@Bombastinator oh I was bad alright lmao
@Bananasplit_00 I thought I vaguely recognized that name. It's been a while. Depending what they were given for they'd expire (I think?). Doesn't matter, not planning on getting any more haha
Unfortunately my NAS has been off for some time, and I don't feel like going to turn it on or I'd upload some video for you.
I can't really explain it.
FPS-z, meaning it had a great degree of vertical movement. The primary game mode was CTF, in which a team made up of players player specific roles made up of different class (i.e Light assault -> flag "chaser", Heavy assault -> flag defender, etc.).
The difference here being rather than run up and grab it, a designated "capper" would gain speed by self damager and "skiing" (when holding spacebar you became frictionless on the terrain) along the map to grab the flag, and successfully make it back to base. Example
On top of that nearly all weapons were projectile based rather than hitscan. Leading to a massive skill ceiling, and a large variety of skills and gameplay knowledge required for each defined role. Bases also had utilities that had to be maintained (enemies could kill the generator to disable base turrets and vehicle pads etc).