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skooter

why is my pc stuttering?

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Posted · Original PosterOP

ok so my pc stutters really hard to the point where games just aren't playable, well, they are you just have to play them for a long time, but when I first hop into a game such as overwatch, I get around 3 fps and then shoot back up to 120 and then back down for about a 4 minutes and then it will get to a more constant fps but with stutters here and there, this doesn't happen for league of legends, street fighter 5, rainbow 6 siege and warframe

the stuttering happens for games like, overwatch, world of Warcraft, black desert online , etc.

my system has a 

gtx 1050 ti

4 gb of ram

g4560

240 ssd- doesn't fix stuttering for games down loaded on here

500 gb hdd

asrock-b250 m motherboard

and a zalman case

here is my performance while playing while stuttering

(keep in note that my memory drops really low while this happens but I don't know what this means

plz help ive been trying to solve this problem for 2 weeks now :(

 

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it's most probably a combination of your CPU and RAM. For 60 fps, Overwatch recommends a 4 core cpu with 6 gb of system RAM. It makes sense when looking at those graphs, seeing how your CPU spikes to 100% usage. Do you have anything else running in the background while playing overwatch?


Ryzen 5 1600 @ 3.9 Ghz  | Gigabyte AB350M Gaming 3 |  PaliT GTX 1050Ti  |  8gb Kingston HyperX Fury @ 2933 Mhz  |  Corsair CX550m  |  1 TB WD Blue HDD


Inside some old case I found lying around.

 

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Thanks for the graphs, I wish anyone asking for help would provide that much information in the 1st post.

Anyhow, it looks like power issues, might be GPU VRM overheating or hitting TDP limits, the MoBo's VRM is likely fine, but the PSU might be tripping on OCP or something...

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Just now, t4ils said:

Most likely your CPU. I had some stuttering on my Pentium G3258 because it's a dual core.

Would've thought so, but GPU utilization follows CPU's, so it's not the CPU bottle-necking the GPU in the normal way...

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I suspect the RAM. Basic requirements for gaming system is 8GB


CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: 1TB HP EX920 PCIe x4 M.2 SSD + 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172), 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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Overwatch is using 5 gb when I play.


Ryzen 5 1600 @ 3.9 Ghz  | Gigabyte AB350M Gaming 3 |  PaliT GTX 1050Ti  |  8gb Kingston HyperX Fury @ 2933 Mhz  |  Corsair CX550m  |  1 TB WD Blue HDD


Inside some old case I found lying around.

 

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Posted · Original PosterOP
21 hours ago, Snooli said:

Would've thought so, but GPU utilization follows CPU's, so it's not the CPU bottle-necking the GPU in the normal way...

any ways on how to fix this?

 

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Posted · Original PosterOP
21 hours ago, Jurrunio said:

I suspect the RAM. Basic requirements for gaming system is 8GB

would this make sense because my ram performance goes down when ever the actual stuttering happens... also if you look up videos on overwatch with 4 gb they don't get stuttering soo

 

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7 minutes ago, skooter said:

would this make sense because my ram performance goes down when ever the actual stuttering happens... also if you look up videos on overwatch with 4 gb they don't get stuttering soo

 

It's RAM usage, not RAM performance.

 

In this scenario, usage drops and stuttering occurs because Windows detects low RAM availability, so it aggressively deletes some apps' (including the game) cache to give space, which means the game will have to load new data from the storage drive into the RAM. Not to mention doing so with reduced speeds since deleting stuff from RAM is also a work for it.

 

Overwatch isnt a demanding game after all so its result alone doesnt mean much.


CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: 1TB HP EX920 PCIe x4 M.2 SSD + 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172), 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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Posted · Original PosterOP
1 minute ago, Jurrunio said:

It's RAM usage, not RAM performance.

 

In this scenario, usage drops and stuttering occurs because Windows detects low RAM availability, so it aggressively deletes some apps' (including the game) cache to give space, which means the game will have to load new data from the storage drive into the RAM. Not to mention doing so with reduced speeds since deleting stuff from RAM is also a work for it.

 

Overwatch isnt a demanding game after all so its result alone doesnt mean much.

so would buying another 4gb stick fix my problem?

 

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4 minutes ago, skooter said:

so would buying another 4gb stick fix my problem?

 

it should


CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: 1TB HP EX920 PCIe x4 M.2 SSD + 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172), 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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