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OopsThatIsMine

Lower fps on lower graphics?

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Posted · Original PosterOP

Does anyone have any idea why when I lower the graphics settings on CS:GO my FPS drops?


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Just now, OopsThatIsMine said:

Does anyone have any idea why when I lower the graphics settings on CS:GO my FPS drops?

From what FPS to what?

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Your CPU could be bottlenecking the GPU at those low settings/resolutions?


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Posted · Original PosterOP
Just now, Kobathor said:

PC Specs?

A10 7860K, 8GB DDR3 @1600MHz, Sapphire Radeon RX460 4GB


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1 minute ago, OopsThatIsMine said:

A10 7860K, 8GB DDR3 @1600MHz, Sapphire Radeon RX460 4GB

Is it running in Crossfire?


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Just now, OopsThatIsMine said:

A10 7860K, 8GB DDR3 @1600MHz, Sapphire Radeon RX460 4GB

On higher settings, your graphics card is being stressed. On low settings, your CPU is being stressed. Your graphics card is significantly newer than your CPU, so it would be best to play on medium to high settings. Whichever gives you more FPS.

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Just now, OopsThatIsMine said:

Nah, only got one

Well you can still crossfire APU and GPU, but it seems like you haven't which is good, it could cause that issue if you did. Anyways I'm stumped.


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Posted · Original PosterOP
10 minutes ago, kol said:

fps_max 0 in console.

Thank you, my fps increased to 1000!


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2 hours ago, M.Yurizaki said:

Let's back up.

 

I'm trying to figure out why lowering the graphics quality lowers FPS and that it's due to bottlenecking. If this was a CPU bottlenecking issue, then the FPS wouldn't increase on higher quality settings. 

Because the Source engine makes literally no sense.

That's the only answer I've ever been able to extrapolate when I see these, and I've seen it personally in TF2, too. Running at 640x480, DirectX 8 and everything at low hurts the framerate worse than when I run at 1920x1080, DX9 and basically everything maxed out with 4x MSAA.


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36 minutes ago, Dan Castellaneta said:

Because the Source engine makes literally no sense.

That's the only answer I've ever been able to extrapolate when I see these, and I've seen it personally in TF2, too. Running at 640x480, DirectX 8 and everything at low hurts the framerate worse than when I run at 1920x1080, DX9 and basically everything maxed out with 4x MSAA.

But that's not a bottleneck like everyone is saying. It's an issue with how the game was developed.

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There's no real answer as to why your game isn't running well, primarily because the Source engine is very strange in this sense. Your CPU can shovel its way through CS at 120+ FPS if the GPU isn't an issue. 


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It puts more load on the CPU than the GPU.


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12 hours ago, Underi said:

It puts more load on the CPU than the GPU.

That's not how it works. Unless certain settings are enabled (which, in the context of CS:GO, would only be the multicore rendering), the CPU load will roughly be the same no matter what settings are used.

The issue at hand here is down to just how quirky the Source engine can be.


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On 7/23/2017 at 4:34 AM, Underi said:

It puts more load on the CPU than the GPU.

But how does lowering the graphical quality cause performance to be worse than when the graphical quality settings are turned up? e.g., I turn everything low, I get 50 FPS. I turn everything on high, I get 100 FPS. How does this make sense?

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7 hours ago, M.Yurizaki said:

But how does lowering the graphical quality cause performance to be worse than when the graphical quality settings are turned up? e.g., I turn everything low, I get 50 FPS. I turn everything on high, I get 100 FPS. How does this make sense?

Not enough stress on the gpu can cause it to clock down

enable whatever amds prefer max performance option is in there control panel 


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8 minutes ago, jjohnthedon1 said:

Not enough stress on the gpu can cause it to clock down

enable whatever amds prefer max performance option is in there control panel 

While I have seen this happen, I find it hard to believe this is what's happening. The CPU is still sending at the minimum, the same amount of "jobs" to do.

 

Or if we were to put this in more concrete terms, let's say the CPU can send at most 100 jobs per second. The GPU is going to render those 100 jobs whether or not it downclocks. The GPU is a slave to the CPU. It's going to work until it can't.

 

What the above implies is that the CPU is sending less jobs on low graphics quality than on high.

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