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Jackb

Member
  • Content Count

    54
  • Joined

  • Last visited

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About Jackb

  • Title
    Member
  • Birthday Mar 25, 2008

Contact Methods

  • Discord
    Forgot lol
  • Steam
    JTDtheningaj
  • Xbox Live
    JtDtheningaj
  • Twitch.tv
    JTDtheningaj

Profile Information

  • Location
    Not gonna tell you pervs
  • Gender
    Male
  • Biography
    Love building pcs and finding ways to improve tech in my house
  • Occupation
    High school 7th grade

System

  • CPU
    Amd ryzen 5 2600 overclocked to 3600
  • Motherboard
    Gigabyte b450m
  • RAM
    Viper rgb 2x8gb
  • GPU
    Gigabyte Radeon rx 580 8gb
  • Case
    Cougar MG120-G Tempered Glass Micro-ATX Mini-Tower Case
  • Storage
    200gb ssd and 2tb WD blue hard disk
  • PSU
    Litepower rgb 550w
  • Cooling
    3 rgb fans
  • Keyboard
    Kogan RGB Mechanical Keyboard (Brown Switch)
  • Mouse
    Ttesportis iris optical rgb gaming mouse
  • Sound
    Realtek high definition audio
  • Operating System
    Windows 10
  • Laptop
    Hp pavilion x360
  • Phone
    Samsung galaxy S7 but its samshed so getting a new

Recent Profile Visitors

203 profile views
  1. i apologize but i dont understand because i am new to coding but i think you mean the mono behavior in the door script? yes i named it Door
  2. Hello everyone i have one last request i am coding a door currently and my script doesnt seem to work apparently the reference Door does not exist even though i have a door script here is the player script
  3. i say this because i am assuming it is for gaming and if you are brand new and dont know much about pc's you could give me a price limit and what currency you use so i can recomend better parts with more storage and better graphics
  4. i am happy to build it depending on where you live but do you want a graphics card or seperate HDD for extra storage?
  5. Jackb

    Resolution

    so it doesnt matter about that but i sould look for the resolution if i download an image from it or just view it in the camera settings?
  6. Jackb

    Resolution

    ok but as long as its higher than 1080p
  7. Jackb

    Resolution

    Hey i found this old camera in my garage and it says it is 3.2 megapixels i want to know what this is is it 1080p, 1440p, or 4k?
  8. what sort of games are you going to play and also what kind of PC do you have?
  9. Hello i am coding a game and today i was about to start working on my project when unity hub was missing. i tried reinstalling it but when it is downloading it just fails. im on windows 10 if that helps and please help because i would like to release my game soon
  10. i am coding a third person character and this code will not work either it says on line 31 there is a { } expected but i already have one here is the code using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameCamera : MonoBehaviour { [SerializeField] private GameObject target; [SerializeField] private GameObject rotationAnchorObject; [SerializeField] private Vector3 TranslationOffset; [SerializeField] private Vector3 followOffset; [SerializeField] private float maxViewingAngle; [SerializeField] private float minView
  11. Hello i fixed the recent problem but i am coding a third person character and this code will not work either it says on line 31 there is a { } expected but i already have one here is the code using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameCamera : MonoBehaviour { [SerializeField] private GameObject target; [SerializeField] private GameObject rotationAnchorObject; [SerializeField] private Vector3 TranslationOffset; [SerializeField] private Vector3 followOffset; [Seriali
  12. Hello i am a beginner and i am not very good at coding but i am making a 3rd person shooter and i am making the 3rd person script it says a ; is expected on line 15 and a , is also expected but where (both on line 15 heres my script using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameCamera : MonoBehaviour { [SerializeField] private GameObject Target; [SerializeField] private Vector3 TranslationOffset; [SerializeField] private Vector3 followOffset; private void FixedUpdate() { float yrotation = Target.tran
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