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Mira Yurizaki

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  1. Informative
    Mira Yurizaki got a reaction from DGBuildsPCs in Does Making Windows 10 Lean Do Anything For Gaming Performance?   
    As an explanation for the choice of benchmarks...
    The program must have an in-game benchmark, because I wanted little influence as possible from outside programs on the results. Even if that influence is negligible. 3DMark was chosen because well, it's 3DMark Unigine Heaven was chosen because it's still a popular DX11 benchmark FFXIV was chosen mostly because it's what I'm playing right now :3  However it does not test network capabilities. GTAV was chosen mostly because it's still a popular benchmark Deus Ex: Mankind Divided due it being rather stressful on cards F1 2016 due to being relatively CPU intensive since the benchmark simulates all ~24 drivers.
  2. Like
    Mira Yurizaki got a reaction from Arika S in Yet another AMA   
    I can say the top one right now is Final Fantasy XIV.
     
    The other two seems kind of out there. There's a lot of games I enjoyed, but it's hard to pick which ones I'd gush over again. But if you were to make me pick two, they'd have to be Chrono Trigger and Secret of Mana.
     
    Settling down somewhere with a house, maybe a partner. I probably won't move from where I'm at in general though.
  3. Like
    Mira Yurizaki reacted to straight_stewie in Process for gathering video card data when analyzing application behavior   
    Quotes don't seem to be working in blogs. Nonetheless, this is the best quote about the scientific process that I've ever seen. I'm definitely stealing this.
  4. Informative
    Mira Yurizaki got a reaction from TopHatProductions115 in The Chiplet "Problem" with GPUs   
    That won't work very well because the AI wouldn't know where anything is until the geometry is setup, which is one of the first steps to 3D rendering. By that point, the work was already distributed.
  5. Agree
    Mira Yurizaki got a reaction from TopHatProductions115 in Why are physics engines tied to frame rates?   
    While it's easy to claim it's awful design to have things revolve around the frame rate, I would argue on the other end of the spectrum, it may not be useful to have a frame rate that can exceed how fast the game world runs. If the game world only updates at 60 Hz, there's no point in exceeding 60 FPS because the graphics is a visual representation of the current state of the game world. You would just have extra frames that are rendering the same thing. Maybe if the graphics engine were fancy enough it would render in-between frames of animation, but those wouldn't really count for anything.
     
    Of course, you could also ask why won't developers allow the game world to run faster or slower? Because this would create an inconsistent experience when comparing lower end systems to higher end ones. Imagine being able to cheat by running the game world at a lower rate; you could effectively phase through matter.
  6. Like
    Mira Yurizaki got a reaction from TopHatProductions115 in Does Making Windows 10 Lean Do Anything For Gaming Performance?   
    As an explanation for the choice of benchmarks...
    The program must have an in-game benchmark, because I wanted little influence as possible from outside programs on the results. Even if that influence is negligible. 3DMark was chosen because well, it's 3DMark Unigine Heaven was chosen because it's still a popular DX11 benchmark FFXIV was chosen mostly because it's what I'm playing right now :3  However it does not test network capabilities. GTAV was chosen mostly because it's still a popular benchmark Deus Ex: Mankind Divided due it being rather stressful on cards F1 2016 due to being relatively CPU intensive since the benchmark simulates all ~24 drivers.
  7. Like
    Mira Yurizaki got a reaction from TVwazhere in Simple mod to increase video card airflow in my build   
    @TVwazhere Just for you I'll do a more scientific test to see if the sound card is a factor or not.
     
  8. Like
    Mira Yurizaki got a reaction from adrenaline681 in Does Making Windows 10 Lean Do Anything For Gaming Performance?   
    As an explanation for the choice of benchmarks...
    The program must have an in-game benchmark, because I wanted little influence as possible from outside programs on the results. Even if that influence is negligible. 3DMark was chosen because well, it's 3DMark Unigine Heaven was chosen because it's still a popular DX11 benchmark FFXIV was chosen mostly because it's what I'm playing right now :3  However it does not test network capabilities. GTAV was chosen mostly because it's still a popular benchmark Deus Ex: Mankind Divided due it being rather stressful on cards F1 2016 due to being relatively CPU intensive since the benchmark simulates all ~24 drivers.
  9. Agree
    Mira Yurizaki got a reaction from [REDACTED] in Think beyond computer problem solutions than just knowing them   
    I've given up on directly confronting them.
  10. Like
    Mira Yurizaki reacted to LtStaffel in Think beyond computer problem solutions than just knowing them   
    This is especially true with Linux; and this attitude (or lack thereof) is what separates people who become experts from people who remain script kiddies.
  11. Like
    Mira Yurizaki got a reaction from [REDACTED] in Project Dolly: A look into cloning Windows (Planning)   
    As a note, the only potential issue I've seen that is related to changing from HDDs to SSDs is that on older HDDs with 512-byte or 512e sectors, if they're not 4K aligned, they will cause performance issues on SSDs since SSDs have pretty much been using 4K sectors since whenever. But practically all HDDs use 4K sectors and so that shouldn't be a problem. But I'll check on that anyway.
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