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Blizzard remasters original StarCraft

sTizzl
4 minutes ago, Taf the Ghost said:

This is mostly targeted at the still thriving SC:BW scene in Korea.  That's why there is money to be made with it.  Most of the quirks of the interface and pathing have been figured out and adapted in high-level play.  (Maps are built with it all in mind.)  Thus they didn't want to touch of those issues.

 

It's actually the same graphics engine, just updated slightly and with improved textures.  Update some binaries and a few other details and you've got a version that'll work on Windows 10 and future Windows editions for a long while, of which there are people that want to buy it still.  They're also updating the Online Server structure, as well.  Fun times for the Korean scene and much easier on the eyes in the future.

I know, but I still wish it were something more. I played sc2 before the original and when I tried it the outdated UI turned me off very quickly. I can still stomach stuff like aoe 2, but sc is just too much of a chore for me to grow to enjoy it.

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9 hours ago, sTizzl said:

i don't know about anyone else but this hit me right in the feels, the nostalgia is real. think they will implement some sort of VR support? that would be interesting.

 

i am probably looking forward to all the old school custom maps the most, how about you guys? what are you looking forward to reliving?

 

Release will be this summer.

 

 

Custom maps for sure.
Though VR :D ?! It's a 2D game xD

9 hours ago, Master Disaster said:

Strange choice considering how much controversy there's been over classic wow recently, you'd think they'd want to remaster that instead.

Yeah... that's an MMO way different, in many ways. Would like vanilla servers.

7 hours ago, Dabombinable said:

Apparently the hundreds of thousands of people who play vanilla servers don't know what they want...according to Blizzard.

Yeah, that was funny.

5 hours ago, Mister Snow said:

Oh, this is great, I was waiting for it to finally replay the original Starcraft. Hope they remove group unit capacity limit.

They won't, it would defeat the purpose.

5 hours ago, Valentyn said:

Well people wanted the difficulty and grinding of Vanilla back as well. They got that in Legion, and they're still complaining :P

Raiding has gotten so hard at Mythic levels, world first and top guilds are all quitting because of the time investment required is too much.

 

WoW is harder now, and more grinding than it's been since even TBC, can't make everyone happy.

Should they offer some Vanilla servers? Sure, why not. But only on the condition that they never updated or changed. So class balancing, and everything stays the way it was until the TBC Pre-Patch hits.
So people can enjoy having some utterly useless classes and specs again. 

 

Issue is, then people will also want dedicated servers for every other Expansion. That stuff is super expensive, but I wouldn't be opposed to a trial run.

 

Let's say 1-2 servers for each region, and let them last a year and see what the userbase is.

Reason why guilds are qutting as far as Mythic raiding is not investment really, but how it is not rewarding compared to lower PvE like HC and normal where people can get pretty much Mythic like gear for way less effort, which is stupid. Mythic gear rewards just a low ilvl that it's terrible and useless in a way. Hell you can get better items on normal and HC wtf is that Blizzard?! As far as grinding mainly is for like alts and AP for them. Also RNG legendaries system that is bad.

WoW is not harder, it's just that there are terrible ways they made systems as far as RNG gearing and differences between difficulties just to accommodate everyone, but in a sense fail HC raiders though.

I could/would like to see Vanilla official server in future, some MMOs do like such.

5 hours ago, Sauron said:

Seems like a lazy graphical update, as good as it was for the time starcraft is dated in more ways than just graphically. I might have preferred a full remake with the sc2 engine or better yet something new - with proper pathing and less interface limitations.

Cause it's a good remaster people asked for. Doing such remake would change everything, which people don't want, cause it's not the point.
You have StarCraft: Mass Recall a SC2 mod.

5 hours ago, TetraSky said:

Neat, but I wouldn't be buying it. If I wanted to play original starcraft, I would either dig out my old discs of it or play the fan remaster of it in Starcraft 2, which looks a hell of a lot better than the original SC or this remaster.

I also doubt it will give much more life to the SC e-sport scene.

They announced that SC and BW originals will be free which is awesome. 
Personally I like the visual look of original SC more than SC2 tbh. Original is not so cartoony.

2 hours ago, Sauron said:

I know, but I still wish it were something more. I played sc2 before the original and when I tried it the outdated UI turned me off very quickly. I can still stomach stuff like aoe 2, but sc is just too much of a chore for me to grow to enjoy it.

Really? They're not so much different, at least to me. Played the original first though.
 

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Oh damn it, does this mean no more Starcraft for my 15 year old PC on VIA integrated graphics? 

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Huh... that might explain why the classic Starcraft trilogy was listed as "Sold Out" recently on the Battle.net store.

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9 hours ago, sTizzl said:

i don't know about anyone else but this hit me right in the feels, the nostalgia is real. think they will implement some sort of VR support? that would be interesting.

 

i am probably looking forward to all the old school custom maps the most, how about you guys? what are you looking forward to reliving?

 

Release will be this summer.

 

 

I am pretty sure my integrated graphics can run that...

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17 minutes ago, Doobeedoo said:

Cause it's a good remaster people asked for. Doing such remake would change everything, which people don't want, cause it's not the point.

Change everything? I don't see how. Same units, same balance, same interactions (pathing induced interactions can be adapted quite easily even with a significantly better underlying algorythm) - except without the artificially inflated mechanical difficulty (due to technical limitations) and with a much smoother flow to the whole thing. Widescreen support is one such change (which luckily IS part of the remaster) and I don't see how it could "miss the point" in any way. If "the point" is fondling nostalgia even in parts of the game which are objectively bad by modern standards then by that logic ANY change to the original misses the point. If it's about the aesthetic, carbot has clearly shown that it's perfectly feasible to use 2d/rotoscoped models in a modern engine.

 

An sc2 mod is not the same thing, firstly because the campaign is missing, secondly because the playerbase is bound to be a lot more anemic - not to mention the ladder system will be all over the place.

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15 minutes ago, Sauron said:

Change everything? I don't see how. Same units, same balance, same interactions (pathing induced interactions can be adapted quite easily even with a significantly better underlying algorythm) - except without the artificially inflated mechanical difficulty (due to technical limitations) and with a much smoother flow to the whole thing. Widescreen support is one such change (which luckily IS part of the remaster) and I don't see how it could "miss the point" in any way. If "the point" is fondling nostalgia even in parts of the game which are objectively bad by modern standards then by that logic ANY change to the original misses the point. If it's about the aesthetic, carbot has clearly shown that it's perfectly feasible to use 2d/rotoscoped models in a modern engine.

 

An sc2 mod is not the same thing, firstly because the campaign is missing, secondly because the playerbase is bound to be a lot more anemic - not to mention the ladder system will be all over the place.

That's the point, not change everything. Just make it as it is for modern hardware and such. Also, many don't want pathing changed, pros got used it etc. Or balance even too.

I never said widescreen for example would miss the point. But changing core gameplay mechanics and balance. No point remastering and making it complete different game, same for 12 units select, just keep it.

 

Same how some argue that Vanilla WoW would be great with many modern changes and fixes opposed to just original code of that time.

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1 minute ago, Doobeedoo said:

That's the point, not change everything. Just make it as it is for modern hardware and such. Also, many don't want pathing changed, pros got used it etc. Or balance even too.

I never said widescreen for example would miss the point. But changing core gameplay mechanics and balance. No point remastering and making it complete different game, same for 12 units select, just keep it.

 

Same how some argue that Vanilla WoW would be great with many modern changes and fixes opposed to just original code of that time.

Ideally the core mechanics and balance would be the same - I don't see what the 12 unit limit adds to the experience, nor what is enjoyable about dragoons being drunk all the time.

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Just now, Sauron said:

Ideally the core mechanics and balance would be the same - I don't see what the 12 unit limit adds to the experience, nor what is enjoyable about dragoons being drunk all the time.

It's part of the game, 12 unit selection is one of the most requested feature by SC community, managing dragoons and such is something experienced ones are used to already anyway and don't want it to change. Also in SC 1 units mass units behave differently when controlled, using like A often and such would be different as far as units movement with more than 12 selection in SC1. SC2 behaves different.

 

Quake best example (keeping bug stuff) with it's movement which is based on acceleration, which is a bug in code, but decided to be left cause it became a standard that players used. Pretty much what made the game amazing and stand out. It spices the gameplay enormously. I still play it. Pretty much best FPS game for me. 

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16 minutes ago, Sauron said:

Ideally the core mechanics and balance would be the same - I don't see what the 12 unit limit adds to the experience, nor what is enjoyable about dragoons being drunk all the time.

I'm with @Doobeedoo on this, Its a remaster not a remake. The 12 unit cap is what made the difference between a skilled and a great commander. You had to master micro.

They have Dumb'd down everything else for this current market of kids who need their hands held, please for the love of all things spaghetti monster don't go F'ing this up. 

Personally I've lost my starry eyes for blizzard. And I play on a vanillia server and been loving it. Can't wait for it to go to TBC .  

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15 minutes ago, Doobeedoo said:

Quake best example (keeping bug stuff) with it's movement which is based on acceleration, which is a bug in code, but decided to be left cause it became a standard that players used. Pretty much what made the game amazing and stand out. It spices the gameplay enormously. I still play it. Pretty much best FPS game for me. 

I don't think this is comparable - bug or not it can be considered a design choice, since they had the technology to have the acceleration be there or not at their discretion. The 12 unit limit is due to old technological limitations. I can see why nostalgic fans would want it to be there, but from a gameplay perspective I think I can safely say it's just a needless annoyance.

18 minutes ago, Not_Sean said:

I'm with @Doobeedoo on this, Its a remaster not a remake. The 12 unit cap is what made the difference between a skilled and a great commander. You had to master micro.

They have Dumb'd down everything else for this current market of kids who need their hands held, please for the love of all things spaghetti monster don't go F'ing this up. 

Personally I've lost my starry eyes for blizzard. And I play on a vanillia server and been loving it. Can't wait for it to go to TBC .  

Removing the 12 unit limit would not lower the skill cap in any way as demonstrated by sc2 and other similar games.

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2 minutes ago, Sauron said:

I don't think this is comparable - bug or not it can be considered a design choice, since they had the technology to have the acceleration be there or not at their discretion. The 12 unit limit is due to old technological limitations. I can see why nostalgic fans would want it to be there, but from a gameplay perspective I think I can safely say it's just a needless annoyance.

Just wanted it to compare how certain, be it design/limitation/bug choices being left on purpose for remaster is what loyal fans want untouched.

As far as Q movement well, it is a bug, not really design choice and players didn't want it changed, so they simply just left it.

As far as SC2 12 unit limit old tech limitation aside, SC veterans are happy about it in remaster :)

Way before SC2 was even made I wondered like "hey, why can't I just select ALL the units" haha.

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Am happy to see this game remaster. Never played it only got into StarCraft with the 2nd game. 

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11 hours ago, Master Disaster said:

Strange choice considering how much controversy there's been over classic wow recently, you'd think they'd want to remaster that instead.

You think you want that, but you don't.

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25 minutes ago, Doobeedoo said:

Just wanted it to compare how certain, be it design/limitation/bug choices being left on purpose for remaster is what loyal fans want untouched.

As far as Q movement well, it is a bug, not really design choice and players didn't want it changed, so they simply just left it.

As far as SC2 12 unit limit old tech limitation aside, SC veterans are happy about it in remaster :)

Way before SC2 was even made I wondered like "hey, why can't I just select ALL the units" haha.

yeah, I remember playing aoe2 and wondering the same thing - and that game has a 40 unit limit

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The problem with the original is the high skill ceiling/floor for competition; that's why outside of Korea, it kind of died off. Nowadays, kids complain about the limit on unit selection, because it forced you to do more work, think about your strategy, and have incredible dexterity.

Lots of games have this problem; Quake didn't last too long, and the users were never at crazy levels, just because of the skill involved to play it. CS 1.3 through 1.6, through to Source, CS:GO, a ton of elements were removed to keep the ceiling lower and maintain its user base.

I think avoiding alteration of the gameplay was a good decision, and one most competitive-style gamers will like. For casual players, and ones who don't have the time or desire to get good at the game, it's nothing to write home about. Ultimately, it's nice that they're updating as many other elements that they can.

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4 hours ago, Doobeedoo said:

WoW is not harder, it's just that there are terrible ways they made systems as far as RNG gearing and differences between difficulties just to accommodate everyone, but in a sense fail HC raiders though.

Mythic Nighthold is extremely difficult, and unlike previous raids, it doesn't really get all that much easier with more gear.

Especially anything past Spellblade, they're extremely hard. They stay punishing, even if you have 921 iIevel.

 

The reason they're leaving, and they've actually stated it, isn't just because of RNG loot. To some extent that is the case because it's so much harder to get the mythic loot, but it's harder, and far more effort than HC as you mentioned.

 

Never mind the extra mechanics in Mythic, but it's just so damn punishing. You always need to try your darn best, one early death and it's essentially a wipe right there.
Then add in the silly loot system, and it's just a complete mess, and the time investment just isn't worth it. Not when you need to run several Split raids at nearly all difficulties. 

 

Nothing more demoralising than seeing someone from LFR, that's never touched Normal or Heroic, never mind Mythic walk around with a 925 + Socket Draught of Souls. :(

http://us.battle.net/wow/en/character/malganis/Lücien/advanced

We've hit a wall in Mythic, not just because of how hard it is, but because people are getting burnt out from the grind. Always needing to run at least Mythic Plus 15 dungeons, then having to max Artifact weapons for several specs. It's just the worst.

 

It was so mental that at one point were actually went into Mythic Nighthold progression with 18-19 people. Ended up killing Skorpyron as a 19man group, and did the same essentially for Chronomatic as well.

 

At least in Vanilla after grinding out Argent Dawn rep you were greeted with some rewards, and brand new Raid to bash your head against.

Now you're just greeted with more grind; and patch 7.2 is adding in even more Artifact Levels. :/

 

Mix all of that with a pure hell of a difficulty, where some guilds can spend a month progressing on a Single boss, and you can see why people at the top end are leaving. Which is a damn shame, I always wanted the world and realm first runs to be more important.

 

Even so, I do enjoy WoW still. Been with my guild for years, and we all get on grand in and outside of the game. Sadly people are getting a little burnt out to say the least. Hopefully Blizzard cop on and fix the issues.

 

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6 minutes ago, Valentyn said:

Mythic Nighthold is extremely difficult, and unlike previous raids, it doesn't really get all that much easier with more gear.

Especially anything past Spellblade, they're extremely hard. They stay punishing, even if you have 921 iIevel.

 

The reason they're leaving, and they've actually stated it, isn't just because of RNG loot. To some extent that is the case because it's so much harder to get the mythic loot, but it's harder, and far more effort than HC as you mentioned.

 

Never mind the extra mechanics in Mythic, but it's just so damn punishing. You always need to try your darn best, one early death and it's essentially a wipe right there.
Then add in the silly loot system, and it's just a complete mess, and the time investment just isn't worth it. Not when you need to run several Split raids at nearly all difficulties. 

 

Nothing more demoralising than seeing someone from LFR, that's never touched Normal or Heroic, never mind Mythic walk around with a 925 + Socket Draught of Souls. :(

http://us.battle.net/wow/en/character/malganis/Lücien/advanced

We've hit a wall in Mythic, not just because of how hard it is, but because people are getting burnt out from the grind. Always needing to run at least Mythic Plus 15 dungeons, then having to max Artifact weapons for several specs. It's just the worst.

 

It was so mental that at one point were actually went into Mythic Nighthold progression with 18-19 people. Ended up killing Skorpyron as a 19man group, and did the same essentially for Chronomatic as well.

 

At least in Vanilla after grinding out Argent Dawn rep you were greeted with some rewards, and brand new Raid to bash your head against.

Now you're just greeted with more grind; and patch 7.2 is adding in even more Artifact Levels. :/

 

Mix all of that with a pure hell of a difficulty, where some guilds can spend a month progressing on a Single boss, and you can see why people at the top end are leaving. Which is a damn shame, I always wanted the world and realm first runs to be more important.

 

Even so, I do enjoy WoW still. Been with my guild for years, and we all get on grand in and outside of the game. Sadly people are getting a little burnt out to say the least. Hopefully Blizzard cop on and fix the issues.

 

Yeah, difficult but not rewarding loot as it should be. I mean I like that end game content is hard, but better make it in line with proper loot after progress. The LFR and such where you get pretty great ilvl so lame. Grind also killing it for alts, many do tend to play main primarily too. 

 

Haha and yeah I knew how it will end up in 7.2 with Artifact system. 

 

Same here, still enjoy WoW though. If I don't tend to not PvE I always PvP so that's great part of the game I always liked. Though even there balance needs attention.

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Just now, Doobeedoo said:

Yeah, difficult but not rewarding loot as it should be. I mean I like that end game content is hard, but better make it in line with proper loot after progress. The LFR and such where you get pretty great ilvl so lame. Grind also killing it for alts, many do tend to play main primarily too. 

 

Haha and yeah I knew how it will end up in 7.2 with Artifact system. 

 

Same here, still enjoy WoW though. If I don't tend to not PvE I always PvP so that's great part of the game I always liked. Though even there balance needs attention.

 

Man I HATE that I need to step into LFR, never mind trying to get Augment runes, but actually for a chance of an upgrade when I'm decked out mostly mythic and mythic Plus 15 loot.

What Dislike as well is that there are only really 2-3 places to get decent relics for my weapons. 

I actually need to still do Xavius weekly, on all difficulties, and Black Rook Hold of all places. Blizzard in their wisdom only added those two spots to get Fel - Energetic Stabbing relics for Subtlety rogues :/

When it comes to alts though, I feel lucky. I tend to stick with a single character for a very very long time/years. 

I'm at the point where I got my 9th legendary yesterday in Heroic Emerald Nightmare of all places. 

Many folks with alts, aren't as lucky, or they end up with Sephuz or Prydaz on their alts.

 

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That's a remaster? 

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12 hours ago, DocSwag said:

Will do, if they happen to take me to a snack room. Just checked and the NDA doesn't seem to say anything about taking pictures, so it is possible that I could take a picture of it if they take me there. The NDA only limits me in terms of info of products and whatnot. So hopefully I will be able to take a pic. I've set reminders and bookmarked your post so hopefully I don't forget xD

Not asking what youre touring but how did you get a tour? That seems pretty cool

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Just now, Clanscorpia said:

Not asking what youre touring but how did you get a tour? That seems pretty cool

The programming teacher at my school tends to organize a lot of small field trips for us at school (there's been a Sony and Google tour in the past, we got the Google tour because some alums from our school work there and the Sony tour because a pretty high end executive at Sony's son goes to my school), where a lucky few of us that sign up quick enough get to go, and it just so happens that one of the REALLY high up execs (not gonna say exactly who, for obvious privacy reasons, but by high up I mean like CTO, CFO, CEO, President level) at Blizzard's kid ALSO goes to my school (lol). Connections is the reason, I guess.

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And if you're curious (or a stalker) I have a Just Black Pixel 2 XL 64gb

 

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Just now, DocSwag said:

The programming teacher at my school tends to organize a lot of small field trips for us at school (there's been a Sony and Google tour in the past, we got the Google tour because some alums from our school work there and the Sony tour because a pretty high end executive at Sony's son goes to my school), where a lucky few of us that sign up quick enough get to go, and it just so happens that one of the REALLY high up execs (not gonna say exactly who, for obvious privacy reasons, but by high up I mean like CTO, CFO, CEO, President level) at Blizzard's kid ALSO goes to my school (lol). Connections is the reason, I guess.

God damn you go to a richy rich school lol. Im jealous

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Offical first poster LTT V2.0

 

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Am I the only person not excited for this?

 

Windows 10 Edu | Asus ROG Strix X570-F Gaming | Ryzen 9 3950x | 4x 16GB G.Skill Trident Z RGB| ROG Strix GeForce® RTX 2080 SUPER™ Advanced edition | Samsung 980 PRO 500GB + Samsung 970 Evo Plus 2TB + 8TB Seagate Barracuda | EVGA Supernova 650 G2 | Alienware AW3418DW + LG 34uc87c + Dell u3419w | Asus Zephyrus G14

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