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Harry Voyager

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About Harry Voyager

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  1. Do you know if your analysis is limited by integer operations or by floating point operations? If you are integer limited you will get more mileage out of the the 2080 and 1080 series. The 3080 significantly improved the floating point performance, but does it by repurposing the integer cores. There was an "ask me anything" nVidia did on the architecture changes. This wasn't the article I was trying to find, but seems to cover the changes: NVIDIA's RTX 3000 cards make counting teraflops pointless | Engadget https://www.engadget.com/nvidia-rtx-3090-3080-3070-cuda-cor
  2. @Duckster The scalper market is getting over saturated and probably going to crash spectacularly after Christmas. Apparently Xbox Series consoles are already only scalping a couple hundred over retail, and there's something like another 5 million PS5's coming in the next month or so. I'm also starting to see Ryzen 5800X chips stay in stock at my local retailers. Add to that the 6700 cards, 6900 cards, the 3060 cards, and the continuing flow of 6800 and 3080/3090 cards, there's just not enough cash to corner all those markets for much longer. On cards, I'd also look at used 1080 Ti
  3. So finally got back to my desk and pulled part numbers. From what I can tell there are two major Odyssey G9 versions, the LC49G95* and the LC49G97*. According to https://displayhdr.org/certified-products/ the LC49G95* product are certified DisplayHDR 1000, but the LC49G97* parts are not listed. Given the initial issues, that, when you search the LC49G95* on the Samsung page it takes you to a G9 that you can't actually buy, and that my computer is identifying it as a LC49G95 rather than a G97, I suspect that the G97* is a updated hardware revision of the original G9 to resolve the i
  4. @IHateUsers So how did you set it up in 10 bit RGB mode? From what I can tell, it either does 10 bit with HDR Color enabled or 8 bit when I turn off HDR in windows. I'm not seeing a 10 bit color without HDR mode?
  5. From what's coming out RTX has a number of proprietary extensions to the Dx12 ray tracing libraries, that are simply never going to be supported on a non-nVidia GPU. From what they told Gamer's Nexus, there are about five or so games that are launch compatible, without issues, on the 6000 series cards. From current leaks, the 6800 XT card is a bit better than the 3070 and 2080 Ti at RT raytracing, but measurably worse than the 3080 at raytracing. But again, RTX is proprietary, so any work on RTX specific ray tracing modes won't be supported on AMD cards. My guess is w
  6. @Jakub_NF So, essentially, they had HDR in the prior 49" monitor but dropped it for this generation? That's a bit of a gimp move. Kind of a bit irritating giving up IPS color, and not getting HDR.
  7. So took the piling and got an HDR monitor (Odyssey G9) and am trying to figure out how best to set it up. HDR in supported games looks pretty good, but I'm finding in games not designed for it, it can bring out things that don't look so good at all. Also the Windows 10 interface elements don't seem to be well designed for HDR, and end up looking a bit ugly. I know some people will toggle it on and off depending on whether they are planning on running an HDR game or not, but I'm wondering if there is a way to configure it so that it looks good in all applications. Thoug
  8. You can order them direct from Samsung, and they've got them in stock now. If you're working for a major corporation, check to see if they have a company discount. Mine did, and it cut something like $250 of the price tag. One thing to be very careful of is they are heavy and have thin bezels, so you must lift from the stand, not the monitor edge, lest you risk crushing the screen. Also, if you are running an nVidia gpu, you will want to check for the display port 1.4 firmware update. Both my desktop and work laptop needed it to display during bootup.
  9. @ddennis002 It's a Samsung Odyssey, so I believe it has something like HDR1000 and local area dimming. The main thing that I was noticing was that the Windows interface was being washed out. Also some of the older games I'm playing didn't have some of their textures well designed for HDR, and brings out some of the visual tricks they were trying to use to avoid more complex implementation and points a bright shiny spotlight at them.
  10. So, got an HDR monitor and have been putting it through its paces. My initial thought is, it looks good in games that support it, and it doesn't look good on the desktop. I'm wondering if there is a way I could create, essentially, and on/off button for it on either the desktop or taskbar, rather than having to go into the display settings every time to toggle it? Thoughts?
  11. That's very interesting. The implication is, if it is a technical problem, then it is something separate from the game code, such as a delivery mechanism or the (still) infamous uninstall to reformat bug. Or we're looking at an entirely non-technical issue: i.e. they woke up one morning to an infestation of lawyers in the basement and need a month or so to deploy the brass rats. So on the upside, it's probably not developmental he'll. On the downside it could be in a far worse one. Time shall tell...
  12. You know, it's also possible they found something game breaking at the last minute. There was that time the Eve Online german language pack broke the game, afterall. It's not like first day releases always work, no matter how "gold" status they are.
  13. @AGTMADCAT Ah cool. I ended up just using double sided tape to weld the fan in, and it worked pretty well. What turned out to be more troublesome was in finding something to keep curious fingers and noses out of the fan. I eventually found some mesh 5.25 bay covers from a different case that I could slide in an stack up enough that you could stick your fingers in the spinning fanblades, and didn't look to bad, so long as you didn't mess with them to much
  14. Let's see if I am following this: Person A owns the games. They rent out access to those games to Person B. Person B runs a bunch of hacks, and gets banned. However Persons A and B are using a loophole that means that Person A does not get banned or lose access, so Person N just created an Account C, and rents Person A's account all over again? Is that about right?
  15. As I understand it, it's generally harder to code for something that's executing in parallel than something running sequentially, and if you can get enough performance using the sequential version, there's not much advantage in taking the time and effort to make it parallel. The main success story I'm familiar with from the Dx11 to Vulkan migration was X-Plane's move. Flight sims tend to be *very* cpu heavy, and have a *massive* number of polygons on screen at one time. Once they finally got all the bugs worked out you pretty much jumped from 30fps to 60fps in most sce
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