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PS4 Pro uses 2 gpus.....console crossfire....that ok for you!

jaggysnake57
4 hours ago, brwainer said:

My understanding, from the initial announcement, wasn't the they had two GPUs, bt that they had doubled the cores on the die of the existing GPU. Remeber that the PS4 and XBox One use APUs, so there is no seperate GPU component. They just asked AMD to devote twice as much die space for GPU than they did before.

I think they can still go with an APU though since you can take an a-10 7850k and crossfire it with an r7 250.

 

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Quote

to cope with this sony added a "second" gpu

sega-saturn.png?w=620&h=343&crop=1

 

That sounds familar.

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Urm what is this?

 

Though I wonder what will Scorpio be. But MS should seriously just make XB branded PC in console form factor with desktop non-custom hardware and eliminate multi-platform shit and just focus on PC specially cause of them owning Windows and want to support it more for gaming, also with UWA too.

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It's going to be another thing for non-techies to think they have on PC users.

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"Right, but my PS4 Pro has TWO GPUs huehuehuehuehuehuehue"

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41 minutes ago, Doobeedoo said:

Urm what is this?

 

Though I wonder what will Scorpio be. But MS should seriously just make XB branded PC in console form factor with desktop non-custom hardware and eliminate multi-platform shit and just focus on PC specially cause of them owning Windows and want to support it more for gaming, also with UWA too.

But if they can make money from both then why not?

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15 minutes ago, Orangeduck said:

But if they can make money from both then why not?

Well, as in both they don't have one of those as in XB branded PC just Windows for PCs as environment. I mean they would gain way more if they did so what I mentioned. Would just needed to be executed well. There wouldn't be need for games to be made for more than 1 platform aka PC and that would be a big deal for everyone.

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8 hours ago, jaggysnake57 said:

CPU runs at the same rate - something Cerny says is important to ensure compatibility with older games. 

Because God forbid we increase the CPU speed. It's not like devs would tie the physics to framerate or anything. They surely wouldn't do something like that.

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9 hours ago, FloRolf said:

More like console cross fire I'd say but still, what the kek is dis? 

its standard x86 architecture. If it has two GPUs, it is either MCM (Multi Chip Module) "single GPU" or XDMA Crossfire like on PC.

 

4 hours ago, MageTank said:

"Playstation 4 Pro: All of the frametime variance of a multi-GPU PC, with none of the extra graphical fidelity!"

 

This was a joke. I don't hate consoles, please don't hurt me.

surpisingly, if it really IS crossfire, then Digital Foundrys tests show zero of the frame timing issues that normal crossfire and SLI appears to have

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8 hours ago, WereCat said:

This could mean really good CF support for console games ported on PC... Or not.

 

But I am sure it will work better on PS4 than it ever worked on PC.

Or worse CFX support on PC.

.

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12 minutes ago, Prysin said:

its standard x86 architecture. If it has two GPUs, it is either MCM (Multi Chip Module) "single GPU" or XDMA Crossfire like on PC.

 

surpisingly, if it really IS crossfire, then Digital Foundrys tests show zero of the frame timing issues that normal crossfire and SLI appears to have

Probably using an entirely different technique. Would be easier to design something that doesn't have to pool both hardware resources across a bus. 

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On 1/2/2017 at 9:32 PM, MageTank said:

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Just now, MageTank said:

Probably using an entirely different technique. Would be easier to design something that doesn't have to pool both hardware resources across a bus. 

either they just increased the silicone size, OR, its a MCM design on a interposer, which would have massive bandwidth and given how short distance the signals travel, it would have essentially zero latency

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2 hours ago, ThinkWithPortals said:

It's going to be another thing for non-techies to think they have on PC users.

"My PC's way more powerful than your PS4 Pro, look at my GPU! GTX 1070!

"Right, but my PS4 Pro has TWO GPUs huehuehuehuehuehuehue"

meh, still better than the guy who says that the human eye can't see past 60 fps in low light conditions (30 fps per eye)

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Just now, Prysin said:

either they just increased the silicone size, OR, its a MCM design on a interposer, which would have massive bandwidth and given how short distance the signals travel, it would have essentially zero latency

It's not like frametime variance would matter much on consoles anyways, given their refresh rates. Most of the time, we see 30fps. Even at 60, as long as they are not exceeding 16ms, they are in the clear. Still, it's pretty impressive to see them take this type of design. A modular approach would be pretty great from a scaling standpoint. Who knows, we might see titles release with actual options for people to tinker with depending on the type of PS4 they have. Though, at that point, simplicity starts to fade, and the appeal of a console over a PC starts to diminish, lol. 

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On 1/2/2017 at 9:32 PM, MageTank said:

Sometimes, we all need a little inspiration.

 

 

 

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8 hours ago, randomhkkid said:

This isn't sli or anything close to it. Sli is a protocol that allows two gpus to talk to each other sharing a mirrored pool of memory.

SLI is NVIDIA's protocol, and with the exception of Pascal(although that has ways of getting around it apparently), SLI supports more than two GPUs at one time, but it's not just any two GPUs. It supports only NVIDIA GPUs. AMD uses their own protocol, aka Crossfire.

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1 minute ago, MageTank said:

It's not like frametime variance would matter much on consoles anyways, given their refresh rates. Most of the time, we see 30fps. Even at 60, as long as they are not exceeding 16ms, they are in the clear. Still, it's pretty impressive to see them take this type of design. A modular approach would be pretty great from a scaling standpoint. Who knows, we might see titles release with actual options for people to tinker with depending on the type of PS4 they have. Though, at that point, simplicity starts to fade, and the appeal of a console over a PC starts to diminish, lol. 

there is already games that has "settings" on consoles.

Im fine with settings, aslong as there isnt 50 sliders for consoles. simply a toggle box for "PS4 Pro mode: 4k or 1080p SSAA unlocked or 1080p 60"

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Vega will have a dual gpu workstation card but after that I think it's going to become mainstream

 

That key word under Navi 

 

 

Roadmap-640x360.jpg

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Crossfire. Since you know, it runs AMD hardware.

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Uses AMD GPU, calls it SLI. :/ 

 

I'll just leave this here...

 

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7 hours ago, Vode said:

 

It uses some features also present in Polaris at most. Probably the HDR support.

original ps4 supports HDR as well

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I really like this, If only I liked their controller. 

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It's not multi GPU its just someone simplifying the doubling of resources by calling it a second GPU

 

It's a die shrink and double the GPU power on a single die.

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having doubled up chipsets isnt new, look at ps2 having a ps1 in it, or the ps3 having a ps2 in it. 

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