sold and publishers would probably rebel if Valve tried to do this, because player sales would reduce publisher revenues. 

 

 

 

 

Ok, to both of your points, Just like you can return a game within 2 hours (best guess as Luke said) Maybe add a time limit for how long you must own the game before selling it. And then the Original market has slowed for the game, but then the Publisher still gets a few dollars for the sale. The publishers keep the original price as is beyond that date so they get a larger portion of the return. And the smaller publishers still get a portion of money for their game. As I stated in my OP, 5$ or 10% whichever is higher with a max price of Steam Cost - 10% including the fees. So lets go back to my original example. Game sells for 50$ So Max price is 45$ after Fees. 90% of people will be trying to go for the Max price so they get the most back. By this point (Lets say the earliest resell date is set at 6 Months) The publisher is already getting nothing but profit from any more sales. to get to 45$ after fees you would be selling the game without fees for 40$ + the 5$ fee. 3.50$ goes to the Publisher 1.50$ goes to Valve. So ya not a lot but some money at least. Maybe a Higher Fee or something? 

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