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Unigine Valley Benchmark Scores Thread + SUPERPOSITION ***Over 1000 Submissions!***

Jumper118

Actually, your screenshot shows fairly good that the CPU is in fact 'bottlenecking' the GPUs. I come to that conclusion, because the first core is at its limit for almost the whole time the image shows.

You could have your cpu running at 100% and your gpu's at 99%, that's a very rare case to see and another reason why you should ignore the cpu load. So if your cpu is hitting its limit doesnt mean its bottlenecking a gpu. 

 

 

In the recent WAN-Show Linus mentioned that DirectX is programmed for single core operation and therefore can't utilize multiple cores at the same time.

 

Hmm? As I showed the core loads, you see in total 37 threads and I'll be predicting that this engine has one big major thread and one smaller as you could see in my screenshot and the other ones are minor that could easily move to the 2nd major thread without any performance loss. As you know you can only execute a single thread on one core so you kinda want to split the main threads and that should allow you to take performance advantages of the extra cores. Unigine is just another shitty multithreaded engine.

 

 

A trick to improve performance could be to disable Intel's Hyperthreading Technology, but I am not sure about that. As far as I know, Hyperthreading allows two cores to share one cache or rather one core to split up into two seperate with one cache. 

 

Hyperthreading just allows you to get more out of a physical core. To give an example, two instructions one being integer and the other being floating point and lets say the first instruction goes in your ALU (integer core) and your 2nd instruction needs to wait for the 2nd cycle that would mean something like 5+2 + 5/3 is done in 2 cycles, so Intel thought: "why not have them both executing at in one cycle instead of two?" thats why HT is invented.

Requires atleast 2 threads otherwise HT wont work. I think your explanation of HT is from Bulldozer/vishera :P They share their caches, not intel.

 

A trick to improve performance could be to disable Intel's Hyperthreading Technology, but I am not sure about that. As far as I know, Hyperthreading allows two cores to share one cache or rather one core to split up into two seperate with one cache. If that is the case, my tip could work. I would definitely give it a try if your mainboard allows for it.

Please, let me know the results if you do try it out.

Tried this plenty of times, well not really.

 

I also want to retest tomorrow. That time with the same overall framerate, assuming that then the GPU load is more even between the two benchmarks. (I have mistaken the scores of my previous test, too. The Valley score is actually higher than the Heaven score. I think this is caused by the tessellation.)

 

It's a bit flimsy to compare the scores though because it seems to be only one loop is cpu bound. If you want to do it, just have both of your gpu's at stock speed and both 100% fan speed to avoid random throttling that gpu boost 2.0 causes, try one run at a low cpu clock of 3.5GHz and 4.8GHz orsomething. Youre better off comparing the frames at that scene (6 I think it was) where I was cpu bound. 

You could try makes it a bit easier how much an OC can effect your gpu loads: http://i.imgur.com/vgwKIE5.jpg 

The moment you're looking at the buildings the gpu's jump up to 99% or you get the fpscap of 200, tried earlier doing 3.5GHz with 6 cores vs 4.8GHz 4 cores no HT was a gain of 20-25fps. GPU loads went from 30/30 to 50/50%.

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I'm gonna build a system with R9 290 Sapphire Tri-X. That test bench will be interesting, I'll be really pushing it to the limit.

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I'm gonna build a system with R9 290 Sapphire Tri-X. That test bench will be interesting, I'll be really pushing it to the limit.

Get the powercolor PCS+ if you can, ive found it to be superior to the tri-x

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Get the powercolor PCS+ if you can, ive found it to be superior to the tri-x

What sort of difference do you get between the two? I'll try to get it if I can find one as cheap as the Sapphire atm

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I has been a while since this has been updated. I posted my scores 10 days ago and they still aren't on the spreadsheet. 

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What sort of difference do you get between the two? I'll try to get it if I can find one as cheap as the Sapphire atm

check out my channel, I put up a comparison video between the two

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check out my channel, I put up a comparison video between the two

Thanks, been looking for a review between the two FOREVER.

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make also a top 30 for single gpu instead of mixing CF configs with single solutions :)

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make also a top 30 for single gpu instead of mixing CF configs with single solutions :)

There is one, look at the top of the list for each GPU setup.

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I has been a while since this has been updated. I posted my scores 10 days ago and they still aren't on the spreadsheet.

Looked at earlier posts and it looks like last update was 15th of February.

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OP havnt been online since Mar 16 2014 07:46 AM, so he havnt seen the posts after that.

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OP havnt been online since Mar 16 2014 07:46 AM, so he havnt seen the posts after that.

Funny, thats the day I posted. 

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I've been lazy in regards to updating the list, mainly due to work/social life.

I'll get it done today, i'll be looking for someone to help update the list throughout the week.

 

If you're keen shoot me a pm and when i get back on i'll go through them

This was his last post in this thread; it looks like he is getting too swamped to update this regularly and didn't get/accept any offers to help update the list.

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I'm sure he'll get around to updating eventually.  If you're really wanting to get onto a chart that bad you can always post in the OCN Valley thread which is probably one of the most active Valley threads on the web.  I'll warn you though the scores over there are mental!

 

 

http://www.overclock.net/t/1360884/official-top-30-unigine-valley-benchmark-1-0/0_50

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I'm sure he'll get around to updating eventually.  If you're really wanting to get onto a chart that bad you can always post in the OCN Valley thread which is probably one of the most active Valley threads on the web.  I'll warn you though the scores over there are mental!

 

 

http://www.overclock.net/t/1360884/official-top-30-unigine-valley-benchmark-1-0/0_50

On that one, 77th. Yes! Yeah high scores for sure. Nope not wanting to get on a chart that bad, just bringing it to everyone's attention that the list inst being updated. 

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Mobo: Asus M5A97 R2.0

Cpu: AMD FX 8350 (4.2Ghz - 4.4Ghz Turbo)

Gpu: Gainward Geforce gtx 770 Phantom 4gb (Stock)

Ram: 8gb (2x4) Corsair XMS3 1600Mhz

GPUDriverSettings_zpsc9303b00.png Nvidia 3D settings.

BenchmarkingResult-UnigineValley10_zpsab Extreme HD     +     Extreme HD PhysX Surround BenchmarkResult-UnigineValley10-PhysXSur

 

Just to take an example of the difference between having the Nvidia gpu settings i posted a screenshot of above at performance and by having them at absolute max quality (like i do), would be:

 

Skyrim:

With max quality on the gpu settings and the game settings at highest = 60-90 fps.

With gpu settings set to performance and game settings to highest = 120-210 fps.

 

So i'm guessing that this do affect my benchmarking results quiet a bit. However, i always want the best graphics i can get, so just felt natural to me to keep the settings at quality instead of performance even during these test runs.

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[...]

 

 

Retried with the following settings:

 

Heaven: Extreme, not tessellation, 1920x1080 (fullscreen)

Valley: ExtremeHD, 1920x1080 (fullscreen)

 

Intel Core i5-4670k @ stock

Palit GTX 770 @ stock

 

post-31952-0-78869500-1396285949_thumb.p

post-31952-0-04397600-1396285954_thumb.p

 

post-31952-0-27137400-1396285978_thumb.p

post-31952-0-10404100-1396285987_thumb.p

 

Intel Core i5-4670k @ 2,9GHz

Palit GTX 770 @ stock

 

post-31952-0-74494900-1396287919_thumb.p

post-31952-0-13744300-1396287930_thumb.p

 

post-31952-0-59060200-1396287960_thumb.p

post-31952-0-82146700-1396287970_thumb.p

 

 

Result

CPU-load overall stays about the same and is roughly equal between the two benchmarks.

 

When the CPU gets undeclocked to 2,9GHz:

- GPU-load and clocks stay about the same.

- GPU-power ist decreased by about 10%.

- The FPS in Heaven are decreased by 43,28%.

- The FPS in Valley are decreased by 41,05%.

 

 

Conclusion

 

Once both benchmarks are set up to achieve about equal scores, the load on the CPU and GPU are nearly even between the two.

 

The CPU-performance makes a significant difference below a system-specific performance.

In my case however, overclocking the CPU only makes a neglectable difference. That might change, once another card is added.

Reduce > Reuse > Recycle

 

Build-log (way out of date)

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Retried with the following settings:

Like I said the difference will be minor with a single gpu, not enough headroom.

GVmhbTR.png

z36GO3k.png

So a good 10% difference, would have been more if all scenes were cpu bound; only 2 scenes were cpu limited all others were gpu bound.

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Syfes

Intel i7-2600k

GTX 780 Ti @ 1489Mhz / 1849Mhz

82.2 FPS

3441 Score

post-29318-0-16747200-1396290233_thumb.p

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Syfes

Intel i7-2600k

GTX 780 Ti @ 1489Mhz / 1849Mhz

82.2 FPS

3441 Score

what is the core speed in gpuz, valley is probably wrong?

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what is the core speed in gpuz, valley is probably wrong?

 

Hey you're right, it's off by 170Mhz, it scales just fine though. There's just always a 170Mhz offset in valley. This is an EVGA GTX 780 Ti Classified K|ngp|n edition using stock aircooler, correct frequencies below:

 

Syfes

Intel i7-2600k

GTX 780 Ti @ 1319Mhz / 1849Mhz

82.2 FPS

3441 Score

Desktop:     Core i7-9700K @ 5.1GHz all-core = ASRock Z390 Taichi Ultimate = 16GB HyperX Predator DDR4 @ 3600MHz = Asus ROG Strix 3060ti (non LHR) = Samsung 970 EVO 500GB M.2 SSD = ASUS PG279Q

 

Notebook:  Clevo P651RG-G = Core i7 6820HK = 16GB HyperX Impact DDR4 2133MHz = GTX 980M = 1080p IPS G-Sync = Samsung SM951 256GB M.2 SSD + Samsung 850 Pro 256GB SSD

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Those 0,3 FPS and 13 points make all the difference.


 


Karikiro


Intel Core i5-4670k @ 4,2 GHz (funcore = 3,9 GHz)


Nvidia GTX 770 @ 1333 MHz / 2000 MHz (4001 MHz)


54,8 FPS


2292 Score


 



post-31952-0-77185800-1396369288_thumb.p



Reduce > Reuse > Recycle

 

Build-log (way out of date)

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