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Where should I position my Oculus sensors?

Ed.Nev
Go to solution Solved by BrinkGG,
16 minutes ago, Ed.Nev said:

My playarea is pretty much a 8x8 ft square where should I position my 3 sensors? 

Make a triangle on 3 corners of your playspace, give the cameras a 1 foot buffer between the lens and your playspace (So it can actually cover more height when closer to the edge) and MOUNT THEM AS HIGH AS POSSIBLE. (within reason, 12-15 feet is when they start to loose fidelity.) 

The more height you give them, the less your body will get in the way when tracking with off angles. 

I've got a two camera setup for a 7.5x7.5 foot playspace and it works perfectly fine as long as they are mounted on the ceiling (8 feet up) and the top of the field of view is in line with my ceiling (Cameras angled down).

Sensor bounds is a free program available from the oculus store that should let you see the edges of the sensor boundaries. This helps a lot with lining them up. Just remember to re calibrate them after moving them at all. 

 

Enjoy!! VR games are so much fun and the oculus controllers and tracking is second to none. 

My playarea is pretty much a 8x8 ft square where should I position my 3 sensors? 

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Two sensors in the front, one sensor in one of the two back corners. 

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16 minutes ago, Ed.Nev said:

My playarea is pretty much a 8x8 ft square where should I position my 3 sensors? 

Make a triangle on 3 corners of your playspace, give the cameras a 1 foot buffer between the lens and your playspace (So it can actually cover more height when closer to the edge) and MOUNT THEM AS HIGH AS POSSIBLE. (within reason, 12-15 feet is when they start to loose fidelity.) 

The more height you give them, the less your body will get in the way when tracking with off angles. 

I've got a two camera setup for a 7.5x7.5 foot playspace and it works perfectly fine as long as they are mounted on the ceiling (8 feet up) and the top of the field of view is in line with my ceiling (Cameras angled down).

Sensor bounds is a free program available from the oculus store that should let you see the edges of the sensor boundaries. This helps a lot with lining them up. Just remember to re calibrate them after moving them at all. 

 

Enjoy!! VR games are so much fun and the oculus controllers and tracking is second to none. 

Fine you want the PSU tier list? Have the PSU tier list: https://linustechtips.com/main/topic/1116640-psu-tier-list-40-rev-103/

 

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