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SpeedUp10

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  1. Like
    SpeedUp10 reacted to lordante in Jagged Shadows,Pop in,Low LOD and jagged aa   
    It fixed "bush" flickering, some flickering on railers.

    It did not fix little line flickering on WOT.

    I need to download some games to test.
  2. Like
    SpeedUp10 reacted to MEC-777 in Jagged Shadows,Pop in,Low LOD and jagged aa   
    OP edited with @BuckGup's videos added for visual reference of the issue and demonstration of a possible fix. 
  3. Informative
    SpeedUp10 reacted to BuckGup in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Uploading the first side by side video from before and after.
     
    This is very difficult to try and weed out what your brain says YES no problems but you are just wanting that answer so you don't see stuff. Mixed with normal problems in games. There are some major differences so it did something.
     
    Problem ^^^^^^^^^^^^
     
    No Problem ^^^^^^^^^^
  4. Like
    SpeedUp10 reacted to MEC-777 in Jagged Shadows,Pop in,Low LOD and jagged aa   
    OP has now been edited/updated. Please review and send me a PM if any info is missing or incorrect and I will fix it. 
     
    Thanks.  
     
    @BuckGup
    @lordante
  5. Like
    SpeedUp10 reacted to BuckGup in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Very nice. Clean, clear, and to the point.
  6. Like
    SpeedUp10 reacted to lordante in Jagged Shadows,Pop in,Low LOD and jagged aa   
    So, all computer is connected, i need to wait for GPU now...

    I'm stressed ><
  7. Like
    SpeedUp10 got a reaction from Jim Gordon in Jagged Shadows,Pop in,Low LOD and jagged aa   
    For god sake, can u fking Shut the fuck up, im getting tired reading your bullshit.
     
    You have no fking clue about the issue.
    Dont act like u do.
    Guys stop fking argue or discuss with people, u dont have to prove them anything, if they dont belive , dont start to discuss , its a damn fking waste of time and just spams thread again and again with useless spam.
     
    Just post if u have smth to say we didnt already said like a thousands of time.
     
    Reading people with posts like : maybe reinstalling windows fixes or windows 8.1 god damn etc , did you even read anything?. This issue wouldnt exist for like 4 years or more if it would be like that easy or? 
     
    I can understand people dont belive but stop try to prove them, u literally cant do it , atleast not completly, u cant show the full issue via a Video or picture, thats is why trying to do side by side videos wont help in any way , i already did that and people couldnt understand bc its not showing correctly. They always come up with smth different.
     
    Can we just wait a few days for the guy who will test the Ryzen setup?!
     
     
     
  8. Agree
    SpeedUp10 got a reaction from darksquall in Jagged Shadows,Pop in,Low LOD and jagged aa   
    For god sake, can u fking Shut the fuck up, im getting tired reading your bullshit.
     
    You have no fking clue about the issue.
    Dont act like u do.
    Guys stop fking argue or discuss with people, u dont have to prove them anything, if they dont belive , dont start to discuss , its a damn fking waste of time and just spams thread again and again with useless spam.
     
    Just post if u have smth to say we didnt already said like a thousands of time.
     
    Reading people with posts like : maybe reinstalling windows fixes or windows 8.1 god damn etc , did you even read anything?. This issue wouldnt exist for like 4 years or more if it would be like that easy or? 
     
    I can understand people dont belive but stop try to prove them, u literally cant do it , atleast not completly, u cant show the full issue via a Video or picture, thats is why trying to do side by side videos wont help in any way , i already did that and people couldnt understand bc its not showing correctly. They always come up with smth different.
     
    Can we just wait a few days for the guy who will test the Ryzen setup?!
     
     
     
  9. Agree
    SpeedUp10 got a reaction from BuckGup in Jagged Shadows,Pop in,Low LOD and jagged aa   
    For god sake, can u fking Shut the fuck up, im getting tired reading your bullshit.
     
    You have no fking clue about the issue.
    Dont act like u do.
    Guys stop fking argue or discuss with people, u dont have to prove them anything, if they dont belive , dont start to discuss , its a damn fking waste of time and just spams thread again and again with useless spam.
     
    Just post if u have smth to say we didnt already said like a thousands of time.
     
    Reading people with posts like : maybe reinstalling windows fixes or windows 8.1 god damn etc , did you even read anything?. This issue wouldnt exist for like 4 years or more if it would be like that easy or? 
     
    I can understand people dont belive but stop try to prove them, u literally cant do it , atleast not completly, u cant show the full issue via a Video or picture, thats is why trying to do side by side videos wont help in any way , i already did that and people couldnt understand bc its not showing correctly. They always come up with smth different.
     
    Can we just wait a few days for the guy who will test the Ryzen setup?!
     
     
     
  10. Like
    SpeedUp10 reacted to lordante in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Hop hop hop:



    Tomorrow i should receive grizzly paste.
    Next day MB + SSD.
    May be saturday, my 1800X
    I think my GPU is next week at 95% :(.
  11. Agree
    SpeedUp10 got a reaction from BuckGup in Jagged Shadows,Pop in,Low LOD and jagged aa   
    U wont fix this issue via changing components one  by one, atleast these are my expierences. Also I reinstalled Windows like 20times since i got the issue last summer. I tried 7/8.1/10.
     
    Go google the issue and u will see this problem exists for atleast 5 years.
     
    Dont waste ur time on things people already tried, i did that too . Just a time waste + frustration.
     
  12. Agree
    SpeedUp10 got a reaction from MEC-777 in Jagged Shadows,Pop in,Low LOD and jagged aa   
    U wont fix this issue via changing components one  by one, atleast these are my expierences. Also I reinstalled Windows like 20times since i got the issue last summer. I tried 7/8.1/10.
     
    Go google the issue and u will see this problem exists for atleast 5 years.
     
    Dont waste ur time on things people already tried, i did that too . Just a time waste + frustration.
     
  13. Agree
    SpeedUp10 got a reaction from Shadestones in Jagged Shadows,Pop in,Low LOD and jagged aa   
    this.
     
  14. Agree
    SpeedUp10 got a reaction from LexLoneWolf in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Guys , i literally tried everything u can imagine.  
     
    Two times i could fixed everything  temporarily.
     
    1: I had put my friends AMD GPU in my PC(keep in mind, i never had a amd gpu in my pc before, so think thats why it fixed it temporarily), deinstallled driver, installed amd driver, restart, started CS GO and boom fixed like everything. Played 10min beatiful gameplay, i thought i fixed it , closed that game, and my friends brother came in and wanted to see the difference, so i started  Cs go again and booom out of nowhere the issue is back. Like 2min before it was fixed and then back as i restarted the game.
     
     
    2. I bought a completly new PC , nothing from old PC. Installed OS/drivers, installed my Games, and everything were fixed. Everything. So i was happy played some hours . Then i wanted to disable some power saving settings in BIOS, like many people do.
    So what happened right after i started my PC , bluescreen, and with that my Monitor HZ locked fromself from 144hz to 60hz. Then i restarted my PC and it didnt wanted to boot up, i realized that just 2 ram slots died with that.  Switched Ram slots , started my PC , i was complelty mindfucked how this even could happened. Well i was just like pls my games still run normal. Started the first game and boom same issue back
     
    So there is a possibility that electricy could play a role. But still i dont know.
     
    All i can say is that a new PC fixed the issue for me till i fked something up in the bios.
     
    Beside this all, i exchanged every component more than twice without a single difference.
     
    Issue started last summer after reinstalled OS .
  15. Like
    SpeedUp10 got a reaction from TheOris in Jagged Shadows,Pop in,Low LOD and jagged aa   
    this.
     
  16. Agree
    SpeedUp10 got a reaction from darksquall in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Something else.
  17. Agree
    SpeedUp10 reacted to TalosXT in Jagged Shadows,Pop in,Low LOD and jagged aa   
    While you guys been testing games and making videos and forcibly proving/denying the problem to each other, Me and @SpeedUp10  were actually investigating the issue. Please stop testing games and making videos and start researching. For once we actually know what the problem is however the solution or what causing it is unknown.
     
    First of all, Please Please and Please stop making general names for this problem. "Texture Flickering" or "Jagged Edges" will only attract people whose problem can be fixed by reinstalling driver or windows or people who wanna prove to us nothing is wrong. 
     
    So here is the investigation:
    We did a bit of research here and there and found out that this problem is something that is happening once there is a camera motion. meaning that a fixed frame is rendering perfectly. therefore we concluded that this is because of some sort of calculation being run in GPU and is being messed with and it takes a few seconds to re-adjust. After a bit of more researching and cross-solving, we drew some connection to LoD Bias. Now LoD bias is a series of calculations that aid the GPU in rendering each object/texture specific to their location in relation to player. The values being yielded by theses calculation also aids the GPU in draw distance and shadow quality (Depending on Shader being used by the engine). Now the APIs (DirectX, OpenGL, VulkanRT) are responsible for this. So I went after articles written by shader programmers wo use these APIs to specifically find the problem since blaming LoD Bias is again too general (LoD bias has alot of more calculations). So we came to this conclusion that this is actually a really common problem in shader programming and thats why simply searching "Texture Flickering" on google wont get you to this. We tried alot of things, even went for RF Noise or radio interference or testing game enigine based LoD bias. Also a clue that helped was that this is all about shadows. this may also come as bit of shock but shadows are what we should blame the whole thing on, and you maybe say that im crazy why should I blame shadows on jagged edges or popping but bare with me im going to prove why.
     
    So guys, to shorten this up, the problem is not one but 3:
     
    1. Shadow Acne (Main one)
    Another common artifact found in shadow mapping is shadow acne, or erroneous self-shadowing.  This generally occurs when the texel depth in light space and the texel depth in view space are so close that floating point errors incorrectly cause the depth test to fail. There are a few ways to address this issue.  It’s so prevalent, that most graphics APIs provide a means to instantiate a rasterizer state that includes both a depth bias and a slope-scaled depth bias.  Essentially, during shadow map creation, these values are used in combination to offset the current value by a certain amount and push it out of the range where floating point inaccuracies would cause inaccurate comparisons.  One must be careful when setting these bias values.  Too high of a value can cause the next issue to be discussed, peter panning, while too low of a value will still let acne artifacts creep back.
     
    2. Peter Panning
    It’s frustrating when introducing a fix for one thing breaks something else.  That’s exactly what we can potentially end up with when we use depth biases for shadow maps.  Peter Panning is caused by offsetting the depth values in light space too much.  The result is that the shadow becomes detached from the object casting it. Sometimes the depth bias is so large that it pushes the shadow away from the caster, causing them to appear as though they could be floating. 
     
    3. Perspective Aliasing
    These types of artifacts are perhaps the simplest to alleviate.  Stair-like artifacts outlining the projected shadows are generally caused by the resolution of the shadow map being too low. Unfortunately, increasing the resolution will only get us so far.  Even at high resolutions, if the viewer is close enough to the receiving surface, tiny stair-like artifacts will still be noticeable along the edges of projected shadows.  The solution to this is to use a technique called percentage closer filtering (PCF).  Instead of sampling at one location, this algorithm samples several points around the initial location, weighs the results that are shadowed versus non-shadowed, and creates soft edges for the result. 
     
    TL;DR Stop looking for proofs and videos and game problems and start looking for a fix for Shadow Acne. Trust me when I say this. You fix Shadow Acne your problems will be solved forever. How to fix it? that's the million dollar question.
  18. Agree
    SpeedUp10 got a reaction from BuckGup in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    Gimme any Game which is free to play or low cost where U think there is no problem . And I will record that .
  19. Like
    SpeedUp10 got a reaction from john j rambo in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    I can do that LOD Bias test tommorrow, as it may help us.
  20. Informative
    SpeedUp10 reacted to TalosXT in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    So guys, here's an update after a week of researching:
     
    First of all thanks for those who submitted the D3D AF Tester results. I also grabbed some off of internet to see it running on different cards.
     
    Second of all, It appears all of us are facing different issues here. Similar symptoms but different kind of problem. But the funny part is that all the problems are affecting LoD Bias and ultimately messing with draw distance.
     
    I fixed Witcher 3 a few days ago by forcing nvidia inspector to turn off LoD bias Driver Control, meaning I gave all the LoD calculation responsibility to the Witcher 3's engine. IT FIXED IT (except the CSMs). This means that the game engine is doing it's job correctly however the GPU was interfering with it, and instead of aiding the game in the LoD calculations, it messed it up resulting in shimmering, flickering, Alaising and ultimately CSMs. Now in order to prove the theory, I installed Stonghold Crusader 2 (2014) which uses a cheap engine that rests on Hardware based post processing. The problems were back again.
     
    Now why do I think it's different for everybody? This is where D3D AF tester comes in play. let's look at @Zemzemma's. As you can see, the hardware based Anisotropic Filter is smoothing the beginning of the tunnel but as it progresses through it appears as it is warped horizontally. even though the LoD bias is set to -8, the filter is clamping it to 0 (transition from smooth to jagged) but beyond that it can not process. That should not be happening. for me it's a different case. the filter is allowing the the negative bias to pass through even though I've forced it to to clamp to 0. *** NOW this can be because of many different reasons. These LoD problems have DIFFERENT sources and are yielding DIFFERENT RESULTS. But ONE THING COMMON between the results is that it's messing with the draw distance calculations.
     
    I'm willing to bet my money that this is the root to all of our problems. I will try to continue researching even though I may not have enough time since I'm a student but ONE thing i'm damned sure of is  that there is NO MAGICAL SOLUTION for everyone. Some people can fix it with driver's install, Some with UPS Stabilizer, Some with building a new PC, or some with neither. This is why we can't get to a solid solution for years.
     
    @iiNNeX The problem that you're facing is similar to CSM. It's hard to tell since it's a top down camera but that's because the LoD bias cannot tell how accurately to draw the pixels so the computer is making a safe assumption that the shadow is very far and renders it in low quality (AKA realtime low rez Lightmap bakes). It make's it better when the game is dynamically lit (games with a day night system). Have you tried forcing the driver to stop calculating the LoD bias and let the engine do it? (If the engine has that option built in).
  21. Agree
    SpeedUp10 reacted to TSRBINO38 in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    Hey App4that, I tweaked my ini files long ago trying to fix this, particularly the LOD distance and the shadows. Both in Skyrim and witcher 3. It changed nothing at all, just as tweaking NVIDIA inspector and AMD Catalyst Center changes nothing once you have this problem. I used guides I found on the internet to tweak ini files and when that didn't work I purposely enterd higher than recommended values in ini file which did not change a thing besides taking a hit to my fps.
  22. Agree
    SpeedUp10 reacted to iiNNeX in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    No problem, it happens. This issue has caused me more stress than anything before, hence why I am not as bothered about it anymore as I was back then as it was nothing but wasting more and more money trying to fix it while not getting any "official" support from either company.
    Oh it was even more simple for me:
     
    Buy new GPUs (2x GTX 970s to replace my 1x 780ti Classified)
     
    Reinstall Windows (from win 7 to win 8.1 pro).
    Install all drivers and just essential basic programs
    Install a few games
    And that's where my good graphics went away. No amount of reverting back or hardware changing helped. Tried every OS I could, even Ubuntu lol That said it was less noticeable one OpenGL than DirectX but it was still there. Some guy, Kraudi on the nvidia forums, had it fixed for about a day with the purchase of a new 290X and then it came. Makes you wonder what on earth is "killing" our graphics processors.
     
    Edit: This doesn't just happen in games by the way, here is a 3D modelling and rendering program:
     

     
    Notice the lack of AA and shadow distortion on the gun on the bottom right.
     

  23. Agree
    SpeedUp10 reacted to john j rambo in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    i also checking youtube videos new ones who using nvidia cards and playing same games as me , they have same problems but they didnt noticed example 
     
    if u watch and look closly this guy have same problem but he didnt know yet :> look grasses and shadow very low draw distance as us
  24. Like
    SpeedUp10 got a reaction from Benq XL2411Z in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    So at time i bought my pc with gtx 970 everything was perfect, but since i have this issue , every nvidia card new or old doesnt fix anything. But if i put a amd card in it will fix the issues till I restart the games, if i put afterwards in my gtx 1080 or 970 everything still keep shit. Games i tried cs go/the division/rainbow six siege/league of legends/ and some more.  So what im trying to say is that something are changing the data or codes or whatever a gpu takes to show gameplay. and i changed every component so there os no hardware problem at all.
  25. Informative
    SpeedUp10 reacted to Benq XL2411Z in Pixelated Shadows,Texture Pop Ins,Low Draw Distance in all games   
    below the copy of a letter dated 2011 year...
     
    Faced with the problem: in all the games and benchmarks, with the exception of 2011 and 3D Mark staryuschego Doom III, there is blinking and the distortion of the far and near to a lesser extent of textures. Colored no artifacts, just the texture twinkle / distorted form melteshenie / gear ladder. I am watching like in all games (expressed in varying degrees).
    I shoveled the entire Internet in the hope of finding a solution. Before we continue, I will give a link to a specially made me a quick video on YouTube (free channel), which is very well illustrates the problem: in the Space simulator X3: Albion Prelude, these distortions can be seen throughout the "glory" (very difficult to describe in words, and when people trying to express the essence of the problem with words, or screenshots, they did not understand, considering that this is a artefaktyaschaya card or just poor quality anti-aliasing that all (!) is not, in the screenshots is generally not visible, it can be seen only on video and only when the player is in motion):
    Please, please, so who should I turn if not to the producers of iron, which is installed on my computer? .. And the motherboard and video card from MSI. Here's a quick configuration, if you need more details about the system, the separate post I will publish data DxDiag.
    1. MSI Z68A-GD65-G3 (RTL) LGA1155 <Z68>
    2. CPU Intel Core i7-2600K 3.4 GHz / the SVGA / 1 + 8Mb / 5 GT / c LGA1155
    3. 3Gb <PCI-E> DDR-5 MSI V801 N590GTX-P3D3GD5 (RTL)
    4. Kingston HyperX <KHX1600C9D3K / 16GX> DDR-III DIMM 16 Gb KIT 4 * 4Gb
    5. PSU Cougar GX 900 900W ATX (24 + 3x4 + 8 + 2x6 + 4x6 / 8pin) Cable Managment
    6. HDD 1 Tb SATA 6 Gb / s Hitachi Deskstar 7K1000.D
    * Do not try to disperse or processor or video card, because the meaning of the zero; and all so simply flies at a breakneck pace.
    Please unsubscribe at those points that I have made and tested:
    1. Overheating or incomplete / bad contact with the inserted card:
    checked: chasing the clock 3D Mark 2011 and the Benchmark Heaven DX11, above 84C temperature does not rise, in 3D Mark 2011 image quality at 5+ in Heaven can be seen blinking textures on distant objects at the same level and very strong stains on near objects (and winking shadows, with dark shadow flickers, forming a black-and-white melteshenie), eventually becoming stronger not.
    checked: pulled the video card installed in the slot again, the problem persists. Reset the video card at all in another PCI-E slot, the problem persists.
    ------------------
    1.2 The motherboard has a built-in video card, Intel (R) HD Graphics 3000. This starts the system by integrated graphics - the problem remains, although slightly less pronounced.
    ------------------
    2. Drivers video card, BIOS firmware version of the chipset and motherboard drivers to the motherboard chipset:
    CHECK: Set with LiveUpdate 5 firmware, as this tool and suggested that you install the latest drivers for the chipset, the problem persists
    checked: established as the latest drivers for MSI NVidia GeForce 590 the GTX, and the old and very old drivers, the problem persists
    ------------------
    3. The operating system license, completely updated. Resets several times completely full the entire operating system (Windows 7 64-bit), the problem remains.
    ------------------
    3.1. Tested as a pure Windows (ie, without having to install updates and antivirus, I ESET Nod 32), and the updating of Windows and install antivirus software, the problem persists.
    ------------------
    4. Games: X3 Albion Prelude, X3 Terran Conflict, X3 Reunion, X2 The Thread - license completely flooded over from the manufacturer's website (www.egosoft.com) after the installation of the system and all drivers, the problem persists.
    ------------------
    5. No acceleration was not engaged (!). This gland and the way it flies, meaning zero overclocking. MSI Afterburner staged exclusively for monitoring the temperature of the GPU graphics card.
    ------------------
    6. DirectX Files - were installed again when you reinstall Windows (OS installation again does not help).
    ------------------
    7. Run games and applications at minimal settings and with different resolutions - does not help. At lower resolutions generally just bitter nightmare, I did in my life has ever seen.
    ------------------
    8. This is not a problem particular game / games I played in the same game for years, since 2002 (X2: The Thread), never, never I in them, and h n e r of the kind seen. Moreover, the problem is expressed to varying degrees in all modern 3D games and applications except 3D Mark 2011; there unblemished image.
    ------------------
    9. After the purchase of a computer is not such a problem was not in the same Heaven DX11 Benchmark, any other games; Image was amazing, just fantastic, no divorce / Morgan and others.
    ------------------
    10. Tried to connect the monitor to a variety of video connectors on the video card (of 3 pcs.), The problem remains.
    ------------------
    11. change the screen gertsovku (60/75 Hz), enable / disable vsync, the problem persists.
    And that's what I wanted to ask ...
    ---------------------------------
    - After buying and turning on the computer, when booted Windows, I got a message system that the main flash the motherboard does not work, running a secondary (emergency). The motherboard was blinking red light. Live Update 5 suggested urgently automatically download and flash the main flash cards motherboard that I've been through Live Update 5 and made (it was all done automatically utility). After restarting the red signal disappeared on the motherboard. Recently, after the computer is restarted again, I got this message, the system will flash pierced again. Could it be important or it is placed in the average tolerance to iron behavior?
    0. Actually, what OS software may be responsible for this mess? Or some PC components may be responsible for this? (A bunch of chipset, the graphics card, for example. Some settings in the BIOS, etc.) Could this be a bug in the firmware of the same chipset, graphics card, and so on., Which is expressed in different systems in different degrees and someone such nightmare is almost there, and someone (like me) can not be general in what to play?
    1. Is there any formal tools to check the quality of the video card and the system as a whole, rather than "crafts gathered on the knee unknown programmer"? And if there is something in addition to measuring the "marks" such as 3D Mark and Heaven? Something more detailed, allowing the system to track flaws?
    2. Whether it may be a rare case not compatible video card and motherboard? Can you check it? If so, how and why?
    3. Can even if the hard disk formatting and so on. be any of the settings in any part of the system so deeply that signified formatting and installing the OS again become useless? If so, look up in what direction?
    4. When similar problems, many passed the video card, and indeed the entire unit is entirely in the service, returned with the answer (and returned two months later (!)), That the system is in order ... Remember my video clip ... This normal and is simply ignored and not notice how advise? ...
    5. Is there any formal tools for deeper tuning video card drivers? Just all possible options I checked in the NVidia control panel, they have nothing, absolutely nothing to do and little or no effect on how this disgrace ...
    P.S. Sorry for the wall of text but I had a black despair ..
    P.P.S. If a little more detail ...
    The problem was on the old graphics card (NVidia GeForce 9800 GT) and stayed at the new graphics card (NVidia GeForce 590 GTX). There were two (!) Different computers. Everything is completely new - motherboard, chassis, power supplies, ie, everything, everything, everything brand new. Flickering textures have been before, but not so noticeably. Now just in n e s a m a g n o play, it is not possible to ignore or do not pay attention. And it is absolutely not anti-aliasing: flickering textures distant sites (also shimmer and flicker-ladder, etc.) and even entire wall texture large objects (!).
    1. Smoothing to do with it, absolutely. Just at high levels of anti-aliasing (16 AF / mnogoprots. 64x CSAA) is a little less (a little bit, no more than that) can be seen. But it is clear. And it's just terrible, a nightmare.
    2. attend to this problem by playing X3: Albion Prelude. It is a space simulator and it is almost all objects are far away, the specifics of the game. And all this ... All this flickers, flickers randomly fumbling. Instead spot distant object or its contour I see crawling chaos, it's just awful. And texture flickering is if I'm on the move. If I stop, the flicker disappears. The problem was also in the early part of X3: Terran Conflict.
    This is not a problem of the game, because Offline those. Support producer no post (I do all rummaged) about similar problems with the graphics. If it comes to that, it turns out that this is a common problem, but it is expressed at all in varying degrees, and I enter the "happy" 5% watching this nightmare in all its glory.
    I bought expensive iron, so to speak - on the last blood. Bought in the calculation of the quality of it ... Why not? ...
    3. Someone says that it shoals game makers, someone says that your graphics card rests with the world, and buy a new one, someone says that the curves / old drivers. BUT:
    ---
    3.1. It seems that the same thing in games, but why not all users without exception, but only in "selected" for what reason ?? Where to go with this issue, because this is a problem (sorry for the caps, please); impossible to play, watching this "disco", it hurts the eyes and spoil the feel of the game and completely spoils.
    ---
    3.2. Video card bought only six months ago, 24 months warranty (MSI NVidia GeForce 590 GTX). It is totally, totally new. In the control panel NVidia Control tried everything customization options from the "default" and "management of the application" and "clean install" drivers to the most puzzling combinations - zero sense! Not clocked card temperature is normal (for this video card operating temperature at maximum load - 94 degrees Celsius, I have not above 62-72 degrees, looking at the manufacturer's website and the range of permissible operating temperature).
    ---
    3.3. Drivers absolutely, absolutely new. Moreover, for the sake of purity of the experiment removed the driver again downloaded directly from the manufacturer (as many times before) and set again. Result zero. I tried to put a little older driver versions that only have not tried. Even I reinstalled Windows again and put only the game itself, after the installation of the drivers in the system - the same problem ...
    For the first time faced with this somewhere in January, then-I had an old computer. The problem manifested itself immediately in all the previous parts of the Space-sim, in which he played. The oldest versions of the game - 2002 (X2: The Thread), the newest - December 15, 2011 (X3: Albion Prelude). Play these games over the years, I have not seen anything like it. And suddenly ... "got out" ... Yes, until December 2011 this problem has never, in general never and never faced.
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