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i7 4770K bottleneck for GTX 780Ti?

no way 

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no i'm pretty sure it wouldn't even bottleneck four of them but i might be wrong

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Yes, it could bottleneck them

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Even if it does...you don't really have a more powerful option on the 1150 chipset anyway.

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No, not at all. 

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Currently I'm running a 3770k with a GTX 780ti and there is absolutely no bottlenecking. I'm sure that you could even be fine with two 780's; so in short no worries!

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That processor at stock speeds will not bottleneck even two of those cards so don't worry about it. 

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Depends on the games. Eg I have like 30 fps in lots of mmo/rpg games in a zone where it's full of people or in combat. You will be plagued with bottlenecks that's just how it is.

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No 4770k cannot bottleneck 780Ti in almost any game.

It does. See above. You will always somehow see a bottleneck, isn't going to change. RTS/mmo's are cpu limited and you get usually 20-30 fps in combat fights so yes it bottlenecks it. 

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It does. See above. You will always somehow see a bottleneck, isn't going to change. RTS/mmo's are cpu limited and you get usually 20-30 fps in combat fights so yes it bottlenecks it. 

that is not a bottleneck. A bottleneck is when one component prevents another from being utilized to its full potential. The way a game is programed to use assets has nothing to do with components bottle-necking eachother.

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that is not a bottleneck. A bottleneck is when one component prevents another from being utilized to its full potential. The way a game is programed to use assets has nothing to do with components bottle-necking eachother.

It is a bottleneck. The gpu loads were average 30% because the CPU couldnt keep up. CPU's just instruct your GPU how it should render a frame if it's too slow then your GPU will just wait and sit most of the time at low gpu loads.

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It is a bottleneck. The gpu loads were average 30% because the CPU couldnt keep up. CPU's just instruct your GPU how it should render a frame if it's too slow then your GPU will just wait and sit most of the time at low gpu loads.

again, the way a game is coded has nothing to do with a system having a bottleneck or not. Run a program that will load up both the gpu and cpu to their full potential and see which one is slowing down. That is how you find a bottlneck. What you are talikng about is a completely different from a bottleneck.

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Try playing bf4 on minimum settings 800x600 with a 780 Ti, you WILL experience bottlenecking from the 4770K.

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again, the way a game is coded has nothing to do with a system having a bottleneck or not. Run a program that will load up both the gpu and cpu to their full potential and see which one is slowing down. That is how you find a bottlneck. What you are talikng about is a completely different from a bottleneck.

Stop this nonsense please. If the GPU is below 99% (with no vsync) the CPU bottlenecks. If GPU sits at 99% you get nice fps be happy - if you get shitty fps at 99% upgrade gpu. Theres no other cpu bottleneck indicator other than the GPU load. Years ago the cpu load meant a lot because we've only had single cores but again even if your CPU sits at 100% and if your gpu even sits at 99% (which is very rare) you don't have a cpu bottleneck.

That video I provided pretty much proves it, compare that 99% load with another scene where it was 20%.

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Stop this nonsense please. If the GPU is below 99% (with no vsync) the CPU bottlenecks. If GPU sits at 99% you get nice fps be happy - if you get shitty fps at 99% upgrade gpu. Theres no other cpu bottleneck indicator other than the GPU load. Years ago the cpu load meant a lot because we've only had single cores but again even if your CPU sits at 100% and if your gpu even sits at 99% (which is very rare) you don't have a cpu bottleneck.

That video I provided pretty much proves it, compare that 99% load with another scene where it was 20%.

While I do agree with your point, there is one more bottleneck to consider: an API bottleneck. If I launch Euro Truck Sim in OpenGL, I usually only see around 60% gpu usage, and two of my cpu cores are at 40% load each.

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Stop this nonsense please. If the GPU is below 99% (with no vsync) the CPU bottlenecks. If GPU sits at 99% you get nice fps be happy - if you get shitty fps at 99% upgrade gpu. Theres no other cpu bottleneck indicator other than the GPU load. Years ago the cpu load meant a lot because we've only had single cores but again even if your CPU sits at 100% and if your gpu even sits at 99% (which is very rare) you don't have a cpu bottleneck.

That video I provided pretty much proves it, compare that 99% load with another scene where it was 20%.

hardware bottlenecks are static. If you can get 100% cpu usage and 100% gpu usage while running programs like furmark aida64 side by side, you dont have a hardware bottleneck. If you get different results from running a test like that compared to playing an rts, the problem is in the way the game was programed to use the pc's assets.

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While I do agree with your point, there is one more bottleneck to consider: an API bottleneck. If I launch Euro Truck Sim in OpenGL, I usually only see around 60% gpu usage, and two of my cpu cores are at 40% load each.

Yes a better API could improve the CPU performance massively like Mantle does in Star swarm its nearly 100%.

 

hardware bottlenecks are static. If you can get 100% cpu usage and 100% gpu usage while running programs like furmark aida64 side by side, you dont have a hardware bottleneck. If you get different results from running a test like that compared to playing an rts, the problem is in the way the game was programed to use the pc's assets.

RPG/mmo games are limited because their instructions are fairly simple and to calculate a crit orsomething is a single instruction that only can be executed on 1 core. You cant let 2 cores calculate 22/7 even if you do its pointless because both cores would come with the same result after the same time so there wouldn't be any performance gain. An example is just Superpi, only 1 core can be used.

You can't get 99% load on the gpu when running prime95 because the CPU is running out of it's resources to provide the GPU enough information to continue. 

When running prime95+unigine heaven 40%/40%

fRybSs0.jpg

When not running prime95 95%/95%:

IC1fRJp.jpg

 

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It is a bottleneck. The gpu loads were average 30% because the CPU couldnt keep up. CPU's just instruct your GPU how it should render a frame if it's too slow then your GPU will just wait and sit most of the time at low gpu loads.

 

I don't think I saw the cpu break 62% utilization and most of the time it was under 40%. During the slow sequence the cpu was running under 25%. That means that 75% of the cpu was NOT BEING USED! A cpu at less than 95% utilization is not causing a bottleneck. The culprits are programmers who don't do their job properly.

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