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Cpu render vs Cpu + Gpu render no difference (after effects)

So a long time ago I tried to enable my gpu(gtx 970) to render in after effects and saw almost no difference between 
"cpu(i7 5820k)" and "cpu(i7 5820k) + gpu(gtx 970)"
also no difference between
"cpu(i7 5820k) (multiprocessing)" and "cpu(i7 5820k) (multiprocessing) + gpu(gtx 970)"

 

I searched some video's and came at this video called
"Premiere Pro CC - CPU vs. GPU Acceleration"
In the benchmark results there were almost no to no differences between rendering on cpu(i7 5820k) or cpu(i7 5820k) + gpu

I would like to get an explanation why there is no differences and maby also a way to get it working better.

 

My videocard is enabled in after effects.

https://gyazo.com/7c2ddfc7fd387a5d2f1bfdd20edf3cbb

 

and I also tried this 

https://gyazo.com/3c0abe7fd8cf9bd472f67fe7f40bef5c

by checking that box

robin.

 

rig :

 

OS windows 10 pro 

Cpu Interl Core i7 5820k @3,30GHz ( no overclocked )
Gpu MSI Geforce GTX 970 4G  ( no overclocked )
Mobo MSI x99a Raider 
Ram Kingston HyperX Fury 16 GB DDR4-2133 ( no overclocked )
Cooler Corsair Hydro Series H105 
Psu Cooler Master G650M 
Hard Disc 1 Samsung Evo 840 240 GB 
Hard Disc 2 Seagate HDD 2 TB 

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3 minutes ago, tp95112 said:

You posted this the yesterday.... 

 

Ik but that was on the cpu place while It's also on the gpu place, sorry if it annoys you.

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Only certain limited effects, some 3rd party plugins and 3D ray tracing are GPU accelerated. If you're not using those then all the work is done by the CPU. That's just how AE works at the moment.

Primary PC-

CPU: Intel i7-6800k @ 4.2-4.4Ghz   CPU COOLER: Bequiet Dark Rock Pro 4   MOBO: MSI X99A SLI Plus   RAM: 32GB Corsair Vengeance LPX quad-channel DDR4-2800  GPU: EVGA GTX 1080 SC2 iCX   PSU: Corsair RM1000i   CASE: Corsair 750D Obsidian   SSDs: 500GB Samsung 960 Evo + 256GB Samsung 850 Pro   HDDs: Toshiba 3TB + Seagate 1TB   Monitors: Acer Predator XB271HUC 27" 2560x1440 (165Hz G-Sync)  +  LG 29UM57 29" 2560x1080   OS: Windows 10 Pro

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Other Systems:

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Home HTPC/NAS-

CPU: AMD FX-8320 @ 4.4Ghz  MOBO: Gigabyte 990FXA-UD3   RAM: 16GB dual-channel DDR3-1600  GPU: Gigabyte GTX 760 OC   PSU: Rosewill 750W   CASE: Antec Gaming One   SSD: 120GB PNY CS1311   HDDs: WD Red 3TB + WD 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200 -or- Steam Link to Vizio M43C1 43" 4K TV  OS: Windows 10 Pro

 

Offsite NAS/VM Server-

CPU: 2x Xeon E5645 (12-core)  Model: Dell PowerEdge T610  RAM: 16GB DDR3-1333  PSUs: 2x 570W  SSDs: 8GB Kingston Boot FD + 32GB Sandisk Cache SSD   HDDs: WD Red 4TB + Seagate 2TB + Seagate 320GB   OS: FreeNAS 11+

 

Laptop-

CPU: Intel i7-3520M   Model: Dell Latitude E6530   RAM: 8GB dual-channel DDR3-1600  GPU: Nvidia NVS 5200M   SSD: 240GB TeamGroup L5   HDD: WD Black 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200   OS: Windows 10 Pro

Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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3 minutes ago, pyrojoe34 said:

Only certain limited effects, some 3rd party plugins and 3D ray tracing are GPU accelerated. If you're not using those then all the work is done by the CPU. That's just how AE works at the moment.

Okey I get what you mean but why in the video called " Premiere Pro CC - CPU vs. GPU Acceleration" it says by the other cpu when rendering with gpu it's less than only on cpu. and by the I7 5820k. I think also because the iGPU

 

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29 minutes ago, robin_GameZiseFX said:

Okey I get what you mean but why in the video called " Premiere Pro CC - CPU vs. GPU Acceleration" it says by the other cpu when rendering with gpu it's less than only on cpu. and by the I7 5820k. I think also because the iGPU

 

Premiere can use the GPU the encode (to my knowledge haven't used it in forever), AE can't use it for the main encoding just for certain effects. And the 5820K does not have an iGPU.

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CPU: AMD R7 5800X | CPU Cooler: Corsair H115i PRO | Motherboard: MSI B550-A PRO | Memory: G.Skill RIPJAWS V DDR4 3200mhz 64GB | GPU: EVGA RTX 3080Ti FTW3 Ultra | PSU: Seasonic Prime 1300w | OS Drive: Samsung 850 EVO SSD 500GB | Games Drive: Samsung 850 EVO SSD 1TB | Media Drive: 2x WD Blue HDD 1TB in Raid 0 | Media Drive: 2x WD Black HDD 2TB in Raid 1 | Case: Corsair Obsidian 750D | Monitor 1: ASUS PB287Q UHD | Monitor 2: ASUS PG278Q WQHD

 

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5 minutes ago, AdamHolt96 said:

Premiere can use the GPU the encode (to my knowledge haven't used it in forever), AE can't use it for the main encoding just for certain effects. And the 5820K does not have an iGPU.

I know that the i7 5820k has no igpu i tought maby that was the issue.

 

these results were at rendering in premiere

77c94909308b3f2ed723eadd02a959d2.png
https://gyazo.com/77c94909308b3f2ed723eadd02a959d2

 

and still not that many improvement in render.

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31 minutes ago, robin_GameZiseFX said:

I know that the i7 5820k has no igpu i tought maby that was the issue.

 

these results were at rendering in premiere

77c94909308b3f2ed723eadd02a959d2.png
https://gyazo.com/77c94909308b3f2ed723eadd02a959d2

 

and still not that many improvement in render.

GPU can help render in Premiere but does not accelerate renders in AE (IIRC). Also that graph is looking at a GT630 which is a very weak GPU, you wouldn't expect it to make much of a difference at all anyway. I'm shocked (and a bit skeptical) it made that big of a difference for the 2600k, they must have been rendering a video with a heavily GPU accelerated effect.

Primary PC-

CPU: Intel i7-6800k @ 4.2-4.4Ghz   CPU COOLER: Bequiet Dark Rock Pro 4   MOBO: MSI X99A SLI Plus   RAM: 32GB Corsair Vengeance LPX quad-channel DDR4-2800  GPU: EVGA GTX 1080 SC2 iCX   PSU: Corsair RM1000i   CASE: Corsair 750D Obsidian   SSDs: 500GB Samsung 960 Evo + 256GB Samsung 850 Pro   HDDs: Toshiba 3TB + Seagate 1TB   Monitors: Acer Predator XB271HUC 27" 2560x1440 (165Hz G-Sync)  +  LG 29UM57 29" 2560x1080   OS: Windows 10 Pro

Album

Other Systems:

Spoiler

Home HTPC/NAS-

CPU: AMD FX-8320 @ 4.4Ghz  MOBO: Gigabyte 990FXA-UD3   RAM: 16GB dual-channel DDR3-1600  GPU: Gigabyte GTX 760 OC   PSU: Rosewill 750W   CASE: Antec Gaming One   SSD: 120GB PNY CS1311   HDDs: WD Red 3TB + WD 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200 -or- Steam Link to Vizio M43C1 43" 4K TV  OS: Windows 10 Pro

 

Offsite NAS/VM Server-

CPU: 2x Xeon E5645 (12-core)  Model: Dell PowerEdge T610  RAM: 16GB DDR3-1333  PSUs: 2x 570W  SSDs: 8GB Kingston Boot FD + 32GB Sandisk Cache SSD   HDDs: WD Red 4TB + Seagate 2TB + Seagate 320GB   OS: FreeNAS 11+

 

Laptop-

CPU: Intel i7-3520M   Model: Dell Latitude E6530   RAM: 8GB dual-channel DDR3-1600  GPU: Nvidia NVS 5200M   SSD: 240GB TeamGroup L5   HDD: WD Black 320GB   Monitor: Samsung SyncMaster 2693HM 26" 1920x1200   OS: Windows 10 Pro

Having issues with a Corsair AIO? Possible fix here:

Spoiler

Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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1 minute ago, pyrojoe34 said:

GPU can help render in Premiere but does not accelerate renders in AE (IIRC). Also that graph is looking at a GT630 which is a very weak GPU, you wouldn't expect it to make much of a difference at all anyway. I'm shocked (and a bit skeptical) it made that big of a difference for the 2600k, they must have been rendering a video with a heavily GPU accelerated effect.

It is not my results it's from a video I saw when I were searching things up , This is also in premiere and not in after effects. but still wanted to know why it made that diffrence and not with the i75820k. I have a GTX 970 and has many cuda core's and it would be nice if i could use them to render in combo with 8 threads to render.

that would speed it up from the only 8 theads rendertime of 4 hours to about 1 to 2 hours.

 

So when i saw that video I also realised almost no improvement when i cantivated my gpu only with moving the timeline thingy.

 

Still hope they will update the render engine or waithing on 3th party software that make it posible to use gpu 80% or something with cpu 80% to 100%  so it will reduce the render times.

 

for example in cinema 4D, if I render it is rendering at almost 100% cpu load but when you use a 3th party software called "octane render"  you can use the gpu to and thats a nice function.

 

thanks for your time. and still idk why it made that difference in rendering you should say if there is a reduce in render time than it should be same by the other one ^^.

 

robin.

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