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Everything posted by KaitouX

  1. Go for it, considering the current market you probably won't get anything better for the price any time soon.
  2. Depends on how much "for cheap" is. The 1070Ti is much better, but it always depends on the price.
  3. Some cheap Intel boards fail to even deliver stock performance of some CPUs with higher TDP, so what you said isn't entirely accurate.
  4. balenaEtcher and Rufus also have issues, in my experience more often and a lot more frustrating than Ventoy, because if it doesn't work you need to do the entire process from the start again, while on Ventoy you can just drop 5 different distros at once in the drive and even if one doesn't work you can still test others. It's also much easier to test out different DEs, as you can just add multiple versions of the same distro and go back and forth between the versions without having multiple drives or having to use Rufus/Etcher every time. In my experience with Ventoy, only 1 distro actual
  5. In my setup Ubuntu had a lot of issues with BT and audio, it was also much slower than Windows and other distros that I tried. On the video: Another alternative that works well for booting into .iso is Ventoy, it's particularly good if you want to try multiple distros, as you can just drop all .iso files in the drive at once and select them at boot. Lots of minor/niche software still have compatibility issues and usually they aren't popular enough for someone to have a workaround written somewhere. Software compatibility still is Linux biggest issue, even though it did
  6. What? What is a fragile pixel, are you talking about burn-in? Because that only happens on OLED in modern TVs, and most TVs in the market are either IPS or VA, just like monitors. There isn't a big difference between 144Hz and 120Hz, but to display 4K120Hz you need decent hardware, either a RTX 3000 or RX 6000 GPU with HDMI 2.1 or using a DP to HDMI adapter, which possibly could cause issues with HDCP, and naturally games are much heavier on the GPU at 4K.
  7. That is within the normal boost clocks for that CPU.
  8. Should be slightly faster over all, as the maximum performance should be somewhere close to a base clock Ryzen 3 3100, but depending on the load the clock might drop, so probably will end up being slower in some tasks, faster in others. I would say it probably will be closer to the 4790K on average. Depends where you are, but in many countries it isn't illegal to rip games you own and use them in emulators. Some places even have weird rules like you can't break the copy protection, but you can copy the disc.
  9. You could try mpv, mpv+ravu/FSRCNNX/nnedi3 depending on taste and wished power consumption. I personally use mpv with ravu r4(or SSimSuperRes when using slower GPUs) + ewa_lanczossharp, ewa_lanczos for chroma and SSimDownscaler for downscale. Power consumption usually stays around 40W for video playback on my 3060Ti, slightly higher or lower depending on the source. mpv also have motion interpolation(equivalent to madVR "smooth motion" + alternatives). In this link you can find information on the upscaling algorithms and screenshots to compare yourself and decide which looks the b
  10. Then wait till battlefield is out and buy the computer then, this way you can check which CPU/GPU works best with the game and buy them. There seems to be no reason to upgrade now unless there is something broken in your system or until you get a better display, based on your system I would say 1080p 240Hz or 1440p 144Hz favoring the latter. Also prices are still stupid, which makes an upgrade now even less worth doing.
  11. So am I understanding correctly that you currently have a i7 8700K and RTX 2080? and you're playing at 1080p 60Hz~90Hz? If that's correct there is no real reason to upgrade at all, at 1080p it isn't going to really make any visible difference in most games unless you had a 144Hz+ monitor, which apparently you don't, buy a better monitor or TV and then do upgrades to fit that performance target, if you decide to get a 1080p 240Hz monitor then consider upgrading the CPU, if you decide to get a 1440p or 4K one then getting a faster GPU would help.
  12. In case you're not aware, a lot of PS alternatives can read and save to .psd, but sometimes there might be some issues. Ideally you will still use PS to do it but if you only need to quickly check something you can open the files in those alternatives and often it will work without issues. Quick example of issues that can happen: On the left is Krita, on the right Clip Studio Paint. In this case CSP is correctly showing the original image, but Krita completely butchers it. Gimp looks the same as Krita, and the second image is correctly shown by all mentioned. The first image
  13. I personally undervolted my 3060Ti so it uses around 160W, decent drop from the stock 200W while performing around 3% worse in the worst case I was able to find, lowering the power limit usually lost more performance in my tests, but it required basically no testing on stability. In my case, undervolting actually increased the performance in games because at stock the GPU can't boost as high after some time due to the temperatures, so most long tests have the undervolt performing better than stock and it's a lot quieter too. In my tests with the 3060Ti: Power Limit at 83%
  14. Depends on what Photoshop is used for, but Krita can also be a good alternative.
  15. The biggest issue with Linux is and always have been software compatibility. Now days most software have decent/good alternatives on Linux, but if you require a specific software like something from Adobe or some software that does something that alternatives can't like Clip Studio Paint for example, you usually will be stuck on Windows to get them working well. Also games, even though Linux gaming is much better today than it was in the past, there still are plenty of games that will only run or run (much) better on Windows.
  16. Right click the .exe, go to Properties and then to the Compatibility tab, click the "Change high DPI settings" and check the override, if it doesn't work, try the other options in the override. Usually one of the options there will fix bad scaling issues.
  17. Noise reduction focused cases because HDDs are loud.
  18. It's good for the price if you're willing to deal with the bad Contrast Ratio and Black uniformity. https://www.rtings.com/monitor/reviews/lg/27gl83a-b For other options probably the slightly more expensive Gigabyte M27Q but with the (possibly big) drawback of being a BGR display, or the similar priced Gigabyte G27Q which is a more "balanced" version with better contrast ratio and black uniformity than the LG and RGB display but with slightly slower response times. Reviews of the Gigabyte models: https://www.rtings.com/monitor/reviews/gigabyte/m27q
  19. The amazing part about this is that Windows had everything in a single place, it was just a matter of organizing and maybe modernizing the interface, but they somehow created this ridiculous Settings and Control Panel war.
  20. Don't know if someone already posted, but here is an AMD video on Forspoken saying it took one day to implement FSR in the game(around 1:10):
  21. You could also try using the "Everything" search software and sort by date to check all files that were created recently and try to find it.
  22. You can certainly do both, but usually that will cause an amplification of the artifacts created by the first one, Unreal have something called "Secondary Spatial Upscale" to be applied after TAAU, but I'm not sure how well it works. Normally scaling twice is done when using doublers(Ravu for example) to complete any up-/downscaling necessary to achieve the target resolution.
  23. I confused the TAAU with the Spatial, the Unreal spatial upscaling is done apparently at the same stage as the FSR, between the Tonemapper and HUD/UI. But the FSR seems to try to make sure that noise introducing effects are done after it(like it should) while Unreal doesn't really mention it, possibly because it automatically runs those effects after. But it probably wouldn't work, as the second one would expect a lower resolution image but receive a image that already hits the target resolution.
  24. This is also hardware agnostic, just not officially supported by AMD, GN said GTX 900 and older than RX 400 worked. And it is basically the same as the Unreal's Primary Screen Percentage but universal and apparently done at a different stage of the pipeline. It is running at higher resolution, but the performance gains seem to be similar due to lower overhead. Upscaling always benefit from having more information in the source, temporal upscaling naturally have more information, making easier to go from lower resolutions but usually also have more artifacts caused by the temporal nat