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GPU OC’ing: What qualifies as a glitch

FUR1AN

Hello,

 

Currently overclocking my first system, and had a couple basic questions. I am primarily using Unigine Heaven and 3D Mark Time Spy Benchmarking synthetic tests for stability checks. I was trying to find out the core things to look for when stability testing. I know that you should look for the following:

 

Stable temp throughout test, sub 70C

Stable clock speed without huge variation

No artifacts

No stuttering

 

My question is that if for example, I’m running Unigine Heaven on ultra at 1440p, and everything looks perfect and smooth, FPS lows of like 40-50, max of 165,  temps steady around 58C, core clock steady, and only at the very end are there slight stutters/lags during scenes 21-16. Does this qualify as unstable? Or is that normal?

 

I noticed the exact same stutters even when dialing down the overclock a lot. Currently the OC is at 2037mhz (as seen in Uni Heaven) with a +200 memory offset.

 

I didn’t have time to run a full 3Dmark benchmark loop to verify that it would be above 97%, will do that tonight.

 

thanks for any help.

General nerd and I work in corporate finance. Happy to help!

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Normal. 

Ryzen 5 3600 stock | 2x16GB C13 3200MHz (AFR) | GTX 760 (Sold the VII)| ASUS Prime X570-P | 6TB WD Gold (128MB Cache, 2017)

Samsung 850 EVO 240 GB 

138 is a good number.

 

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19 minutes ago, themctipers said:

Normal. 

Thanks.

General nerd and I work in corporate finance. Happy to help!

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