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Skyrim VS Skyrim SE

lovingGamer

Right now it seems to be a situation where the mods you want to use are either available in Skyrim SE and it's the clearly superior choice, or they aren't and SSE is practically meaningless to you. SSE is probably the better modding platform for the long-term, and it's a shame they didn't just release a 64-bit DirectX 11 version of Skyrim five years ago instead. But naturally SSE is not as easy to mod or as well supported right now as a game that has had a dedicated and active modding community since 2011.

 

Edit for error D:

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On 12/9/2016 at 2:00 AM, typographie said:

Right now it seems to be a situation where the mods you want to use are either available in Skyrim SE and it's the clearly superior choice, or they aren't and SSE is practically meaningless to you. SSE is probably the better modding platform for the long-term, and it's a shame they didn't just release a 64-bit DirectX 12 version of Skyrim five years ago instead. But naturally SSE is not as easy to mod or as well supported right now as a game that has had a dedicated and active modding community since 2011.

If Bethesda made Skyrim (Oldrim ~or~ Newrim) DX12, then they'd have screwed themselves out of a LARGE chunk of players on Win7/8/8.1 systems (Win7 still having about HALF of the Desktop OS market as-of June 2016) since DX12 (about 16 months old now) = Win10 ONLY. Going from DX9 to DX11 helps not only support a larger selection of OSes, but keeps access to the game available to those who have hardware that can run DX11 games but not DX12 ones.

 

As it was, since Oldrim was built on 32-bit DX9 specs for consoles from 2006 (even being launched in 2011), that let a large chunk of older XP SP2 machines be able to play it alongside the newer Vista & Win7 machines, and kept it open to both 32-bit & 64-bit Win8/8.1 & Win10 machines. As it is now, Newrim's 64-bit DX11 build lets computers from the past 5-7 years play it provided they run 64-bit Windows and meet the minimum specs (within some tolerances).

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10 hours ago, Technous285 said:

snip

I don't know why I typed DirectX 12, I meant 11. 12 obviously wasn't available in 2011. Muscle memory I guess.

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On 8-12-2016 at 8:57 AM, Misanthrope said:

Your old set up also pales in comparison when it comes to stability: have fun CTD every half hour. Oh and I can't wait for you to deny this is a real problem that plagued modded skyrim for years by saying "works fine for me!"

If you CTD every 30min your mod setup is a fail. 

Did you try turning it on and off first?

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1 hour ago, eye2012 said:

If you CTD every 30min your mod setup is a fail. 

Not as much of a fail as some of you guys that keep saying old skyrim is better and pretending it doesn't crash so fucking often for the sake of a stupid fucking argument against a free upgrade.

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11 hours ago, Misanthrope said:

Not as much of a fail as some of you guys that keep saying old skyrim is better and pretending it doesn't crash so fucking often for the sake of a stupid fucking argument against a free upgrade.

 

Just had a 7 hour session. Never crshed during that time. I could alt tab out to use chrome and other apps. And even edit meshes on the fly. 

 

I'm more inclined to think you screwed up somewhere. 

 

Uh uh uh, I have not stated which version of skyrim is better, if you were thinking of that ;)

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1 hour ago, Pohernori said:

I could alt tab out to use chrome and other apps.

Eh?!  I can't :(

You don't EnBoost then or has it been updated?

 

My 2cents in the thread are Oldrim is currently better because all the mods are there.  The winds are a changin' and NewRim will sooner rather than later offer a better overall experience.

I've a fairly heavily modded game (more script than graphics) and can play without crashing.  OFC it does happen, but nowhere near as often as it did on my first modded game.

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5 minutes ago, MoonSpot said:

Eh?!  I can't :(

You don't EnBoost then or has it been updated?

 

My 2cents in the thread are Oldrim is currently better because all the mods are there.  The winds are a changin' and NewRim will sooner rather than later offer a better overall experience.

I've a fairly heavily modded game (more script than graphics) and can play without crashing.  OFC it does happen, but nowhere near as often as it did on my first modded game.

 

Hmm i'll have to get home after work to check if enboost is enabled. I can't remember it off the top of my head :B though i am also using a more recent version of the enb binaries and downsampling from 4k through the enb. 

 

When skse for sse comes I have no doubts that it'll play better. Might not look nicer in the end. But for the current situation i doubt many would trade up a full experience for the lesser one. Its like trading late 2016 skyrim for late 2012 skyrim(minus the crashes) xD

 

Only till the script extender comes would i be able to draw my final conclusion. 

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On 11-12-2016 at 5:19 PM, Misanthrope said:

Not as much of a fail as some of you guys that keep saying old skyrim is better and pretending it doesn't crash so fucking often for the sake of a stupid fucking argument against a free upgrade.

The mods I want aren't out for SSE yet. So atm Old Skyrim is better for me. And I have no crashes. Those are my arguments.

Did you try turning it on and off first?

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I saw the SE version on my friends PC and the water texture was bugged, not to mention he could swim on land and bears where flying! :(

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SkyUI 2.2 works with SE. Plus you can decompile a few of the menu files to remove the warning messages.

 

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