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DragonTamer1

Member
  • Content Count

    1,213
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Reputation Activity

  1. Like
    DragonTamer1 got a reaction from the gamer that is bad in Server restructure feedback   
    I've got a home server that acts as a storage server, between 5 and 7 game servers, PiHole (VM), Plex server, phone backup and folding server. It works pretty well for most of what it does but a couple of things are starting to creep in as problems.
     
    1. Since the OS is windows and everything else runs inside that if windows crashes (has been known to happen even with the ECC) everything goes down including PiHole which can bring down my internet if the server does not recover. I have an old laptop I am trying to figure out how to act as a backup but that is a different project.
     
    2. I have been getting errors with Plex transcoding for certain content. The only thing I can think of is that the Quadro p400 is having problems because it doesn't have Quadro drivers. The system uses Geforce drivers for the 1060s I use for folding which disable the quadro drivers.
     
    My plan was to convert the whole system to run Proxmox and deploy VMs as necessary but I have concerns.
    Proxmox can act as a nas if I understand correctly, does anyone have any experience with this or would it be better to run Truenas in a VM? Both use ZFS I think which brings me to my next problem. The drives that I use the NAS I'm pretty sure are SMR drives which I didn't think about when I bought them (they were very cheap). ZFS doesn't like SMR for things like rebuilding an array, but are there any other problems outside of this issue? If Proxmox can be used as a NAS, can it utilize cache drives for write operations? As of right now, the server runs Syncthing to copy photos off of everyone's phone to a drive and then once a week it copies the files to the NAS drives for "archiving." Is there any way to do this in Proxmox or maybe something similar? This is something I have planned for a ways off since I don't have any income right now and some additional parts would be required. I'm mostly just trying to wrap my head around some of the technical details of it.
  2. Agree
    DragonTamer1 reacted to leadeater in Nvidia Sold $175 Million Worth of GeForce RTX 30 GPUs To Crypto Miners   
    Well yes, but there is still something to be said about a company publicly saying one thing and then doing something else. That has nothing to do with money, said companies just shouldn't make statements like that if they have no intention of following it through. In same same way equally stupid people shouldn't make claims about having good availability while knowing that will not and could not possibly be the case.
     
    But who am I to recommend companies not say stupid things 😉
  3. Agree
    DragonTamer1 reacted to WoodenMarker in CPU Cooler for 135w TDP Xeon?   
    The Freezer 34 CO is a good choice.
    Make sure to quote a post or tag a member when replying or else they won't get a notification that you replied to them.
  4. Funny
    DragonTamer1 reacted to BlackManINC in Where Gaming Begins - AMD RX6000 series Live Event   
    "Meanwhile AMD sprinkles fairy dust on their cards and shits out a demon".....🤣🤣🤣
     
     
  5. Agree
    DragonTamer1 reacted to Deli in 5 intakes 1 exhaust and still negative air pressure??   
    Why do you worry positive or negative pressure? Positive pressure thing is overrated. Dust will get inside nonetheless. As long as there is no hot air build up inside that affects cooling.
  6. Like
    DragonTamer1 got a reaction from GOTSpectrum in Folding Community Board   
    And here I am quietly puttering along with two 1060s...
  7. Like
    DragonTamer1 got a reaction from mattheginger in Folding Community Board   
    And here I am quietly puttering along with two 1060s...
  8. Agree
    DragonTamer1 reacted to Chris Pratt in Cooler Master Hyper 212 vs Be Quiet Pure Rock slim   
    The TDP is its cooling potential, i.e. it's sufficient for cooling a chip that draws 120W or less of power. The only thing that draws power on a cooler is the fan, and you're talking a few watts or so there, so nothing to even worry about.
  9. Funny
    DragonTamer1 reacted to Arika S in Microsoft finds underwater datacenters are reliable, practical and use energy sustainably   
    being underwater is about as far away from clouds as your can get though.
  10. Agree
    DragonTamer1 got a reaction from BTGbullseye in RTX 3080 relative performance data from Digital Foundry's video   
    I think the choice to have a fan pulling air through the fins is more interesting than them cutting down the PCB to put a fan there in the first place.
     
    Most fans can't maintain as high pressure differential while pulling air through something as they can pushing air through something. The fan design on the 3080 and 3090 are very different though so maybe nvidia found a design that can mitigate this.
     
    If I had to guess as to why they did this, I would say that it is a noise thing. They can run the fans faster for a lower noise level because the fan blades are causing less buffeting because the air they are pulling from is less dense to begin with. The fins could also help generate more laminar flow into the fan which should reduce the nose further.
  11. Like
    DragonTamer1 got a reaction from Missile-striker in Driver issues   
    It's not a real GTX 1050. It's probably some older card like a GTX 200 series, if that, that's had a fake VBIOS flashed to it to make it look like that in windows. If you really want to get it working, you might be able to take the cooler off and look at the part number on the die and it will tell you what it is. IMO it's not worth the effort, just try and find another one.
  12. Funny
    DragonTamer1 got a reaction from Mateyyy in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    In a totally shocking move that nobody saw coming, Facebook has strong armed Oculus into making Facebook logins mandatory starting in October. Anyone purchasing a new headset will be required to log in with a Facebook account. Anyone with existing accounts will have until the end of 2022 to sign in... how generous.
     
    As stated by Road to VR:
    And as it's no surprise to anyone, Facebook plans to track what you do in game to enhance your gaming experience sell you ads.
    And just to make sure they spat in the face of everyone who values privacy...
     
    Rant:
    Oculus used to be the headset I recommended because it was cheaper than what Valve offered and had a compatible gaming experience. I thought that what Oculus was doing was great for the VR market as they were trying to make headsets more affordable to the everyday user which is something that Valve had no interest in doing. The problem is that the people who typically buy an Oculus, or even a VR headset in general, tend to be more tech savvy people who don't want Facebook tracking their every move. Some, myself included, not only deleted their Facebook but routinely go out of their way to block Facebook trackers wherever possible. The only thing Oculus has done is spit in the face of their core audience with this move.
     
    If they are going to be tracking your data because they are data mining ***** ***** ******, then let's not try to sugar coat the situation by saying that it is to improve the social experience because I'm going to challenge you to show me 10 people who use their VR headsets to socialize using the built in Facebook API now. I'll wait... Most people don't buy a VR headset to socialize with people, and if they do they will just do it through VR chat instead which is arguably better... depending on how you approach the discussion...
     
    I bet what happened is that when Facebook bough out Oculus the stipulation was that Oculus needed to get people to either sign in with Facebook accounts or make them and there was probably some sort of quota. I bet that quota was not being filled because of the privacy concerns around Facebook that most people I know have to some degree now days. This is why it's now required. I have no proof, but it doesn't take much to imagine this is what's being done here.
     
    I'm disappointment that Windows Mixed reality is no longer really a thing, as that would be my new go to option. What FOculus has done is moved the market back in terms of progress now. VR was getting to the point where a computer capable of running it could be had for $400 to $500 USD and a decent headset was $350 to $400, but now nobody is going to recommend an Oculus because of this, and instead recommend a much more expensive headset with a much higher entry cost. Oculus might want to gear up to start selling headsets for $100 because I can't imagine anyone willingly paying $350 just to have ads thrown at them and have their data mined.
     
    Anyone who thinks that I'm over reacting should take a look at r/Oculus and see the backlash happening.
  13. Funny
    DragonTamer1 got a reaction from Tech_Dreamer in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    In a totally shocking move that nobody saw coming, Facebook has strong armed Oculus into making Facebook logins mandatory starting in October. Anyone purchasing a new headset will be required to log in with a Facebook account. Anyone with existing accounts will have until the end of 2022 to sign in... how generous.
     
    As stated by Road to VR:
    And as it's no surprise to anyone, Facebook plans to track what you do in game to enhance your gaming experience sell you ads.
    And just to make sure they spat in the face of everyone who values privacy...
     
    Rant:
    Oculus used to be the headset I recommended because it was cheaper than what Valve offered and had a compatible gaming experience. I thought that what Oculus was doing was great for the VR market as they were trying to make headsets more affordable to the everyday user which is something that Valve had no interest in doing. The problem is that the people who typically buy an Oculus, or even a VR headset in general, tend to be more tech savvy people who don't want Facebook tracking their every move. Some, myself included, not only deleted their Facebook but routinely go out of their way to block Facebook trackers wherever possible. The only thing Oculus has done is spit in the face of their core audience with this move.
     
    If they are going to be tracking your data because they are data mining ***** ***** ******, then let's not try to sugar coat the situation by saying that it is to improve the social experience because I'm going to challenge you to show me 10 people who use their VR headsets to socialize using the built in Facebook API now. I'll wait... Most people don't buy a VR headset to socialize with people, and if they do they will just do it through VR chat instead which is arguably better... depending on how you approach the discussion...
     
    I bet what happened is that when Facebook bough out Oculus the stipulation was that Oculus needed to get people to either sign in with Facebook accounts or make them and there was probably some sort of quota. I bet that quota was not being filled because of the privacy concerns around Facebook that most people I know have to some degree now days. This is why it's now required. I have no proof, but it doesn't take much to imagine this is what's being done here.
     
    I'm disappointment that Windows Mixed reality is no longer really a thing, as that would be my new go to option. What FOculus has done is moved the market back in terms of progress now. VR was getting to the point where a computer capable of running it could be had for $400 to $500 USD and a decent headset was $350 to $400, but now nobody is going to recommend an Oculus because of this, and instead recommend a much more expensive headset with a much higher entry cost. Oculus might want to gear up to start selling headsets for $100 because I can't imagine anyone willingly paying $350 just to have ads thrown at them and have their data mined.
     
    Anyone who thinks that I'm over reacting should take a look at r/Oculus and see the backlash happening.
  14. Informative
    DragonTamer1 got a reaction from Jet_ski in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    In a totally shocking move that nobody saw coming, Facebook has strong armed Oculus into making Facebook logins mandatory starting in October. Anyone purchasing a new headset will be required to log in with a Facebook account. Anyone with existing accounts will have until the end of 2022 to sign in... how generous.
     
    As stated by Road to VR:
    And as it's no surprise to anyone, Facebook plans to track what you do in game to enhance your gaming experience sell you ads.
    And just to make sure they spat in the face of everyone who values privacy...
     
    Rant:
    Oculus used to be the headset I recommended because it was cheaper than what Valve offered and had a compatible gaming experience. I thought that what Oculus was doing was great for the VR market as they were trying to make headsets more affordable to the everyday user which is something that Valve had no interest in doing. The problem is that the people who typically buy an Oculus, or even a VR headset in general, tend to be more tech savvy people who don't want Facebook tracking their every move. Some, myself included, not only deleted their Facebook but routinely go out of their way to block Facebook trackers wherever possible. The only thing Oculus has done is spit in the face of their core audience with this move.
     
    If they are going to be tracking your data because they are data mining ***** ***** ******, then let's not try to sugar coat the situation by saying that it is to improve the social experience because I'm going to challenge you to show me 10 people who use their VR headsets to socialize using the built in Facebook API now. I'll wait... Most people don't buy a VR headset to socialize with people, and if they do they will just do it through VR chat instead which is arguably better... depending on how you approach the discussion...
     
    I bet what happened is that when Facebook bough out Oculus the stipulation was that Oculus needed to get people to either sign in with Facebook accounts or make them and there was probably some sort of quota. I bet that quota was not being filled because of the privacy concerns around Facebook that most people I know have to some degree now days. This is why it's now required. I have no proof, but it doesn't take much to imagine this is what's being done here.
     
    I'm disappointment that Windows Mixed reality is no longer really a thing, as that would be my new go to option. What FOculus has done is moved the market back in terms of progress now. VR was getting to the point where a computer capable of running it could be had for $400 to $500 USD and a decent headset was $350 to $400, but now nobody is going to recommend an Oculus because of this, and instead recommend a much more expensive headset with a much higher entry cost. Oculus might want to gear up to start selling headsets for $100 because I can't imagine anyone willingly paying $350 just to have ads thrown at them and have their data mined.
     
    Anyone who thinks that I'm over reacting should take a look at r/Oculus and see the backlash happening.
  15. Informative
    DragonTamer1 got a reaction from zeusthemoose in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    I've never seen any ads in my Oculus besides them recommending games from their store like Steam does.
     
    I bought one because I couldn't afford a Vive. I was always optimistic it would not come to this, people wonder why I'm such a pessimist about everything. I'm not pessimistic, I'm just a realist. Never again.
  16. Agree
    DragonTamer1 got a reaction from bmx6454 in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    In a totally shocking move that nobody saw coming, Facebook has strong armed Oculus into making Facebook logins mandatory starting in October. Anyone purchasing a new headset will be required to log in with a Facebook account. Anyone with existing accounts will have until the end of 2022 to sign in... how generous.
     
    As stated by Road to VR:
    And as it's no surprise to anyone, Facebook plans to track what you do in game to enhance your gaming experience sell you ads.
    And just to make sure they spat in the face of everyone who values privacy...
     
    Rant:
    Oculus used to be the headset I recommended because it was cheaper than what Valve offered and had a compatible gaming experience. I thought that what Oculus was doing was great for the VR market as they were trying to make headsets more affordable to the everyday user which is something that Valve had no interest in doing. The problem is that the people who typically buy an Oculus, or even a VR headset in general, tend to be more tech savvy people who don't want Facebook tracking their every move. Some, myself included, not only deleted their Facebook but routinely go out of their way to block Facebook trackers wherever possible. The only thing Oculus has done is spit in the face of their core audience with this move.
     
    If they are going to be tracking your data because they are data mining ***** ***** ******, then let's not try to sugar coat the situation by saying that it is to improve the social experience because I'm going to challenge you to show me 10 people who use their VR headsets to socialize using the built in Facebook API now. I'll wait... Most people don't buy a VR headset to socialize with people, and if they do they will just do it through VR chat instead which is arguably better... depending on how you approach the discussion...
     
    I bet what happened is that when Facebook bough out Oculus the stipulation was that Oculus needed to get people to either sign in with Facebook accounts or make them and there was probably some sort of quota. I bet that quota was not being filled because of the privacy concerns around Facebook that most people I know have to some degree now days. This is why it's now required. I have no proof, but it doesn't take much to imagine this is what's being done here.
     
    I'm disappointment that Windows Mixed reality is no longer really a thing, as that would be my new go to option. What FOculus has done is moved the market back in terms of progress now. VR was getting to the point where a computer capable of running it could be had for $400 to $500 USD and a decent headset was $350 to $400, but now nobody is going to recommend an Oculus because of this, and instead recommend a much more expensive headset with a much higher entry cost. Oculus might want to gear up to start selling headsets for $100 because I can't imagine anyone willingly paying $350 just to have ads thrown at them and have their data mined.
     
    Anyone who thinks that I'm over reacting should take a look at r/Oculus and see the backlash happening.
  17. Agree
    DragonTamer1 got a reaction from jagdtigger in Oculus now requires Facebook login, Aunt Cleo has invited you to play VRFarmville   
    In a totally shocking move that nobody saw coming, Facebook has strong armed Oculus into making Facebook logins mandatory starting in October. Anyone purchasing a new headset will be required to log in with a Facebook account. Anyone with existing accounts will have until the end of 2022 to sign in... how generous.
     
    As stated by Road to VR:
    And as it's no surprise to anyone, Facebook plans to track what you do in game to enhance your gaming experience sell you ads.
    And just to make sure they spat in the face of everyone who values privacy...
     
    Rant:
    Oculus used to be the headset I recommended because it was cheaper than what Valve offered and had a compatible gaming experience. I thought that what Oculus was doing was great for the VR market as they were trying to make headsets more affordable to the everyday user which is something that Valve had no interest in doing. The problem is that the people who typically buy an Oculus, or even a VR headset in general, tend to be more tech savvy people who don't want Facebook tracking their every move. Some, myself included, not only deleted their Facebook but routinely go out of their way to block Facebook trackers wherever possible. The only thing Oculus has done is spit in the face of their core audience with this move.
     
    If they are going to be tracking your data because they are data mining ***** ***** ******, then let's not try to sugar coat the situation by saying that it is to improve the social experience because I'm going to challenge you to show me 10 people who use their VR headsets to socialize using the built in Facebook API now. I'll wait... Most people don't buy a VR headset to socialize with people, and if they do they will just do it through VR chat instead which is arguably better... depending on how you approach the discussion...
     
    I bet what happened is that when Facebook bough out Oculus the stipulation was that Oculus needed to get people to either sign in with Facebook accounts or make them and there was probably some sort of quota. I bet that quota was not being filled because of the privacy concerns around Facebook that most people I know have to some degree now days. This is why it's now required. I have no proof, but it doesn't take much to imagine this is what's being done here.
     
    I'm disappointment that Windows Mixed reality is no longer really a thing, as that would be my new go to option. What FOculus has done is moved the market back in terms of progress now. VR was getting to the point where a computer capable of running it could be had for $400 to $500 USD and a decent headset was $350 to $400, but now nobody is going to recommend an Oculus because of this, and instead recommend a much more expensive headset with a much higher entry cost. Oculus might want to gear up to start selling headsets for $100 because I can't imagine anyone willingly paying $350 just to have ads thrown at them and have their data mined.
     
    Anyone who thinks that I'm over reacting should take a look at r/Oculus and see the backlash happening.
  18. Like
    DragonTamer1 got a reaction from FangerZero in More Performance out of Old PC, should I add Fans?   
    Case fans would only get you gains if you computer starts to run hotter over time, think an hour or more of heavy nonstop load pushing temps up to mid 80s. Most of the time this is not typical for a gaming load... glances at 2500k.
     
    I would try pushing the CPU overclock a bit and see where you end up. I'm personally not concerned at 77*, I wouldn't get worried until you are hitting or exceeding 83* (I think sandy bridge throttles at 89*).
  19. Agree
    DragonTamer1 reacted to LukeSavenije in Is it worth upgrading from a 500w 80+ psu to a 600w for the rx 5700 8gb?   
    seasonic has some crap
    evga has a ton of crap
    silverstone has confusing crap
    be quiet has some crap
    corsair has some low end crap
     
    recommend per model, not per company, as they say
    has issues with voltage drops due to a lacking or malfunctioning UVP
     
    so as Jon said, wattage isn't an issue, quality is
     
    state your budget and country, please
  20. Funny
    DragonTamer1 reacted to Unixsystem in Employee leaks hundreds of Google documents revealing its search-results manipulation and biases   
    I'm afraid that I'm gonna need an unbiased source for that. 
  21. Funny
    DragonTamer1 got a reaction from CarlBar in Employee leaks hundreds of Google documents revealing its search-results manipulation and biases   
    This just in: The sun is hot.
  22. Funny
  23. Funny
    DragonTamer1 got a reaction from WereCat in 980ti Darwin Awards: Help   
    It could have been repaired, could have.
     
    Sell it to a third party repair or send it back to the factory and ask them to honor their warranty. Make sure you record and share their response, I'm dying to hear it.
  24. Like
    DragonTamer1 got a reaction from Hawick in GTA V: Real money for fake gambling   
    I stopped playing GTA because of all the flying bikes and sci-fi Saint's Row BS they had been adding that was ruining the "immersion" of being a criminal. I bought the game so I could steal cars (you can't even keep high end cars even though it's in the name of the game) robbing banks, making money from jobs and occasionally goofing off and running over your friends at 100 mph.
     
    I've never bought into their business model of you need to pay us money since I was generally disinterested in most of what they added to the game. Anything that they added that I thought was cool was locked behind a pay wall of needing to buy something else that I didn't want because it was not as cool (and absurdly expensive). I've never bought a shark card and as far as I'm concerned, they haven't done anything to deserve my money.
     
    I'm actually okay with casinos being in the game because it's not outlandish to have one in this type of game, I do however have an issue with the fact that real money can be added to play at these casinos. Real life casinos are regulated by law (at least the ones that I'm aware of) so that there are at least chances that you will win once in every so many games, and the chances are disclosed to you.
  25. Agree
    DragonTamer1 got a reaction from Monkey Dust in GTA V: Real money for fake gambling   
    I stopped playing GTA because of all the flying bikes and sci-fi Saint's Row BS they had been adding that was ruining the "immersion" of being a criminal. I bought the game so I could steal cars (you can't even keep high end cars even though it's in the name of the game) robbing banks, making money from jobs and occasionally goofing off and running over your friends at 100 mph.
     
    I've never bought into their business model of you need to pay us money since I was generally disinterested in most of what they added to the game. Anything that they added that I thought was cool was locked behind a pay wall of needing to buy something else that I didn't want because it was not as cool (and absurdly expensive). I've never bought a shark card and as far as I'm concerned, they haven't done anything to deserve my money.
     
    I'm actually okay with casinos being in the game because it's not outlandish to have one in this type of game, I do however have an issue with the fact that real money can be added to play at these casinos. Real life casinos are regulated by law (at least the ones that I'm aware of) so that there are at least chances that you will win once in every so many games, and the chances are disclosed to you.
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