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Serious Sam 4 will use the Vulkan API

cj09beira

OC3d just released an article telling us that Croteam is updating their games with vulkan APi.

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Croteam has announced that Serious Sam 4 will use the Vulkan API, with Vulkan and VR updates coming to Serious Sam 1-3 and The Talos Principle.
 
These updates will be changing all games in the Serious Fusion 2017 series into 64-bit titles with support for Multi-threaded rendering, multi-monitor support and offer many improved rendering features. All games will also be updated to offer mod support and support for Steam cloud saves and co-op support for both VR and Non-VR (flat) gamers. 
 
Using the Vulkan API all of these games will support Linux, SteamOS, OSX and Windows, offering the high-performance levels that modern graphical API's offer and lacks the OS exclusivity that DirectX 12 provides. The Serious Fusion 2017 update will also remove the DirectX 9 code paths from the game, though all of these game already include OpenGL support for use with older hardware configurations. 

 

source:https://www.overclock3d.net/news/software/croteam_announce_that_serious_sam_4_will_use_the_vulkan_api/1

 

Seems like vulkan api is picking up some followers :-)

And they are updating existing titles with is awesome.

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It is made by Croteam, which were among the first (if not the first) to implement Vulkan in The Talos Principle, so wasn't this kind of expected? Mind you, we have seen in Doom that OpenGL has come a long way, so I don't see anything wrong with removing DX, if it performs as well. 

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Talos Principle is great, but Serious Sam 3 was terrible... 

 

Games on Vulkan +4 (excluding Talos), people using Vulkan ~0% (net change).

 

What would be awesome is if Apple support the Vuklan API on iOS, macOS, and tvOS... They are part of the Kronos Group after all. 

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2 minutes ago, Belgarathian said:

Talos Principle is great, but Serious Sam 3 was terrible... 

 

Games on Vulkan +1, people using Vulkan ~0% (net change)

its 5 Games, which is good, it will take time for it to pick up speed tho

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Oh, serious sam news! That's not something you see often.

4 minutes ago, Belgarathian said:

Talos Principle is great, but Serious Sam 3 was terrible... 

SS3 was pretty good in my opinion, it did what it was supposed to do. Not the multiplayer though, that wasn't very well thought out (which is weird considering the franchise roots).

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38 minutes ago, Belgarathian said:

Talos Principle is great, but Serious Sam 3 was terrible... 

 

Games on Vulkan +4 (excluding Talos), people using Vulkan ~0% (net change).

 

What would be awesome is if Apple support the Vuklan API on iOS, macOS, and tvOS... They are part of the Kronos Group after all. 

I think Apple would provide support for Vulkan on at least macOS. I think they're just taking some time on how to put it into the OS, I guess if that's how it should be phrased?

Seeing it on iOS would probably be a crapshoot though.

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This is great. I know they were one of the first to implement it but they are sticking to it and continuing use of it

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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I thought the title said "pajama sam".

header.jpg?t=1468268799

I was so confused they still made sequels.

I am conducting some polls regarding your opinion of large technology companies. I would appreciate your response. 

Microsoft Apple Valve Google Facebook Oculus HTC AMD Intel Nvidia

I'm using this data to judge this site's biases so people can post in a more objective way.

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But DX11 > Vulkan in Talos so...

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Man, my "automatic buy" principle for Vulkan games is hurting me more than helping me, was bored by SS3 from start to finish and wasn't planning on buying any sequel.

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

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Really nice, I remember when it was announced that The Talos Principle will support Vulkan back then. Glad they're doing API progress. DOOM with Vulkan runs awesome!

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2 hours ago, xAcid9 said:

But DX11 > Vulkan in Talos so...

that was the case initially but it was an alpha release and they continually patched it. Now they perform the same for me and they still are not done apparently modifying their engine for vulkan... Remember initially it was just a wrapper.

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12 minutes ago, Humbug said:

that was the case initially but it was an alpha release and they continually patched it. Now they perform the same for me and they still are not done apparently modifying their engine for vulkan... Remember initially it was just a wrapper.

is it still a wrapper now?

 

i recall Talos benchmark late last year still show DX11 is superior.

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25 minutes ago, xAcid9 said:

is it still a wrapper now?

not really.

 

I will quote the dev. Basically he is saying current game engines are not built for vulkan (or dx12) and  need to be rearchitected. What star citizen is apparently doing to the lumberyard engine..

 

While it was apparent for years that the state machine system doesn't fit the hardware, we had to use it, because the only available APIs on PC forced it.


IHVs engineers know very well that I've been crying for years (since multi-core CPUs started to become standard) to allow us to record GPU command buffers on separate thread. But that didn't happen in DX10, nor DX11, nor any of OpenGL iterations. So our engine was adapted to work with what we had. Now that DX12 and Vulkan came, it will take quite some rewrite to get it all turned upside down. Until that's done, Vulkan will be at disadvantage. But the very fact that it is close to DX11 in speed while it's working practically in emulation shows how much potential there is.

https://www.reddit.com/r/linux_gaming/comments/5t507y/serious_sam_hd_the_first_encounter_vulkan_fusion/

 

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10 hours ago, Dan Castellaneta said:

I think Apple would provide support for Vulkan on at least macOS. I think they're just taking some time on how to put it into the OS, I guess if that's how it should be phrased?

Seeing it on iOS would probably be a crapshoot though.

What i have heard is that apple has tighter control on the graphics drivers on their OS. If I am wrong somebody correct me.

 

on the other hand Microsoft too had no interest in vulkan but they will not stop AMD, NVidia, intel from shipping vulkan drivers to enable it on windows.

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1 hour ago, Humbug said:

What i have heard is that apple has tighter control on the graphics drivers on their OS. If I am wrong somebody correct me.

 

on the other hand Microsoft too had no interest in vulkan but they will not stop AMD, NVidia, intel from shipping vulkan drivers to enable it on windows.

Apple has Metal, their own low level API, don't know if they are willing to ditch it in favor of Vulkan

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Croteam has done quite a piss poor job of implementing Vulkan into Talos Principle - the game still runs Vulkan in a wrapper and the engine is still single threaded

 

since I got myself a GTX1070 I will resume my Talos Principle Vulkan Linux vs Windows benchmarks

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1 hour ago, JoseGuya said:

Apple has Metal, their own low level API, don't know if they are willing to ditch it in favor of Vulkan

my point is that they don't need to ditch metal. Microsoft didn't ditch dx12, but the GPU vendors enabled Vulkan on windows...

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2 hours ago, zMeul said:

Croteam has done quite a piss poor job of implementing Vulkan into Talos Principle - the game still runs Vulkan in a wrapper and the engine is still single threaded

 

since I got myself a GTX1070 I will resume my Talos Principle Vulkan Linux vs Windows benchmarks

it's coming along though with every patch it gets better and the patches keep coming... They admit it's not done yet.

 

they are a small company though so they cannot make big tech changes quickly the way iD did. They need time. Most companies their size would not have taken this on... They would have just licensed unity or unreal engine.

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1 minute ago, Okjoek said:

What is Serious Sam? I've never played one before.

forget Serious Sam

 

play The Talos Principle. Brilliant game. Got overwhelmingly positive reviews on steam.

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I hope that vulkan is going to be implimented in more games than dx12, we have seen the failure that dx12 is so far and i have no real hope of it getting better anytime soon.

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1 hour ago, Humbug said:

it's coming along though with every patch it gets better and the patches keep coming... They admit it's not done yet.

 

they are a small company though so they cannot make big tech changes quickly the way iD did. They need time. Most companies their size would not have taken this on... They would have just licensed unity or unreal engine.

it's been nearly a year since they started work at adding Vulkan to it

for quite a while now they haven't done anything to advance Vulkan implementation

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I'd rather they use Vulkan over dx12, open source code needs more mainstream support, plus Vulkan appears to be more efficient than dx12 even on nvidia hardware so there is no reason to not like this.

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

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