Vulkan or opengl
Lets make this perfectly clear.
Vulkan and DX12 are not intended to replace OpenGL or DX11. They're intended to be an alternative option for experienced teams to help them push their hardware and game technology to the limits when necessary.
DX11 and OpenGL 4.x are here to stay for those who don't need their rendering tech to process draw calls at a ridiculous rate. Or for those are simply not experienced enough to program their own rendering driver that has less overhead than DX or OGL. (This more or less what you are doing. Vulkan and DX12 are basically just an abstraction for accessing the more complex bits of the GPU directly.)
TL;DR just use OpenGL 4.x and you will have the same visual fidelity as Vulkan with half the complexity and man hours. Provided your scenery isnt mind boggling complex.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now