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colonel_mortis

Administrator
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    3,923
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Reputation Activity

  1. Informative
    colonel_mortis got a reaction from Eschew in Error code: EX1064 while trying to filter topic   
    I thought I'd fixed this, but it seems there was still a trace of the bug left. I've fixed it properly locally, and it'll be here at some point.
  2. Like
    colonel_mortis got a reaction from Moonzy in Some SU feedback   
    As in, when you react to a status you get notified about new replies to it? I don't think that is meant to have ever been a thing...
    That doesn't sound like a good idea to me - there would be no way to opt out when reacting (unlike replying, where there's a per-reply checkbox), and it seems pretty reasonable to me to think there are reasons that you'd react without wanting to be notified about every reply.
    Done
  3. Informative
    colonel_mortis got a reaction from lewdicrous in Status Update - Blank Space   
    Basically, computing the correct size of images before they've loaded, to be able to figure out the show more button, and making that solution work on all screen sizes, is hard, and the IPS solution doesn't work properly. The only thing I can do for now is turn it off entirely, but I'm not sure if it's worth doing that.
  4. Like
    colonel_mortis got a reaction from AbydosOne in Ignored User glitched into thread after posting   
    I've reported this to IPS, though it'll probably take a while to be fixed.
  5. Like
    colonel_mortis got a reaction from Eschew in Revert to old "show more comments"   
    This was a deliberate decision because the old UX was pretty terrible on statuses with more than a few replies, and I suspect that it's something that you will get used to pretty quickly.
  6. Like
    colonel_mortis got a reaction from Eschew in SU image not loading   
    I think this is the same root cause as
    Which should be fixed here in the next update, probably within a few days.
  7. Informative
    colonel_mortis got a reaction from Eschew in SU image not loading   
    Yeah it's the same for all media (images, videos, embeds) in status updates themselves (but not status replies).
  8. Like
    colonel_mortis got a reaction from Letgomyleghoe in Revert to old "show more comments"   
    This was a deliberate decision because the old UX was pretty terrible on statuses with more than a few replies, and I suspect that it's something that you will get used to pretty quickly.
  9. Informative
    colonel_mortis got a reaction from WaggishOhio383 in Status update reaction button descriptions go off screen on mobile devices   
    I've taken a note of this to look into at some point, although it's not a super easy thing to change because the reaction component is out of my control.
  10. Like
    colonel_mortis got a reaction from Moonzy in SU 2nd page bug   
    This should be fixed in the next status updates update.
  11. Informative
    colonel_mortis got a reaction from Moonzy in SU image not loading   
    Yeah it's the same for all media (images, videos, embeds) in status updates themselves (but not status replies).
  12. Like
    colonel_mortis got a reaction from Ankh Tech in Older Status Update Hyperlinks/URLs No Longer Work   
    Fixed in the next status updates update (in the next few days)
  13. Like
    colonel_mortis got a reaction from TopHatProductions115 in Older Status Update Hyperlinks/URLs No Longer Work   
    Fixed in the next status updates update (in the next few days)
  14. Like
    colonel_mortis got a reaction from Spotty in Older Status Update Hyperlinks/URLs No Longer Work   
    Fixed in the next status updates update (in the next few days)
  15. Like
    colonel_mortis got a reaction from Ankh Tech in SU image not loading   
    I think this is the same root cause as
    Which should be fixed here in the next update, probably within a few days.
  16. Informative
    colonel_mortis got a reaction from Moonzy in SU image not loading   
    I think this is the same root cause as
    Which should be fixed here in the next update, probably within a few days.
  17. Informative
    colonel_mortis got a reaction from Moonzy in SU Clicking on image   
    All three of those should be fixed in the next update - looks like we were missing one line to enable the lightbox.
  18. Informative
    colonel_mortis got a reaction from shadow_ray in Will decompiling source code accurately be easy with future tech?   
    It's not a technology problem, it's just that compilers remove information. There may be advances in decompilers that produce more likely code, but you will never be able to take Windows (or something considerably less complex) and get the original code, or in all likelihood anything resembling the original code, back.
     
    If you take these C programs:
    int addOne(int input) { return input + 1; } int getValue() { return addOne(5); }  
    int getValue() { return 5 + 1; }  
    int getValue() { return 6; } Most compilers set to any level of optimization will produce the same code (in x86 pseudo-assembly, because I can't remember enough about any specific assembly syntax):
    some_random_label_if_youre_lucky: mov eax, #6 ret  
    It's therefore impossible to reconstruct which of the inputs was used.
     
    Other languages have stricter rules about how the code is compiled, so you can usually do a pretty good job of decompiling them to get back most of the original code. For example, Java compilers aren't (afaik) allowed to optimize out the call to addOne, nor change its name, so decompilation will give you a lot more detail about the original code. The second and third cases will still be indistinguishable though, because the compiler can optimize 5+1 to 6 (and there are a bunch of other syntactic sugar features that will won't get decompiled correctly).
     
    There are already some pretty good Java decompilers, but they're still limited by what's available. For example, a random decompiled class that I found currently open in my IDE is:
    @NotNull public SyntaxHighlighter getSyntaxHighlighter(Project project, VirtualFile virtualFile) { SyntaxHighlighter var10000 = new SyntaxHighlighter(); if (var10000 == null) { $$$reportNull$$$0(0); } return var10000; } I'm pretty sure that's not what the code really looks like, but the local variable names aren't present in the bytecode and the null check was added by the compiler.
  19. Informative
    colonel_mortis got a reaction from Delicieuxz in Will decompiling source code accurately be easy with future tech?   
    It's not a technology problem, it's just that compilers remove information. There may be advances in decompilers that produce more likely code, but you will never be able to take Windows (or something considerably less complex) and get the original code, or in all likelihood anything resembling the original code, back.
     
    If you take these C programs:
    int addOne(int input) { return input + 1; } int getValue() { return addOne(5); }  
    int getValue() { return 5 + 1; }  
    int getValue() { return 6; } Most compilers set to any level of optimization will produce the same code (in x86 pseudo-assembly, because I can't remember enough about any specific assembly syntax):
    some_random_label_if_youre_lucky: mov eax, #6 ret  
    It's therefore impossible to reconstruct which of the inputs was used.
     
    Other languages have stricter rules about how the code is compiled, so you can usually do a pretty good job of decompiling them to get back most of the original code. For example, Java compilers aren't (afaik) allowed to optimize out the call to addOne, nor change its name, so decompilation will give you a lot more detail about the original code. The second and third cases will still be indistinguishable though, because the compiler can optimize 5+1 to 6 (and there are a bunch of other syntactic sugar features that will won't get decompiled correctly).
     
    There are already some pretty good Java decompilers, but they're still limited by what's available. For example, a random decompiled class that I found currently open in my IDE is:
    @NotNull public SyntaxHighlighter getSyntaxHighlighter(Project project, VirtualFile virtualFile) { SyntaxHighlighter var10000 = new SyntaxHighlighter(); if (var10000 == null) { $$$reportNull$$$0(0); } return var10000; } I'm pretty sure that's not what the code really looks like, but the local variable names aren't present in the bytecode and the null check was added by the compiler.
  20. Informative
    colonel_mortis got a reaction from Eschew in Status Update - Blank Space   
    Basically, computing the correct size of images before they've loaded, to be able to figure out the show more button, and making that solution work on all screen sizes, is hard, and the IPS solution doesn't work properly. The only thing I can do for now is turn it off entirely, but I'm not sure if it's worth doing that.
  21. Like
    colonel_mortis got a reaction from Eschew in ignore/block should work both ways   
    I don't think making it entirely bidirectional would work, because then the member who was ignored has no choice in whether they can see the ignorer's posts. I'm not sure how I feel about making that information available to the ignoree anyway - that feels like it could end up increasing tensions and disagreements, and generally making people less cooperative. I do see the benefit of not having them reply to you, but would it help if instead you just didn't get notified about having been quoted if it was by someone you ignored?
  22. Like
    colonel_mortis got a reaction from Eschew in Not Getting All Followed Status Notifications   
    I think this particular issue (notifications for status updates posted by people who you follow) should now be fixed, although I think there may be unrelated bugs for other types of status update notifications - please do let me know if you run into those. (I have seen a case that I can't explain where I didn't get notified about a reply to a status I was following, and in the beta there was a couple of reports of issues when posting on someone's profile.)
  23. Like
    colonel_mortis got a reaction from Lurick in Not Getting All Followed Status Notifications   
    I think this particular issue (notifications for status updates posted by people who you follow) should now be fixed, although I think there may be unrelated bugs for other types of status update notifications - please do let me know if you run into those. (I have seen a case that I can't explain where I didn't get notified about a reply to a status I was following, and in the beta there was a couple of reports of issues when posting on someone's profile.)
  24. Like
    colonel_mortis got a reaction from Eschew in Status Update Post - Should it Redirect or Stay?   
    This is intentional, and consistent with how other types of content work - when you post a new topic, it takes you to that topic, etc.
  25. Informative
    colonel_mortis got a reaction from Lurick in Status Update Post - Should it Redirect or Stay?   
    This is intentional, and consistent with how other types of content work - when you post a new topic, it takes you to that topic, etc.
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