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captain cactus

CS:GO to get the Source 2 treatment this summer

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Just now, GeekJump said:

 

Yeah, when I first played it it was a mod for HL. But how can you get the $$$ from a free mod? *BOOM* Gmod the Game

how can you get $$$ from a competetive game like CS? boom skins

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Just now, deXxterlab97 said:

how can you get $$$ from a competetive game like CS? boom skins

don't forget gloves! - that's when I fell off. +15 years playing CS and I made it to see skins for your hands ಠ_ಠ


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4 hours ago, Thony said:

CSGO doesnt need useless Source 2 treatment. It needs 128tickrate servers across the board !

 

4 hours ago, cesrai said:

Get Faceit or ESEA if you want 128tick that bad. Better performance comes first and 64tick isn't that bad.

 

 

Server tickrate won't help really if netcode is bad, which is not the best though.


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Well this took though :)
Either way, I wonder how it will feel in the end, as mentioned different physics used and slight movement change. Oh and performance? Will be interesting to see.


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1 hour ago, Doobeedoo said:

Server tickrate won't help really if netcode is bad, which is not the best though.

I saw a few comparisons a while back, doesn't seem like the worst net code either when you compare it to the likes of overwatch apparently.

1 hour ago, Doobeedoo said:

Well this took though :)
Either way, I wonder how it will feel in the end, as mentioned different physics used and slight movement change. Oh and performance? Will be interesting to see.

I think they didn't intended to implement a full source 2 engine on there, specifically to keep the gameplay somewhat intact.

Performance should improve. It did for Dota 2 back when they implemented it so no reason it won't now.

Besides, isn't source 2 based heavily on Vulkan?

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5 hours ago, Yasashii said:

I sincerely doubt that it will improve performance...

It should, actually. Source2 may not even improve graphics but there are extra performance gains to be had like:

- Making the engine utilize all four cores efficiently (currenly hits 0-2 not 0-3 like it should)

- Making the engine utilize a mid-high end GPU efficiently (20% use of a 1070...) 

- etc etc

 

I'm not kidding, Black Ops 2 for PC can do this and CSGO can't. BO2 pushed both my GPU and CPU to 90+% always, and I was getting 300-400FPS maxed out at 2560x1080. Why can't CS do this, man.. 

 

 


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Left 4 Dead 3, plox

 


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2 minutes ago, Jito463 said:

Why not 0-7 (or even better, 0-15)? ;)

Fair point - make it like Watch Dogs 2


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1 hour ago, laminutederire said:

I saw a few comparisons a while back, doesn't seem like the worst net code either when you compare it to the likes of overwatch apparently.

Didn't said it's worst yeah, and comparing it to OW which was the worst and so terrible with 24tickrate not even worth comparing haha.


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So will there be much graphical improvement? CS is definitely in need of it, looks seriously dated these days.


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"Source 2 made the game have less bugs and run smoother" said no dota 2 players. Reborn beta still going on boys, its  free game so no bitchin

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Waiting for L4D2 to get Source 2 or for L4D3 using Source 2.


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8 hours ago, cesrai said:

Get Faceit or ESEA if you want 128tick that bad. Better performance comes first and 64tick isn't that bad.

If you live in a small gaming population land like here in Australia, finding a Faceit game will take more than 10 minutes and ESEA is a ghost town.


I don't read the reply to my posts anymore so don't bother.

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6 hours ago, Doobeedoo said:

Well this took though :)
Either way, I wonder how it will feel in the end, as mentioned different physics used and slight movement change. Oh and performance? Will be interesting to see.

Performance will get a bit better; better multithreading, 64 bit game, modernized codebase, Vulkan API support etc

 

However Valve will have to be very careful about keeping the movement and physics the same. I guess they will have to somewhat bypass the new realistic phsyics engine in favour of making the game feel more like Source 1. Or else players will revolt. Competitive players do not like change, even old engine quirks and exploits become features.

 

3 hours ago, Rangaman42 said:

So will there be much graphical improvement? CS is definitely in need of it, looks seriously dated these days.

Thing is a new engine for an existing game does not mean graphical improvements. It means that the engine will be in place and the tools will be in place to allow them to start make modern looking maps if they want to.

 

But at least in the start they will just import the old maps with the same textures, models, other assets etc... So I expect it will look the same except for maybe some subtle lighting, particle effects changes etc. Also Valve knows the CS:GO players would rather have 300fps than fancy graphics. So they will import the existing maps...

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18 minutes ago, Humbug said:

Thing is a new engine for an existing game does not mean graphical improvements. It means that the engine will be in place and the tools will be in place to allow them to start make modern looking maps if they want to.

 

But at least in the start they will just import the old maps with the same textures, models, other assets etc... So I expect it will look the same except for maybe some subtle lighting, particle effects changes etc. Also Valve knows the CS:GO players would rather have 300fps than fancy graphics. So they will import the existing maps...

4

Damn, the game is pig ugly. It already runs at hundreds of fps, but I guess the sort of people who play it like to boast about their 400+fps numbers.


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6 hours ago, Humbug said:

Performance will get a bit better; better multithreading, 64 bit game, modernized codebase, Vulkan API support etc

 

However Valve will have to be very careful about keeping the movement and physics the same. I guess they will have to somewhat bypass the new realistic phsyics engine in favour of making the game feel more like Source 1. Or else players will revolt. Competitive players do not like change, even old engine quirks and exploits become features.

Yeah, great they're switching to 64bit client and better multithreading, new API as Vulkan definitely. Can't wait to see how it runs.

Oh yeah they will definitely need to be careful about movement and physics or people will scream :D


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17 hours ago, cesrai said:

GMOD is a game. DUST 2 is the most famous map in the history of CS from 1.6 to GO.

Dust 2 was added to CS patch 1.1 :)

 

I remember playing it when i started on 1.3

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17 hours ago, tmcclelland455 said:

and maybe, just maybe, THEY'LL MAKE THE DAMN MENU MUSIC QUIETER BY DEFAULT.

No, they need to prepare you for "CYKA BLAT!"


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2 hours ago, djdwosk97 said:

No, they need to prepare you for "CYKA BLAT!"

Nah fam, they need to prepare you for the Сука ребенок выйти из игры (aka bitch kid get off the game).

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22 hours ago, Doobeedoo said:

Well this took though :)
Either way, I wonder how it will feel in the end, as mentioned different physics used and slight movement change. Oh and performance? Will be interesting to see.

Don't think they will play with the Physics modules.

17 hours ago, ApolloFury said:

If you live in a small gaming population land like here in Australia, finding a Faceit game will take more than 10 minutes and ESEA is a ghost town.

At least it is better than playing with 150 ping :D

20 hours ago, Rangaman42 said:

So will there be much graphical improvement? CS is definitely in need of it, looks seriously dated these days.

Doubt it.

16 hours ago, Humbug said:

Performance will get a bit better; better multithreading, 64 bit game, modernized codebase, Vulkan API support etc

 

However Valve will have to be very careful about keeping the movement and physics the same. I guess they will have to somewhat bypass the new realistic phsyics engine in favour of making the game feel more like Source 1. Or else players will revolt. Competitive players do not like change, even old engine quirks and exploits become features.

 

Thing is a new engine for an existing game does not mean graphical improvements. It means that the engine will be in place and the tools will be in place to allow them to start make modern looking maps if they want to.

 

But at least in the start they will just import the old maps with the same textures, models, other assets etc... So I expect it will look the same except for maybe some subtle lighting, particle effects changes etc. Also Valve knows the CS:GO players would rather have 300fps than fancy graphics. So they will import the existing maps...

They said in their AMA that Source 2 is how the port CSGO to Source 2 is by modifying modules so I really doubt they well do anything to the movement, but meh they added the R8 and nerfed the awp so I expect everything from them.

9 hours ago, Grinners said:

Dust 2 was added to CS patch 1.1 :)

 

I remember playing it when i started on 1.3

Was it popular back then ? I remember going into LANs and seeing everyone playing italy and inferno ( CS 1.5 )


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14 minutes ago, cesrai said:

 

Don't think they will play with the Physics modules.

Yeah they'll probably try to keep it same and consistent.


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On Tuesday, April 11, 2017 at 2:16 PM, tmcclelland455 said:

I hope this makes it less CPU bound and maybe, just maybe, THEY'LL MAKE THE DAMN MENU MUSIC QUIETER BY DEFAULT.

 

Meh. I use autoexec file that blocks that stuff among other things.


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On Tuesday, April 11, 2017 at 8:31 PM, Thony said:

CSGO doesnt need useless Source 2 treatment. It needs 128tickrate servers across the board !

Apparently China will get 128 tick server as well... (on another slide of that presentation )

That's kinda ridiculous that they have it but we don't  

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