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About daimonie

  • Title


  • CPU
    Intel i7-8700k
  • Motherboard
    Gigabyte Aorus Z370 Gaming 7
  • RAM
    G-Skill Trident Z RGB 3200 MHz
  • GPU
    Nvidia RTX 2070 FE
  • Case
    A desk
  • Storage
    triple Samsung 970 EVO
  • PSU
    Corsair RMx
  • Display(s)
    Asus ROG Full HD 180Hz
  • Cooling
  • Keyboard
    Steelseries 6GV2
  • Mouse
    Razer deathadder chroma
  • Sound
    Corsair Surround Void
  • Operating System
    Windows, (K)Ubuntu, Debian

Recent Profile Visitors

814 profile views
  1. Hey LMG, A suggestion: Can you do a video about sustainable (gaming) pcs? What can we do the reduce the upfront CO2 emission cost of our system? How can we run the most efficient system ourselves? Are there settings that could help in reducing the power draw? Why would you do this? Well, we all know that the segways to lttstore.com are the most important. And clearly, longevity of the product is one of the best ways to reduce your overall CO2 for having a system, because you'll use less. Just like the quality products from lttstore.com (i'm joking, you don't need help
  2. I've set the PWM profile so that it doesn't do that as much. I've looked at my temperatures under different daily loads (browsing, gaming, working) and set the profile at mostly flat levels for these. So while it transitions from one load to the other it revs, but it doesn't rev during a workload.
  3. I'd be interested in seeing a waterblock review or comparison
  4. Numerous components (VRMs, chipset and others) don't need significant cooling - only a very small amount. In a sealed case, it can still propagate that heat through the air. In a vacuum case, it cannot so these components will heat up.
  5. The O-ring side of this fitting can screw into your radiator. On the other side of this 90 fitting you can connect a normal compression fitting. The hard tube will go on that fitting like on any other fitting.
  6. Wanted to get back to you on this As you said, the Tensor cores are meant to do D = AB +C matrix operations. (p15, 16 and Fig. 8 ). For RT Cores, I'll quote some stuff: "Due to its processing intensive nature, ray tracing has not been used in games for any significant rendering tasks. Instead, games that require 30 to 90+ frame/second animations have relied on fast, GPU-accelerated rasterization rendering techniques for years, at the expense of fully realistic looking scenes". p25 "While ray tracing can produce much more realistic imagery than ras
  7. That's how it is supposed to work, as far as I understand it. But I also understood - I think from GamersNexus video - that they are applying filters somehow. I would have to check where that idea came from (I'm at work currently :()
  8. Seems like it. But then because BF enabled it later in their process, they had all those entities in place already. So things that shouldn't reflect - e.g. tree bark - were reflecting when they turned it all on (What I called "enable it everywhere). It's not a RTX problem, but just that they developed without RTX and enabled it later. Clearly you don't want to go refactor everything, so they tried to fix it by using some kind of filtering.
  9. I would phrase that quite differently: It has not been used because it was too expensive computationally The extra visual quality was worth it, but not for real time gaming. Anyone who plays competitive games will keep detail settings low. NVidia reached the point where 60 FPS is doable, and wants to get some of its R&D costs back The AI features of the cards (DLSS etc) aren't used yet, but seem promising Those same features are worth it for some contexts. I've used GPUs in academic research for RT calculations for e.g. a high frequency tricolour fluor
  10. I'm sorry, you seem to have misunderstood. I mentioned paraxial optics because it is a branch of optics that can formulate ray paths in pure matrix products. Apparently, it is referred to differently in English (Myoptics professor used archaic naming. Transfer matrices are the more common term. https://en.wikipedia.org/wiki/Ray_transfer_matrix_analysis) This was to argue for my question of what the differences between RT and Tensor cores are.
  11. While RPM doesn't translate to sound equally, your point seems valid to me. It does matter what particular fans they are and such.
  12. I'm still curious about how they are different. There's a branch of optics related here: https://en.wikipedia.org/wiki/Paraxial_approximation If you use those approximations, you can recast reflections, Snell's law and everything in terms of Matrix products (2nd order tensor products). So what's the difference between RT and Tensor cores?
  13. The bigger it is, the slower your fans can be. It's a combination of surface area and the flow rate of air through them. Larger surface area allows a smaller flow rate. There are 420 rads on the market, e.g. https://www.ekwb.com/shop/ek-coolstream-ce-420-triple
  14. If NVidia used Google's tech, that would make sense. But I don't know if they did. The price increase is small and seems fine for everything but the 2080Ti. I think we can all agree it went up by a larger amount (because it did), without a clear reason why. The reason might just be that the profit, if any, on the 2070 and 2080 are small (so you get more adopters) which they try to counter with the previous Titan segment of the market. As you can see in this simplified graph, the benefit of the old titan and the new rtx 2080 Ti are fairly small, even for cinematic games
  15. For those, the RTX 2070 wouldn't use the new fancy tech. Rather, it would trade blows with the 1080. The 1080 Ti is stronger than that; so if you are going for results at that pricepoint, GTX 1080 Ti seems the way to go.