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Artist looking to VR Sculpt

doxis11
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I am an artist and art teacher looking to get into VR sculpting of 3D meshes on my PC. I built the PC to be VR capable, but am not sure what VR rigs to invest in or what software may be the best. 

PC stats below.

 // i7-7700K 4.20

// 32 GB ram

// nvidia gtx 1060 6gb

 

What VR setups would work the best for sculpting 3d meshes?

Is the used market acceptable on a vr rig?

What  other questions should I be asking?

 

Thank you for your time and expertise. Merry Christmas.

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The vive is a great all in one package, as it comes with the two lighthouses to run a 360o space, unlike the rift that only comes with one camera (though you can get another to enable this).

 

For sculpting and art platforms in VR, I mostly use tilt brush because of its large variety of tools, but its just for painting, really. For sculpting I've used a good handful of programs but nothings really hit the mark for me. My favorites out of the bunch would have been Masterpiece VR or Gravity Sketch 

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CPU: R5 3600 || GPU: RTX 3070|| Memory: 32GB @ 3200 || Cooler: Scythe Big Shuriken || PSU: 650W EVGA GM || Case: NR200P

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I personally use a vive pro to sculpt (its what my university has), and am planning to personally buy a normal vive.

 

the app i use most to sculpt is google's tilt brush. each student can save their sketches to google's poly, which is associated with their gmail account. (the U of MN student emails are all gmail accounts @umn.edu)

If you want to 3D print your design, you must use the "matt Hull" brush in tilt brush so that it created volume, and make sure all the strokes connect. then in the menu go to Labs > export. this will save the model as a .fbx (or .fxb i cant remember) then you convert that file into a .3mf using microsoft's 3D paint tool, then save the .3mf as a .stl using microsoft's 3D builder. then to make it printable, use the "make solid" tool in autodesk meshmixer to transform all the brush strokes into one solid shell, which can then be 3D printed.

 

I am working right now actually to create a documented tutorial on the process from going from tiltbrush model to 3D print. I will post this on thingiverse once im done. If you want more info or have questions, you can email me at klanc020@umn.edu

 

attached is an image of the figure i created in VR using tiltbrush, and a picture of the 3D printed modelIMG_20181211_144040757.thumb.jpg.8f5bb75161fb55c697d6debc697ff833.jpg

image.png.a0f421fb5815ef996673557c28d13539.png

 

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