The current implementations of x86 compatible processors are really a RISC back-end with a CISC compatible front-end. Even people found when developing RISC that if you used simple CISC instructions that performance would improve. But also note that this was back in the 80s, I'm pretty sure Intel, AMD, and other x86 stakeholders have found ways to mitigate much of the penalty for more complicated instructions. Also the x86 architecture relied on various other front-end features to improve performance, like OOE, branch prediction, etc. Some of which are relatively new to ARM because implementing them in hardware up until then was prohibitively expensive power-wise.
Besides that, I don't think the instruction set architecture (ISA) itself is what makes a processor better or worse. Rather, it's the implementation of it. Ever wonder why Apple's SoCs dominate the performance field even though other ARM compatible processors can't touch it? It's because of how Apple implemented the architecture. Similarly, how AMD implemented x86 during the Athlon/Athlon XP days compared to Intel's Pentium 4 allowed them to make processors that were much more efficient.
So I'm led to believe if you know what you're doing, the complexities of a given ISA have minimal impact.
EDIT: I'd also recommend reading the top answer at https://stackoverflow.com/questions/2679882/why-is-x86-ugly-why-is-it-considered-inferior-when-compared-to-others
EDIT 2: Another thing to take note, this time from AnandTech (Emphasis added):
only if they can get a good adoption rate, but people are reluctant to upgrade their OS, I find it hard to believe that they'll switch to ARM because of future possibilities, X86-64 won't be around forever probably, but I don't think it is going anywhere for the mainstream anytime soon.
windows 10 is just closing in on 40% market share, nearly 4 years after release. Other than smaller usecases, there is no mainstream adoption of ARM based CPUs yet. there isn't any data to even suggest it is doomed yet, and intel and AMD can choose to make certain instructions obsolete and trim down the bloat if they want to.
x86 (or more specificly, x86_64) isnt doomed yet. the big achilles heel about ARM is that it has some specific workloads it REALLY sucks at. and while x86 is indeed rather bloated, CISC just has its benefits, as well as 30 years of x86 market domination being a thing that'll be hard to win against.
ARM could take over, but only in an indirect way as they can't directly attack x86 as a drop in replacement.
ARM is already all over mobile devices.
ARM can find niche but significant uses in server as the applications are more specific.
Apple could use custom ARM cores as the basis for their future desktop line to get away from dependence on Intel.
Windows PCs will arguably be the hardest nut to crack.
Putting aside software/OS compatibility, my biggest reason for not looking at ARM, at least in the short term, is that it is still orientated at lower power, lower performance compared to what we're used to. I don't know if it is possible scale up ARM cores to give higher performance, possibly at the cost of power consumption.
Quite a few years ago my entire home theater mostly consisted of a mixed variety of Cerwin-Vega! floor standing speaker models, however after the introduction of the DIY route of audio I simply knew I could do far better than anything I could buy at the store. So this is my DIY home theater that I use for all my gaming, music, movie, and general entertainment needs.
Front listening position, front stage, and a variety of game consoles as seen here. My HTPC is what drives the Dell IPS and my LG OLED for general and gaming needs. In this case, Skyrim.
The Marantz AV7703 Pre-Pro on top of the amp rack, every pro-audio amplifier is used to drive the entire system. I'm technically underpowered still, as far as the subwoofer system is concerned.
Rear Side Right Channel, along with multiple video game consoles.
Rear Side Left Channel hiding behind the dog, with video game, movie, and TV series being stored. Few random plushies.
Rear Back Left and Right Channels along with DIY acoustic panels of my characters, more game storage, and some more random plushies.
Front Height Channels for the Dolby Atmos/DTS:X configurations, this picture was when I just installed these. Oh yeah, can't beat the classic Home Improvement with Tim Taylor, eh?
Rear Height Channels for the Dolby Atmos/DTS:X Configuration. Oh and you can pretty well see how the ceiling can be a pain in the butt too.
Rear (Behind the Sofa) subwoofers, dual 18" subwoofers in a sealed enclosure.
More video game goodies to display, and I do like playing both PC and console games. If I have the option I will play any modern game on the PC easily. Or even my old school DOS gaming PCs of course.
A bit more game storage, I love both my modern and retro games.
Connection Diagram, though recently outdated (Well a bit older than recently recent... ) by the fact I now have an OSSC (Open Source Scan Converter - See picture below.), a GCHD Mk-II for my Gamecube, and me recently buying a nice RGB SCART cable for my PS2 from Retro Access... Oh yeah, my NVIDIA Shield as well, but that's primarily for media serving needs from my storage server setup rather than gaming.
The OSSC next to the Nintendo Switch.
Then some measurements I've made with R.E.W. (Room EQ Wizard) when I've been working on tuning my system again. This usually is a never ending process. As you can see from this first graph to the second one, in making simple improvements with the Behringer DCX2496 Digital Crossover.
Basically adjusting the crossover point from 25Hz to 32Hz on the lowpass filter, then reduced the 21.83ms delay to 16.01ms for the front sealed subwoofer system. Rear sealed are set to 32Hz, no delay.
The Othorns are still at 28Hz highpass, and they are the reason why I have to use delay. Due to the nature of a horn loaded enclosure design. Near the tuning frequency there's higher delay than there is the higher frequencies.
Then some fun pictures, during the process of building my pair of Dual Opposed 21" Subwoofers, using custom made Incriminator Audio Judge 21" subwoofers. Also up against a 15" Cerwin-Vega! AT-15 woofer, and nearby one of the 18" Dayton RSS460HO subwoofers there.
Speakers consist of:
The Elusive 1099 (LCR)
Volt-10 LX (Rear Sides)
Volt-10 LX (Rear Back)
4x Volt-6 for Atmos (Top Front and Top Rear)
Dual Othorns (LFE)
Dual 8FT³ dual opposed enclosures with 18" Dayton RSS460HO subwoofers. (LFE)
Dual 11FT³ dual opposed enclosures with 21" Incriminator Audio Judge subwoofers. (LFE)
8FT³ enclosure with two 18" Stereo Integrity HT-18 V2 subwoofers for nearfield. (LFE)
Marantz AV 7703 (Pre-Pro)
Behringer DCX2496 (LFE Channels)
Crest Audio CC4000 (Left and Right 1099)
Crest Audio CC2800 (Center 1099 and Rear Dual SI 18" Subwoofers)
Behringer iNuke NU4-6000 (Volt-10 LX x4 for the Rear Channels.)
Behringer iNuke NU4-6000 (Volt-6 for Atmos Height Channels)
Behringer iNuke NU6000 DSP (Quad Dayton 18" Subwoofers.)
QSC PLX2502 and QSX PLX2402 (One bridged per Othorn)
Peavey IPR2 5000 (Quad 21" Incriminator Audio Judge Subwoofers)
LG 55EG9100 OLED HDTV - 1080P
IOGEAR 8x1 HDMI switch
Roland M-1000 Digital Line Mixer
Tripp-Lite 30amp rack mount power distribution center.
OSSC (Open Source Scan Converter)
Impact 6x2 Matrix Component Switch
Blackbird 4K Series HDMI Audio Inserter (For use with retro gaming consoles.)
8-Port D-Link Network Switch
Atari Jaguar (Native RGB connection)
NEC PC-Engine Duo-R (RGB modded)
Nintendo AV Famicom (RGB modded)
Super Nintendo Entertainment System (Modded RGB connection)
Nintendo 64 (UltraHDMI modded)
Nintendo GameCube (Component cable connection. HDMI or RGB SCART via GCHD Mk-II)
Nintendo Wii U (HDMI)
Nintendo Switch (HDMI)
Sega Genesis Model 1 with Sega CD Model 1 (Native RGB connection)
Sega Saturn (Native RGB connection)
Sega Dreamcast (Native RGB/VGA connection via the Toro box)
Sony Playstation 2 (Component connection RGB SCART Connector)
Sony Playstation 3 (HDMI)
Sony Playstation 4 (HDMI)
Xbox (Component connection)
Xbox 360 (HDMI)
Xbox One (HDMI)
Xbox One X (HDMI)
Oldschool Windows 95 / DOS gaming PC - 75MHz Intel Pentium with 16MB of RAM. Soundblaster AWE32 (CT3980) with S/PDIF optical connection for midi output to Roland M-1000 and analog out for digital sounds into Roland M-1000. Mixed into digital signal. Voodoo 3DFX card. - [Currently out of the system in favor for a custom 486DX4 build listed below.]
DOS Gaming Machine (Custom Built):
AMD 486 DX4 at 100MHz
ELITEGROUP COMPUTER SYSTEMS, INC. UM8810P-AIO motherboard (Capable of 128MB of RAM, max!)
64MB DRAM + 256K Cache
S3 Trio64 86C764 PCI Graphics card. Not sure on VRAM amount.
3DFX Voodoo 2 3D Acceleration Card
Sound Blaster AWE64 Gold with Add-On SIMMConn Memory Adapter expanding the audio RAM up to 28MB!
2GB Transcend Compact Flash Card in place of a Harddrive, using a Syba Compact Flash to IDE adapter, that mounts in the rear brackets.
Memorex 52x CD-ROM/CD-RW Optical Drive.
3.5″ 1.44MB Floppy Disk Drive.
5.25″ 1.2MB Floppy Disk Drive.
MS-DOS 6.22 and Windows 3.1 with all the appropriate drivers installed.
Modern PC Gaming/HTPC Machine (Custom Built):
Intel Core i7-7700k with Cryorig R1 Ultimate CPU Cooler
Asus ROG STRIX Z270G Gaming (mATX) Motherboard
G.SKILL Ripjaws V-Series 32GB Kit (DDR4 3600) RAM
MSI GeForce GTX 1070 Graphics Card
Samsung 960 Pro 512GB M.2 SSD
Corsair HX750 Power Supply
Thermaltake Core V21 Chassis
Creative SoundBlaster ZxR
Intel X520-2 SFP+ Network Card
Navepoint 18U Deluxe IT Wallmount Cabinet Enclosure - 24" outside depth.
Roland MT-32 - For DOS games with MT-32 support.
Roland SoundCanvas SC-88 - For DOS games and General Midi usage.
Yamaha MU-80 - General Midi usage.
Then of course, my server closet consists of my Supermicro 2U 12-bay chassis that I run FreeNAS on for my storage server, and my Dell R710 for my ESXi server that runs a few things of it's own to aid in media serving and etc. I won't go into full detail considering this thread is more or less focused on the actual home theater aspect of things. Though I am running a 10Gbit line from my HTPC to the networking closet.
My inspirations for my entire system configuration also come from various folks, especially within a bigger DIY crown in another community. I've built my home theater to be quite effortless at high volumes, and I love to experience the power from the subwoofer system, especially within the infrasonic region where a lot of content is easily produced in, in many titles.
Plus if @LinusTech can go extremely overkill (In an awesome way. ) with his system builds for computers, then I think it's safe to say I can go extremely overkill for my home theater build as well. ?
Especially considering I am still planning on buying a SpeakerPower SP2-12000-DP 12,000 watt amplifier for my 4 x 21" IA Judge Subwoofers to have all to themselves! ?
It would be interesting to find out what the factory paint is made of as you could probably dissolve it in a solution maybe acetone and avoid the risk of scratching the glass. I suspect it's not actually paint but rather a thin plastic wrap maybe vinyl or something.