
ravenshrike
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The 20 biggest announcements from yesterday's Nintendo Direct
ravenshrike replied to wall03's topic in Tech News
Why would you ever download stuff on a work computer in the first place? As for the other forms of tracking, none of them are available to the RIAA/MPAA/game companies in any way that connects one to downloaded material. -
The 20 biggest announcements from yesterday's Nintendo Direct
ravenshrike replied to wall03's topic in Tech News
Or they use DNS over https+opendns or other dns solution of their choice+ a non-shit vpn. -
DLSS now available to all developers as a plugin in UE4
ravenshrike replied to Hymenopus_Coronatus's topic in Tech News
AMD may be attempting to skip step 1, and with the new consoles using RDNA2 variants 3 may come rather quickly since the increase in performance would be a godsend for devs and keep download sizes down. -
How much heat do server memory controllers produce?
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CDPR co-founder apologizes for Cyberpunk 2077 launch on last gen consoles
ravenshrike replied to Jet_ski's topic in Tech News
PC is fine, Apart from crashing every 4-6 hours of play PS4 Pro is fine. The XBOneX is apparently even less of an issue than the PS4 Pro. The big issue is apparently the PS4 base model, but I know someone playing it on that and while the crashing is worse because of the memory systems on the PS4, it's still not a big deal. Course, his PS4 is relatively new and early model PS4s might be having more issues, especially if dust choked. -
The original target was always PC which can get away with a HDD because of on average double the available memory. They then tried to make it work on last gen consoles. Which it mostly does at this point on team green consoles. Team blue has a memory leak issue because Sony got lazy in how they designed the PS4 gen memory handling. Though in fairness when they designed it they probably weren't considering a massive, extremely detailed cityscape with fast transportation and few loading screens to be on the list of things games were likely to attempt. The closest game type to it was
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Which is a lie. On my second playthrough now with a different build on the Pro. I know two people playing it on the base console. However both of them play it on 720p TVs. It is probable that it should have been capped at such. On the topic at hand, I spent 5 hours yesterday on my post game save crafting and duping items in an attempt to trigger the save bug. My inventory scrolling would effectively lock up(technically just very slow. Took me 5 min just to enter/exit it) before I would get to that point because even having 800+ crafted weapons/clothes and tens of thousands of compo
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Company size has little to do with available funds, especially 7 months past the nominal release date for your first major product in 5 years. GoG from what I understand doesn't generate any significant profit and Gwent isn't exactly huge. It is entirely possible they were out of operating funds. We have no clue what loan terms were or anything else.