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D4rk6h0zt

Graphics Card

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Posted · Original PosterOP

What is Stream Processors for?

What is Texture Mapping Units for?

What is ROP for?

What is Pixel Fill Rate for?

What is Texture Fill Rate for?

Which is best for gaming at higher resolution?

Which makes gaming performance high?

Which makes games run faster at high presets?

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-= Moved to Graphics Cards =-


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7 hours ago, D4rk6h0zt said:

What is Stream Processors for?

Stream processing techniques work well for ray tracing, computational fluid dynamics, weather modelling and protein folding calculations. Applications requiring massive vector operations and high-throughput computations see big gains versus conventional CPU number crunching. General purpose applications may not see speed improvements. The number of stream processors (and their speed) are not the only significant measurement for GPU performance.

7 hours ago, D4rk6h0zt said:

What is Texture Mapping Units for?

To render a 3D scene, textures are mapped over the top of polygon meshes

 

. This is called texture mapping and is accomplished by texture mapping units (TMUs) on the videocard. Texture fill rate is a measure of the speed with which a particular card can perform texture mapping.

7 hours ago, D4rk6h0zt said:

What is ROP for?

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards. The pixel pipelines take pixel (each pixel is a dimensionless point), and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value. This process is called rasterization. So ROPs control antialiasing, when more than one sample is merged into one pixel.

7 hours ago, D4rk6h0zt said:

What is Pixel Fill Rate for?

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

7 hours ago, D4rk6h0zt said:

What is Texture Fill Rate for?

The number of textured pixels the card can render to the screen every second. To render a 3D scene, textures are mapped over the top of polygon meshes. This is called texture mapping and is accomplished by texture mapping units (TMUs) on the videocard. Texture fill rate is a measure of the speed with which a particular card can perform texture mapping.

7 hours ago, D4rk6h0zt said:

Which is best for gaming at higher resolution?

Pixel Fill Rate - Higher the number, higher the resolution GPU can produce.

This doesn't exactly mean higher number, higher performance.

7 hours ago, D4rk6h0zt said:

Which makes gaming performance high?

Which makes games run faster at high presets?

ROPs and TMUs, Stream Processors doesn't make that much difference.


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