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D2ultima

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  1. Agree
    D2ultima got a reaction from FakeKGB in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  2. Funny
    D2ultima got a reaction from Abdullah Bhutta in The video RAM information guide   
    It's 5:35am and I have no idea if you're serious or joking .
  3. Agree
    D2ultima got a reaction from BTGbullseye in The SLI information guide   
    Even if it wasn't, forcing devs to implement it natively (especially if that means DX12 or Vulkan-based only; it's unclear whether it does or does not) is simply... extra work, for no reason whatsoever. It's different with Nvidia TWIMTBP titles, where Nvidia helps the devs work with it and try to get things working, but as seen with AC Unity and most Ubishit titles in general as well as the basic quality of AAA games on PC, even TWIMTBP titles don't even like SLI very much or are simply far too unoptimized (well NVLink solved that, but then games would benefit from hacked profiles and whatnot still, so shakes head)
    SLI is 1000% dead. I guarantee that. Nvidia killed it because it doesn't want to do any more work on it since they are the ones who made all the game profiles, but banning driver profiles is a complete nail in the coffin.
     
    Previously if you had PCI/e 3.0 x16/x16 and a HB bridge on Pascal/Maxwell you could get improved or positive and/or bug-free scaling in games that otherwise didn't support it, even UE4 titles, like Dragonquest XI (scaling but buggy and flashing on 3.0 x8/x8 with HB bridge), Unreal Tournament 4 (almost no scaling on x8/x8), and Witcher 3 with TAA on (low scaling on x8/x8), usually with custom SLI profiles (UE4 titles need these). Even games that had fairly solid SLI performance could improve from modified bits or other profiles, like how Black Ops 3 benefitted from the Battleforge SLI profile over its own Nvidia-provided one.
     
    Since bandwidth became such an issue (which NVLink did fix) I had been telling people single strongest card and then SLI if you want it, unless they wanted to spend time on guru3D forums with the master list of modded SLI profiles and/or tinkering with bits to get optimum performance, and there were lots of gains to be had with NVLink...
     
    But now they're saying they aren't allowing us to modify driver bits with Nvidia Profile Inspector for SLI or force it on games that don't otherwise support it, even if they could. That means Dragonquest XI, UT4, etc which supports and scales well with SLI if you have enough inter-card bandwidth (read: NVLink) and likely a whole host of other Unreal Engine 4 games and generally others I can't remember off the top of my head are now forever locked to ONE card.
     
    SLI is dead, there is no saving it, Nvidia killed it and admitted to killing it, and I highly doubt there is a way they're going to bring it back. Even if they insist they will "work with developers" to "get a lot of games supported" it doesn't mean developers will want to put in that extra work for free, even if you could SLI all the way down to whatever a 3050Ti will be, which is why pre-existing SLI support for a vast majority of games just doesn't really exist these days. If you think that there's some hope for it, feel free to buy a couple 3090 cards and run MSI AB + RTSS in every game and tell me how often your games actually properly load both cards and get back to us. 
  4. Agree
    D2ultima got a reaction from BTGbullseye in The video RAM information guide   
    Your GPU core is not where your vRAM is, and it's possible your card either has bad VRM cooling, and/or the thermal pads used to pull heat from your vRAM have degraded in quality. Listing what card you have would help in figuring out if the cooler is a problem. 
    Good answer, I agree with what you've said. I would say 6GB is still a very solid baseline for vRAM right now, but I don't know if that will hold up in 2 years, and as much as "future proofing lol can't do it", I don't recommend GPUs for them to become a crippling factor in any time under 2 years (especially in notebooks where they cannot be swapped out).
  5. Informative
    D2ultima reacted to BTGbullseye in The video RAM information guide   
    Better to get educated at the risk of sounding stupid, than to actually be stupid.
    Yes.
    That is not how VRAM works. That's like saying "can I just connect another PC to mine with a USB cable to increase the system RAM". (not being condescending, just giving an example of approximate equivalence)
    It's not really implemented in any games, and there is no indication that it ever will be. The process is incredibly inefficient in all but a few non-gaming workloads, (will actually reduce framerates significantly) requires enterprise grade GPU hardware, (like the $2000-$8000 Quadro GPUs) and requires software implementation of the process.
    Honestly, I wouldn't go for any GPU with less than 8GB of VRAM anymore, as 8GB cards are currently available in the $150 range when new. (RX 570 8GB, or $200 for similar performance as your GTX 980 on an RX 5500XT)
  6. Agree
    D2ultima got a reaction from BTGbullseye in The SLI information guide   
    No, it's required.
     
    And yes, SLI is dead, because at the least you can make your own profiles with bits on pre-Ampere and force it on, but now if the devs don't want to spend extra time to uselessly add SLI support to their games, it's not working, which means... lmao
  7. Informative
    D2ultima got a reaction from SynErg0.0 in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  8. Informative
    D2ultima got a reaction from Rompcake in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  9. Informative
    D2ultima got a reaction from unclewebb in i74710hq overclocked to 3.7ghz? (3.5ghz max)   
    That's your available system power, so yes you have enough power to "feed the computer". Increasing power limit would let the CPU pull its max speed at any given time, once it isn't overheating.
    It's really simple, PL1 and PL2 are "Power Limit 1 and 2". PL1 is the indefinite power draw limit, and PL2 is the "burst performance" power draw limit. The highest PL2 can sustain itself is 2.5 minutes without any BIOS trickery, where the CPU can draw as much power as it allows (by default 57W for Haswell HQ chips).
     
    It works as sort of a way to give you a short bit of time extra power, and in theory, is useful for CPU power draw spikes. For example let's say running a game at 120fps took an average of 70% of your CPU load and drew 40W. If you suddenly had say... a large spike of CPU-draw-heavy things on-screen, perhaps loading assets in for a lot of items or more of the map, or maybe a lot of models appeared on screen at once (perhaps during an in-game cutscene), and your CPU load went to 90% and for a few seconds it needed 50W. PL2 would let you have up to 57W for those... I don't know... 30 seconds or so? Instead of downclocking your CPU due to power limit.
     
    On the other hand, if playing the game maxes out your CPU constantly and demands a consistent power draw of 55W on average, PL2 would be useless because after a minute or two, you'd be locked to 47W PL1 and your CPU would enter a state of permanent throttle until load relaxes for a certain period of time and PL2 is allowed to become active again.
     
    ALL intel 4xxxHQ CPUs are EC-limited to 47W power draw for PL1. It is impossible to change it without modifing the EC, which is not possible on alienwares with 4xxxHQ and later CPUs, due to Secure Flash on the BIOS and EC meaning you need Alienware's Digital Signature or the system will reject the flash or brick itself as a response. The only way to improve power limits for PL1 on an intel 4xxxHQ CPU is to use Throttlestop's "Power Cut" feature, which as @unclewebb described above, tricks the CPU (and the EC) into thinking it's only drawing 3.5W regardless of the power you shove through it. Due to this, it is not possible to set a power limit for the CPU, you either allow it to take as much as it needs or you deal with the 47W power limit.
     
    You can:
    - undervolt the CPU (reduces power required and thus heat produced for the same performance). Without a power limit, this is a temperature drop across the board.
    - repaste the laptop, preferably with Liquid Metal thermal paste if you have a copper heatsink contact, for better dispelling of heat
    - prop the laptop up, most efficiently done by folding 3 or 4 blocks of toilet paper into small squares and putting one folded stack under each of the laptop's feet. Also suggested have been bottlecaps, but I prefer the cheapness/ease of access of toilet paper and how well it tends to grip surfaces.
    - increase fan speed to maximum during high stress loads (not sure how you'd do that one)
  10. Like
    D2ultima got a reaction from Auerous in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  11. Like
    D2ultima got a reaction from Haro in The SLI information guide   
    If you read the guide you'd see I stopped suggesting SLI on mainstream boards like yours, and you should upgrade the rest of your computer first, and also that buying the single strongest GPU you can get is better than SLI-ing two midranged cards.
    If you read the guide you'd see that "barely increase" and "a lot of tearing" are not what happens, rather he simply would find many games that don't scale very well and he doesn't have a CPU properly capable of driving it.
  12. Like
    D2ultima got a reaction from LeandroMors in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  13. Informative
    D2ultima got a reaction from Bombastinator in Graphic card choice help??   
    I am on a laptop, and cannot put a 44-lane CPU inside here, or I would. There's literally situations I can't force on SLI with because I need x16/x16 like Dragonquest XI. I just have to deal with it.
  14. Like
    D2ultima got a reaction from Bombastinator in Graphic card choice help??   
    If you have $600 USD and can manage $630, then you can get this EVGA B-stock card for that price. Otherwise, grab an EVGA B-stock 2080 and forget the 1080s exist. Your 7800X doesn't have enough PCi/e lanes to use SLI well enough for me to recommend it.
  15. Informative
    D2ultima got a reaction from Drakius in The SLI information guide   
    NVLink SLI makes x8/x16 moot, unless in the last month Nvidia used a driver update to limit the bandwidth from the cards, so the only time it'd matter is if a game hates a SINGLE card being on x8 for some reason.
  16. Informative
    D2ultima got a reaction from Drakius in The SLI information guide   
    Correct
    Correct, and it is a rarity, the only games I could think of that might do it are Dirty Bomb and Ark: Survival unoptimized. And those are just my guesses, since both games run pretty different even on same-hardware PCs, I couldn't say. They have always run exceptionally badly for me on single GPU though.
     
    I was thinking about a much more significant drop in performance, like I could barely hold even 60 flat in dirty bomb regardless of settings sometimes when I used to try it, and my GPU usage was low as hell and my PC had ample other performance leftover no matter what I did. The devs couldn't seem to figure out what my issue was either. Thinking back on it now, it might have been that, but I have no way of checking since I cannot force my GPUs to x16 in my laptop and I don't yet have a desktop to check with. You really shouldn't worry about it, you can always turn off the slot and get x16 properly if you must play one of those games on a desktop (assuming your board is half decent anyway)
  17. Funny
    D2ultima got a reaction from Ivan Granic 01 in The video RAM information guide   
    It's 5:35am and I have no idea if you're serious or joking .
  18. Agree
    D2ultima got a reaction from thompson004 in Should I limit my FPS to 60 for 60hz Monitor?   
    Screen tearing, more heat on CPU/GPU, that's about all the downsides.
  19. Like
    D2ultima got a reaction from itswillum in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  20. Like
    D2ultima reacted to Mailootje in The SLI information guide   
    okey thanks a lot i would test it! with 2 flex bridges
  21. Informative
    D2ultima got a reaction from SlimyPython in The video RAM information guide   
    Ok. I did a SLI guide and now time to do a vRAM/memory bandwidth guide. A lot of people seem to be confused about vRAM in general. Well, here we go.
     
    Let's clear up some misconceptions about vRAM! 
     
     
    What does vRAM size have to do with gaming?
     
     
    Bonus: What happens if I don't have enough vRAM that a game asks for for certain settings?
     
     
    And now resolution, Anti Aliasing and operating systems
     
     
    And now about multiple monitors
     
     
    Now, onto memory bandwidth and memory bus and such. You may wanna skip this if you know already and are only here for the vRAM size portion above, but I might as well be thorough if I'm doing this. Spoiler tags save the day!
     
    vRAM types & memory clocks
     
     
    Next, memory bus and memory bandwidth!
     
     
    Extra: Memory bus + mismatched memory size section
     
     
    And the GTX 970 gets its own section! Hooray!
     
     
    FAQ
     
     
    Windows 10 and nVidia 353.62
     
     
    Final tidbits and stuff
     
     
    I started writing this guy mainly for the top section, to denounce misinformation people seem to have regarding vRAM and its relation to memory bandwidth, but I figured I might as well just go the full mile and explain as best I can about what most people need to know about GPU memory anyway. If I've somehow screwed up somewhere, let me know. I probably have. I'll fix whatever I get wrong. And thank you to everyone who has contributed and corrected things I didn't get right! Unlike my SLI guide, much of the information here was confirmed post-writing.
     
    If you want the SLI information or the mobile i7 CPU information guide, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  22. Informative
    D2ultima got a reaction from Tamesh16 in The SLI information guide   
    Seeing as how it doesn't support SLI... no.
  23. Informative
    D2ultima got a reaction from Sett in The SLI information guide   
    Hi everyone. I originally wrote this guide over at the kbmod forums, but as it turns out that forum is as dead as Aeris in FF7. This forum is more lively and thus I figured it'd be good to copy over my guide for all to read. This is a real-world, layman's terms assessment of what SLI does and how it works. I have never used and therefore cannot say that all of these will hold true for CrossfireX. Original guide (no longer updated there) is over at http://kbmod.com/forums/viewtopic.php?f=22&t=6212
     
    ------------------------------------------------------------------------------------------------------------------------------------------------
     
    Basically, this is a guide meant to explain the upsides and downsides of SLI. It's mainly geared toward people who have midrange or last generation cards who wonder if they should get multiple cards or simply upgrade to a stronger one. This will list pretty much everything you will ever want to know about SLI in as great a detail as I can possibly create. It WILL BE A LONG READ. Also note that I have never attempted to Crossfire any cards, so this guide is MAINLY directed toward SLI, and while most of the ups/downs will be common to both SLI and CrossfireX, THIS IS NOT A CROSSFIRE GUIDE. There are large differences and I am not in a position to explain in-depth about CrossfireX.
     
     
    First, I will clear up some fairly common misconceptions about SLI. 
     
     
    What can I SLI? (970 SLI issue information and potential fix)
     
     
    Now that that's done, let's get into the benefits of SLI. There's some benefits I'll list that most people don't actually know.
     
     
    And now here come the downsides!
     
     
    Resolved and/or no-longer applicable downsides to SLI (If you have SLI, read this section to see if any of these fixes apply to you).
     
     
    My thoughts and suggestions section.
     
     
    The bandwidth issue
     
     
     
    I wish to add that as far as performance is concerned, two GPUs will far outstrip what one GPU can do, unless you're using two entry-level midranged cards and comparing a flagship enthusiast card (for example, two 960s versus a superclocked 980Ti). I DO like SLI, but SLI isn't for everyone and with the recent terrible state of SLI support that I see in a constant decline, as well as Maxwell and Pascal's anti-multi-GPU design, I can no longer recommend it to... well... anyone, really. If the current high end GPU isn't enough performance for you, SLI is the way to go, sure. But I would take a single stronger GPU over SLI-ing two weaker GPUs as long as that single GPU is 25% or more better than one of the weaker GPUs that would be SLI'd (I.E. I'd take Card A over Card B SLI if Card A is 25%+ faster than Card B no SLI). The amount of times with recent titles (that'll actually need GPU grunt, unlike many older titles with newer cards) where the single card will simply do a lot better than the SLI setup is going to be a very high number, and there is no guarantee that SLI will even properly work with nVidia Profile Inspector bits forcing (Dead by Daylight, for example, is a popular new title that will not get positive SLI scaling without flickering characters no matter what I do). This is, I believe, more the developers' faults than nVidia's, however nVidia's readiness to discard SLI is also apparent. They know it doesn't work well and are not showing intent on fixing it, as seen with GTX 1060s being incapable of SLI, despite being stronger than GTX 970s in raw performance.
     
    Further to the above bashing of the state of multi-GPU, here is a nice article's summary page for performance in multi-GPU games in 2015 and later titles, to back up the statements I make in here, since I often get people telling me I'm deluded or some other kind of nonsense when I make such claims.
     
    NB: I add to the benefits or detriments lists when I remember something, discover something or technology changes to keep the guide up to date. I wish I could speak more about Maxwell, but unless someone sends me a pair of maxwell GPUs and heatsinks for my Clevo, I'm not going to be able to test much, unfortunately.
     
    If you want the vRAM information or mobile i7 CPU information guides, they're in my sig!
     
    Moderator note: If you believe any information found in this guide is incorrect, please message me or D2ultima and we will investigate it, thank you. - Godlygamer23
  24. Agree
    D2ultima got a reaction from Sett in The video RAM information guide   
    Haha that's all fine, I'm good with the technicalities. There's often a line where you simply CANNOT explain something in more depth or people just won't get it, this would be one of those things. But yeah, it doesn't make one card faster at all.
  25. Like
    D2ultima got a reaction from Ravenbear in The SLI information guide   
    Single 2080Ti over two of any Pascal card, without a shadow of a doubt.
     
    2080 if you can't afford that. 1080 and 1080Ti SLI require PCI/e 3.0 x16/x16 + high bandwidth bridge to work optimally, and the 2080Ti will do better in most situations. I would suggest getting a watercooled 2080 or 2080Ti though, since Turing is quite temperature sensitive.
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