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Ryzen Lagspike Removal (Some games)

This has worked in most games I've played so far.

I've paired up the Ryzen 1700x with the Gigabyte 1080 Aorus+ (Not Xtreme)

 

DISABLE CPU 0 IN PROCESS' AFFINITY

 

20170708014850.png.5205127d0e981b66fed980b4cfe7beba.png

 

This has stuttering in these games so far (Maybe exclusive to single-threaded games??):

Rainbow Six Siege

War Thunder

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For some weird reason, it doesn't show when running the game benchmarks.

However you can definitely feel it when playing, AKA when you get to actually interact with the game.

 

So far it has fixed choppy gameplay in War Thunder and Rainbow Six Siege

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maybe you can install an fps analyzer so you can see where the spikes occur

 

- FRAPS and FRAFS. requires fps recording via FRAPS, then dumps it somewhere. you can view it with FRAFS

- MSI afterburner latest beta. they added fps graphs so you can view it real-time in-game 

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What's fun is that I ran a test with Fraps benchmarking on (Rainbow Six Siege) and Fraps returned the same FPS both BEFORE and AFTER removing CPU 0 affinity on the process.

However on my screen it felt much smoother, the aim was also less choppy.

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4 hours ago, Techial said:

What's fun is that I ran a test with Fraps benchmarking on (Rainbow Six Siege) and Fraps returned the same FPS both BEFORE and AFTER removing CPU 0 affinity on the process.

However on my screen it felt much smoother, the aim was also less choppy.

Lag is caused by bad internet connection in online games.

Unles you mean stuttering, which is different.

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7 hours ago, FTL said:

Lag is caused by bad internet connection in online games.

Unles you mean stuttering, which is different.

Meant stuttering yeah.

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17 hours ago, Techial said:

Meant stuttering yeah.

Reinstall the game and see if that helps.

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On 7/8/2017 at 2:12 PM, Techial said:

For some weird reason, it doesn't show when running the game benchmarks.

However you can definitely feel it when playing

Placebo effect? You are going to need to include controls in your experiment.

 

It could be due to CPU usage competing with the mouse/keyboard input process, resulting in increased and variable input lag. I might do some experiments to see if I can replicate on my Ryzen system when I get home in a couple of weeks.

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