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PS4 Pro uses 2 gpus.....console crossfire....that ok for you!

jaggysnake57

 

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Sony has made a big deal about how the PS4 Pro is an iteration not a replacement for current hardware. Things might look prettier, and frame rates might be faster, but otherwise a Pro is still just a PS4. That means it has to play old games and only take advantage of extra features when called upon. 

to cope with this sony added a "second" gpu

 

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We doubled the GPU size by essentially placing it next to a mirrored version of itself. That gives us an extremely clean way to support the existing 700 [PS4] titles. We just turn off half the GPU and run it at something quite close to the original GPU."  stick a Pro game, in and both chips are activated, doubling the GPU’s power while the CPU runs at the same rate - something Cerny says is important to ensure compatibility with older games. 

 

its an interesting way to handle both sets of games and i wonder how many older games will try to leverage the extra horse power. still though why not just doi it right in the first place

 

source http://www.gamesradar.com/the-ps4-pro-is-basically-two-ps4-chips-using-one-for-old-games-and-both-for-pro-enhancements/?utm_content=bufferd8c84&utm_medium=social&utm_source=facebook&utm_campaign=buffer_grfb

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More like console cross fire I'd say but still, what the kek is dis? 

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1 minute ago, WereCat said:

This could mean really good CF support for console games ported on PC... Or not.

 

But I am sure it will work better on PS4 than it ever worked on PC.

Or it won't, because now games have to be optimized for two consoles with different power OR choose not to care.

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Just now, Sauron said:

Or it won't, because now games have to be optimized for two consoles with different power OR choose not to care.

Im sure Sony wont just sit around doing nothing to make the support for PS4 good.

 

BTW.

They can use both GPUs to render each eye separately for their new VR..Or am I wrong?

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Just now, WereCat said:

They can use both GPUs to render each eye separately for their new VR..Or am I wrong?

That's the worst way to do it because it doesn't necessarily split the load evenly. If you have 3 gpus and 3 monitors you don't render each monitor with a different card, the area is sectioned in a way that allows all gpus to do about the same amount of work. It's rarely perfect and that is why SLI/CF don't always scale well. The different eyes in the end are basically like two screens, one may be more intense than the other.

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Isn't this what AMD wants to do on the PC as well? Instead of one massive GPU die have two smaller ones working together like one GPU so they can keep die sizes and price of the GPU down? A game console like the PS4 pro would be a great guinea pig for that experiment.

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Unfortunately it's using two Geforce 6600 GT's in SLi.

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14 minutes ago, lots of unexplainable lag said:

Isn't this what AMD wants to do on the PC as well? Instead of one massive GPU die have two smaller ones working together like one GPU so they can keep die sizes and price of the GPU down? A game console like the PS4 pro would be a great guinea pig for that experiment.

It's called crossfire.

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It doesn't necessarily have to have 2 GPUs though, right? I mean thereotically if you engineer the GPU in a certain way I'd imagine it's possible to have a single die that can either have half of its resources or all of them being used.

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This isn't sli or anything close to it. Sli is a protocol that allows two gpus to talk to each other sharing a mirrored pool of memory.

 

All he meant was that the pro gpu is built on the same architecture but has more functional units / cores . This means to achieve the old ps4 level of performance you just disable some of those Cores at the driver level giving you effectively the old gpu . 

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4 minutes ago, DocSwag said:

It doesn't necessarily have to have 2 GPUs though, right? I mean thereotically if you engineer the GPU in a certain way I'd imagine it's possible to have a single die that can either have half of its resources or all of them being used.

Yes. It could in theory have had a Polaris GPU......

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1 minute ago, AluminiumTech said:

Yes. It could in theory have had a Polaris GPU......

Wait, I thought it was confirmed it had a Polaris GPU?

 

?

 

I'm so confused now...

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Just now, DocSwag said:

Wait, I thought it was confirmed it had a Polaris GPU?

 

?

 

I'm so confused now...

From what I read, it seems that the PS4 Pro uses 2x 16nm PS4 OG GPUs but clocked at 911MHz and in CrossFire

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1 minute ago, AluminiumTech said:

From what I read, it seems that the PS4 Pro uses 2x 16nm PS4 OG GPUs but clocked at 911MHz and in CrossFire

https://mobile.twitter.com/PlayStation/status/773600156356866048?ref_src=twsrc^tfw

 

It seems it uses Polaris in some way. Though I've seen the sites you're talking about and I'm just as confused as you lol. Perhaps it uses two Polaris GPUs with the same amount of shaders and stuff as what the old PS4 used? Or one Polaris GPU double the size of the old GPU?

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1 minute ago, DocSwag said:

https://mobile.twitter.com/PlayStation/status/773600156356866048?ref_src=twsrc^tfw

 

It seems it uses Polaris in some way. Though I've seen the sites you're talking about and I'm just as confused as you lol. Perhaps it uses two Polaris GPUs with the same amount of shaders and stuff as what the old PS4 used? Or one Polaris GPU double the size of the old GPU?

I doubt it. Migrating from Bonaire to Polaris would be an absolute pain on Sony's Side. We will just have to wait for Chipworks to determine what GPU config it's using.

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5 minutes ago, DocSwag said:

https://mobile.twitter.com/PlayStation/status/773600156356866048?ref_src=twsrc^tfw

 

It seems it uses Polaris in some way. Though I've seen the sites you're talking about and I'm just as confused as you lol. Perhaps it uses two Polaris GPUs with the same amount of shaders and stuff as what the old PS4 used? Or one Polaris GPU double the size of the old GPU?

ACTUALLY NVM.

 

just read another article and It claims that PS4 Pro's GPU has some features not present in Polaris (so maybe coming to VEGA?) and yet it also contains components from Polaris.

 

So IDEK anymore.

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My understanding, from the initial announcement, wasn't the they had two GPUs, bt that they had doubled the cores on the die of the existing GPU. Remeber that the PS4 and XBox One use APUs, so there is no seperate GPU component. They just asked AMD to devote twice as much die space for GPU than they did before.

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1 minute ago, brwainer said:

My understanding, from the initial announcement, wasn't the they had two GPUs, bt that they had doubled the cores on the die of the existing GPU. Remeber that the PS4 and XBox One use APUs, so there is no seperate GPU component. They just asked AMD to devote twice as much die space for GPU than they did before.

So basically from 1152 to 2304. Oh wait shit, that's basically an underclocked RX 480 :D. *Facepalm*

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22 minutes ago, AluminiumTech said:

ACTUALLY NVM.

 

just read another article and It claims that PS4 Pro's GPU has some features not present in Polaris (so maybe coming to VEGA?) and yet it also contains components from Polaris.

 

So IDEK anymore.

Lol so strange. 

 

Shrouded in mystery, this is.

 

I guess we'll just have to wait for some analysis from a 3rd party.

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this is great. maybe we will get good crossfire support on pc on ports 

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4 hours ago, jaggysnake57 said:

 

to cope with this sony added a "second" gpu

 

"Playstation 4 Pro: All of the frametime variance of a multi-GPU PC, with none of the extra graphical fidelity!"

 

This was a joke. I don't hate consoles, please don't hurt me.

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3 hours ago, DocSwag said:

https://mobile.twitter.com/PlayStation/status/773600156356866048?ref_src=twsrc^tfw

 

It seems it uses Polaris in some way. Though I've seen the sites you're talking about and I'm just as confused as you lol. Perhaps it uses two Polaris GPUs with the same amount of shaders and stuff as what the old PS4 used? Or one Polaris GPU double the size of the old GPU?

 

It uses some features also present in Polaris at most. Probably the HDR support.

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