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Any Tips on Earning Money via 3D Content Creation Under 18 Years Old.

Hi I am a 14 year old Blender user and have been using it for 4 years and now want to learn the Unreal Engine as well but my current rig is not even close to what I would call an acceptable content creation machine even for beginners (Intel Integrated Graphics Toshiba laptop). I have a 850$ build I want to make excluding the monitor but so far I only have 100$. How would you guys recommend I could get money via content creation to buy a PC.

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Make 3d-printable props from popular games and the like. Sell em via something like shapeways or one of the other services which I currently forget the names of.
Or just make assets and sell them on sites like cgtrader or turbosquid.
Do both even!
 

"The wheel?" "No thanks, I'll walk, its more natural" - thus was the beginning of the doom of the Human race.
Cheese monger.

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You could do commissions (basically people pay you to make a specific thing) and get money from your craft like that. Keep in mind many people will undervalue you: don't sell 3D models for a buck. Also be sure to either get paid up front or at least get a bit of the payment beforehand, so you they don't tell you "yes, I ain't gonna pay you" in the end.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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Ok thank you guys for the suggestions and btw Turbosquid and CGTrader won't legally let people under 18 sell 3D models. Thanks!

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