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Battlefield 5 - New Update will improve RayTracing Performance by up to 50% says Nvidia

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According to our analysis, frame-rates in Battlefield 5 RTX increase by anything up to 120% - meaning that RTX 2080 Ti can deliver 1440p60


 

 

 

2 hours ago, BuckGup said:

Then what's the point of ray tracing if you are only going use it for specific things like reflections?

Well... one reason is that diffuse light maps are not as obviously non-physical as screen-space reflections, and those themselves are eons better than the variations of non-traced reflections that existed previously.

 

So to a certain extent, until you can have your cake and eat it too, you really should focus on the things that make the most visual difference. We have hit (or at least situationally explored) pretty hard the diminishing returns on texture quality, volumetric effects, tesselation quality, texture mapping, draw distance, etc etc... and reflections is the biggest leftover DR to explore and attempt to push. Which is what RT hardware is trying to do of course.

 

It was one of the major arguments for improving physics engines first afterall, and we all have reaped the benefits of that (even if they obviously still aren't perfect).

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My initial (re)testing did seem to bear out quite an improvement in FPS.  It could generally maintain over 60FPS in 4K, deets set to "High" but DXR deets set to "Low".  This wasn't a complete and thorough test, just a little mucking about in TDM.  I played through the entire "Last Tiger" campaign with DXR on and didn't really notice the loss of FPS; it was, after all, a single player campaign.  I then went into the Testing Range and flew around with it on; it generally bounced around between 60-100+ depending on what part of the map I was looking at.

 

Again: 4K, details set to "High" except AA, AO, and Post Processing (lowest possible).  And DXR also set to "Low".  Obviously only one of my two GPUs was being used since Dice's DX12 implementation doesn't include mGPU.

 

Looks stunning, but for competitive play I'm going to continue using DX11 and SLI.  If they ever change their stance on DX12 mGPU, I'll revisit this.

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Update 
 

Quote

According to our analysis, frame-rates in Battlefield 5 RTX increase by anything up to 120% - meaning that RTX 2080 Ti can deliver 1440p60


 

 

 

 

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