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TheFlyingSquirrel

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Everything posted by TheFlyingSquirrel

  1. Not sure, that you read my posts. I already own the sennhieser hd25 and have done for years, the h9s are a complementary pair for on the go. I have purchased them, because if i were to sale them i would get alot more then i paid for them.
  2. I have owned my Senn HD25-II for 6-7 years now. I likely won't sell them. I tried searching for the H9 on the forum, they aren't popular.
  3. So weird comparison I know, however I make a lot more phone calls now when out of the house. I got a good price for a H9 at 160GBP/$220 for a new pair of B&O Beoplay H9. Will I notice a distinguishable change in sound? E.g. are the H9 inaccurate? If anyone can explain the graphs, guidance would be much appreciated. https://reference-audio-analyzer.pro/en/report/hp/sennheiser-hd-25-ii.php#gsc.tab=0 - Sennheiser HD25 II https://reference-audio-analyzer.pro/en/report/hp/bang-olufsen-beoplay-h9-wire.php#gsc.tab=0 - H9 Wired https://reference-audio-an
  4. I told you straight up what the problem with your comment was. I wasn't exactly subtle about it. Being direct is the complete opposite of passive aggression. This microphone provides enough off axis rejection, supercardioid doesn't make sense. If I am getting the outcome of this combo as designed, then I will just raise the gain no problem.
  5. Few points: - I deliberately bought a dynamic microphone - I needed strong off axis rejection, due to construction works outside, noisy neighbours, and a mechanical keyboard - I am in an untreated room with high reverb. So obviously, I should not be looking for a condenser microphone. Maybe ask my requirements first......
  6. Hi All, I have a Behringer XM8500 connected to a Behringer UMC22 + 48v Phatom Power ands it is quiet. I have ramped it up to 80+ gain for people to hear me. Mic is 15 cm away. Tested on Linux Arch and MacBook Pro Big Sur. Is the problem the interface(bit enough power), cable or mic? I am new to this kind of setup. Any advice welcome. Squirrel
  7. Sorry. I don't get it. If i understand correctly you are saying that, for my voice calls, neither the Solo or UMC22 is what I should buy?
  8. I have a Khadas and JDS Atom for my headphone. Just need the interface for the mic. I have no idea what the interface headphone output is for tbh
  9. My headset failed and the webcam is patchy. Want some a nice clean audio from a dynamic mic as I spend 60%+ of work on calls, and my mechanical keyboard is annoying people. Is the solo at £80 that much better than the Behringer at £40? I won’t be recording an instrument anytime soon to add, this is just voice. I rock the 58x for day to day, if that changes anything. Thanks.
  10. Ninja isn’t Vikstar123, monitoring footsteps is far more important in COD Warzone than Fortnite. Vikstar123 uses close backs. Close back are generally more easier for tracking sounds, this is just the nature of the headphones.
  11. For gaming, I would recommend the HD58x, as it provides a better bass response the HD6xx. The HD58x is the 660 while the HD6xx is the 650. If you are competitive FPS gaming, you are better off with closed back headphones as it is easier to know where the things like footsteps have come from.
  12. So i tested the Bose QC 35II on some EDM, muddy bass and muted highs in comparison to the HD25 mean i wont be buying them.
  13. I am spoilt by the Senn HD25 and Senn HD58x. Don't want noticeably inferior headphones. Currys PC World is a great idea.
  14. Hi All, I have the Senn HD 25 and they are great but I would like wireless for out of the house. The QC 35 II are selling for 140 gbp due to the pixel promotion, has anyone here listened to both and could provide a opinion? Thanks, Bakara
  15. Khadas Tone Board - JDS Lab Atom - Sennheiser 58X Cambirdge Audio Azur 650A - Boston A26
  16. From what i have read Xbox Series S cannot play Xbox One X enhanced mode games. Worth factoring that in.
  17. It depends on country, the UK still has preorder stock, then again the UK is Sony heavy.
  18. Although CPU are not clocked at the same frequency, this is not an issue. I think the CPU choice is good. Draw distance and rendering of object within the space is primarily GPU bound, CPU just sends the instructions, performs the logic on what should be drawn. Sound assets were listed as an example item created prior to game development. Are you trying to be combative? Every review says “Microsoft says the game experience will be exactly the just at a different resolution” I don’t lack sincerity. You have made one clear assumption, you don’t b
  19. In this example we are creating an Medieval Adventure game. It has a town, river, farmland and a large castle. This game will have a large draw distance, so that you can see the farm land in the horizon with localised ray tracing. Life: - Scripts manage NPC movement, and possible interactions. Response are decision tree based. Assets include: - multiple high resolution texture image for multi-textured grass, bricks etc... - sounds... Effects: - We are using full Fast Fourier transformation across all effects, mist, water
  20. Can't tell if you are a troll or genuinely don't understand game development process. Do you want a full breakdown of why XBOX series S and XBOX series X divergence is a problem?
  21. I suggest you learn the game development process. What you just said is factually incorrect.
  22. You don't, base and boost is a basic industry standard, that has existed in the PC world for years. Stop defending Microsoft's architectural choice, it isn't defendable. XBOX is worse for developers next gen and will take longer to develop for. This is a fact.
  23. The gender pay gap will always exist until men are no longer considered the primary earner for a family.
  24. Xbox Series S and series X have different clock speed on the CPU, completely different GPU, different ram speed, and different resolutions. I am not sure you quite understand how all those differences impact development.
  25. Potentially, less resolution to drive
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