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MegaDave91

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About MegaDave91

  • Title
    Veteran
  • Birthday Oct 15, 1991

Profile Information

  • Location
    Ontario, Canada
  • Gender
    Male

System

  • CPU
    10700K @ 5.1GHz
  • Motherboard
    MSI Z490 Gaming Edge
  • RAM
    Corsair LPX DDR4 16 (2x16) GB 3200MHz
  • GPU
    RTX 3080 TUF
  • Case
    Corsair 4000D Airflow
  • Storage
    Seagate Barracuda 1TB HDD X 2; Crucial M500 240GB & MX100 512GB
  • PSU
    EVGA SuperNova 750 G2
  • Display(s)
    Asus VG27AQ
  • Cooling
    Noctua NHD15S Chromax
  • Keyboard
    Logitech G710+
  • Mouse
    Logitech G502
  • Sound
    HiFiMan Sundara + Mayflower Objective 2 Amp
  • Operating System
    Windows 10 Home 64bit

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  1. The ping test to both your modem and Google look ok, as well as trace route to Google except for the * in line 6 which means did you didn't receive a response from the first RTT (each numbered column is RTT meaning round trip time (from your computer to destination, then back to your computer - done 3 times)). This could indicate packet loss. I would run the ping test in the background while playing games so that you can monitor what is happening at the exact time you experience any anomalies.
  2. Have you ran ping / trace route tests? This can help determine the source of the problem. You can ping Google by opening CMD > ping 8.8.8.8 -t Press Ctrl + Pausebreak together for a summary. You can also only ping the modem by opening CMD > ping (enter IPV4 address) -t Press Ctrl + Pausebreak together for a summary To find IPV4 address, open CMD > ipconfig /all > Ethernet adapter Ethernet > look for IPV4 Address Traceroute: CMD > tracert 8.8.8.8 This will measure the latency of all the points i
  3. That is the exact point Louis Rossman makes in his video; the "authorized man" is still not above anyone else despite hired by Apple. The hiring pool from which Apple gets their repairs folks is no different than any other pool.
  4. The idea is to rule out a CPU bottleneck, so you can try forcing the game to use more GPU. Your CPU is 7 years old.
  5. Try enabling DSR and use 2-4x your native resolution; see if that helps. If you haven't used DSR before, after enabling DSR, you'll have to change your resolution.
  6. The option to disable motion blur should be default in every game. Our eyes reduce motion blur due to how the head has to "catch up" with the movement of our eyes to prevent blur / disorientation. Outriders is a prime example of how during the beta, there was motion blur baked into running, but that is no longer / togglable thanks to the voice of the players.
  7. I could be wrong, but I don't think there's a correlation between the picture loading progressively in WPV, and the blur caused by moving your mouse in game. Again, you might want to check what AA you're using.
  8. It might be due to the the type of AA you're using. As for the screenshot being blurry then clearing up, it's probably still loading. Like said you, the blur lasts for all of 1-3 seconds so it's a bit of a non-issue don't you think?
  9. Does Rust offer the option to increase render resolution beyond 100%?
  10. Motion blur, dof, film grain, chromatic aberration and vignette are the settings that are immediately disabled upon configuring the graphic settings for the first time.
  11. No one is getting a 3080 for MSRP either, so if by chance you can acquire a 3080ti for MSRP then it actually is a no brainer; if you can get a 3080 for MSRP then that is the even better no brainer, if you will. Of course comparing MSRP to MSRP the 3080ti is a terrible value and shame on Nvidia for the egregious pricing of a product that offers very little over the 3080.
  12. Contacting the ISP is going to be the next step come Monday. Hopefully they can provide me with the means of accessing the the modem's GUI. I do not have any IoT gadgets, but I'm definitely going to download Glasswire. Thanks for your help!
  13. It is indeed game specific.
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