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Toxicable

Member
  • Content Count

    753
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About Toxicable

  • Title
    Blank

Profile Information

  • Location
    New Zealand
  • Gender
    Not Telling
  • Occupation
    Student at UOA

System

  • CPU
    i5 4690K (4.2 GHz)
  • RAM
    Kingston HyperX 8GB (1x8)
  • GPU
    Gigabyte G1 GTX 960 (1515 Mhz)
  • Case
    Zalman R1
  • Storage
    SanDisk Ultra II 240 GB | 1TB HDD
  • PSU
    Cosair HX 650
  • Display(s)
    Philips 24"
  • Cooling
    Fannnnns
  • Keyboard
    Ducky Shine (Cherry MX Red)
  • Mouse
    Razer Naga
  • Operating System
    Windows 8

Recent Profile Visitors

1,091 profile views
  1. Oh no, my bad, only scanned over what you said
  2. I have a 960 and have 3 monitors and they work just fine. I dont stretch games over all 3 because that wrecks the aspect ratio and looks stupid on the games I play. But I can play games on my main monitor absolutely fine with chrome or visual studio on my other monitors
  3. How can you only be pretty sure? As far as I know every language save assembly has functions, arrays, loops and stuff like that
  4. I've tried a bit of google and they look exactly the same, except the H798 is about $30 more expensive here in New Zealand
  5. RAM speed dosent matter, get the cheapest ones that is combatible with your system
  6. The most popular language in the world right now by a huge amount is JavaScript. I personally very much like C# which would be more inline for what you a language for
  7. I dont know if anyone mentioned it since I didnt read all the posts, but have you tried Regex? (google it) . If the string fits a pattern then regex will work fine
  8. When you retrieve a record from the DB with EF having LazyLoading enabled it will load in the first entity to memory and references to the other related entities, then when you return that entity as a Web Api response it will then serialize it into Json or XML. I believe that the default serializer for json is Json.net. To stop Json.net from creating self referencing loops you can use the below code on your webapi config. Aside from that you can also use the .Include() method to invoke Eager loading on an entity More on lazyeager loading here https://msdn.microsoft.com/en-nz/data/jj5
  9. Oh bugger, after looking at the website it looks like it only supports E5 2600 family v3/4 the CPU im looking at is v1 I think
  10. So im thinking about buying a server. The CPU's im looking at are the Xeon E5 2660 8 cores, 16 threads at 2.2-3 GHz. The reason why im looking at these is becasue I think I can get them pretty cheap (200 ea second hand) The motherboard im looking at is the Supermicro X10DRL-i dual socket board. The other parts of the system I havn't looked at but am sure they are trivial Memory: ECC 16GB per CPU at the rated speeds for the motherboard. PSU: Probably about 450 W should be heaps enough (100W per CPU I believe) Storage: 1TB Disk drive, 250 GB SSD The main
  11. No fair enough man, I dont think I explained myself very well. While some people consider polling real time, I believe this is incorrect. To explain what I mean about the differences here I'll give you an example that im actually working on right now. I have my client side (website) which the user can invoke a long running operation on the server, how I have it configured is that when they invoke this action it gets put into a queue since it is very CPU intensive aswell. So the flow from the client side goes: User clicks START -> request to server -> Server places request to process
  12. Ok so I am very confused on what you're trying to accomplish with this. From what I can tell you have little experience working with asp.net, I would advise working with some simple asp.net MVC applications to start off with or maybe Web Api depending on what you like. After you understand some more on how to work with asp.net web servers then I'd advise looking into HttpClient for making requests in C#, that's under the System.Net.Http namespace, aswell as the Signal R NuGet package to deal with real time communication, which is actual real time not polling. Which brings me to my next point,
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